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Changed

  • Surface chests spawn much higher by default (may need to change your max surface chest height in worldgen config)
  • Surface chests also check to make sure they only spawn in caves or water, which is why the first change was made, hopefully chests appear more often
  • Various bad hitboxes (Demon Eyes hitbox was just off entirely, all mobs have had hitboxes expanded, may still be adjusted)

Fixed

  • Evil biome spread not working correctly (dirt would spread to grass instead of the other way around)
  • Dungeon not generating
  • Mana Crystal only costing 1 fallen star (found a bug mojang)
  • Wall Climbing disabling various other accessories abilities when it shouldn't (oops)
  • Various issues with throwable explosives (grenade, bomb, dynamite)
  • Water walking not working well with shell accessories (leaving water, especially with step height, would push the player back down)

Fixed

  • Accessories rendering their texture onto the player model
  • Some accessories becoming invisible if dyed
  • Dye not applying to Fire Gauntlet emissive texture

Changed

  • Updated to 1.21.4
  • Shield and carved pumpkin now support dyes
  • Various small changes and fixes

Fixed

  • Networking issues (oops, guess i forgot to test)

also ignore the file name version not matching, i forgot to change the version number before uploading

Fixed

  • Crash caused by Devourer entity

Changed

  • Updated to 1.20.6
  • Various small changes

Added

  • Teams system (WIP, currently has no function)
  • Armor value display in Terraria Inventory
  • Flaming, Unholy, and Jester's Arrows (Jester's arrows being WIP, they have some issues)
  • Custom Hearts for Werewolf and Merfolk
  • As this update wasn't meant to come out yet (I had to fix the possible crash listed below, I'm currently working on the 1.20.6 update) there are some inaccessible features

Changed

  • Skulls can now be dyed (still not Pumpkins, that may not happen)

Fixed

  • Various accessory menu buttons stuck highlighting after clicking them
  • Possible crash if player didn't exist somehow when syncing cosmetics

Fixed

  • Accessory visibility not syncing correctly for other players
  • Player in accessory inventory not looking at mouse position correctly

Changed

  • Skulls and Pumpkin now work with vanity system
  • Metal detector now detects Hellstone and Meteorite

Fixed

  • Changing dimension forgets equipped accessories and vanity until reequipped
  • Hiding accessories not displaying for other players on server (currently has an issue where joining a world unhides everything even if it says its hidden)
  • Crash with Apoli (Origins mod)
  • Crash caused by LibGui
  • Crash with Werewolf accessories

Changed

  • Magic Mirror sound now plays at the original and destination locations

Fixed

  • Players crashing on server when equipping an accessory with auto swing
  • Accessories and vanity not rendering for other players on server

Added

  • Meteorites (only spawn at exactly midnight, default 2% chance)
  • Meteorite armor, tools, and Space Gun
  • Hellstone ore
  • Hellstone armor and tools
  • New GUI (can be accessed by the small button on the bottom right of the player preview in your inventory)
  • Vanity system
  • Dye system (more dyes to be added later, some with custom shading)

Changed

  • Throwable explosives now render in 2D in Inventory
  • Magic Missile, Flamelash, and Rainbow Rod now have 3D models when held in hand

Fixed

  • Elytra and Wings together allowing the player to fly at incredible speed (still pretty powerful together but more balanced)
  • Various bugs with flying (such as arrows firing straight down and the player being rocketed to the ground when hit in the air)

Removed

  • Trinkets dependency (Trinkets still works alongside this mod but the accessories will no longer use Trinkets)

Added

  • Meteorites (only spawn at exactly midnight, default 2% chance)
  • Meteorite armor, tools, and Space Gun
  • Hellstone ore
  • Hellstone armor and tools
  • New GUI (can be accessed by the small button on the bottom right of the player preview in your inventory)
  • Vanity system
  • Dye system (more dyes to be added later, some with custom shading)

Changed

  • Throwable explosives now render in 2D in Inventory
  • Magic Missile, Flamelash, and Rainbow Rod now have 3D models when held in hand

Fixed

  • Elytra and Wings together allowing the player to fly at incredible speed (still pretty powerful together but more balanced)
  • Various bugs with flying (such as arrows firing straight down and the player being rocketed to the ground when hit in the air)

Removed

  • Trinkets dependency (Trinkets still works alongside this mod but the accessories will no longer use Trinkets)

Added

  • Devourer (Still WIP, movement will be improved and some things may need to be changed to make easier to fight)
  • Grenades, Bombs, and Dynamite (with Sticky and Bouncy variants!)
  • Corruption and Crimson biome spread (actually spreads the biome now and not just the block, can still cause lag)
  • Sunplate, Cloud, and Rain Cloud blocks
  • WTHIT support (Only used to help hide trapped chests right now)
  • Biome tags (for other mods to add structures or mobs to the corruption or crimson)
  • Korean translation from @gyular

Changed

  • Falling Stars now damage enemies if hit
  • Ice Skates and similar accessories now increase player speed while on ice
  • Crimtane ore is now detected by the Metal Detector
  • Demon Eyes now bounce when hit by a player
  • Mimics no longer spawn in Desert and Jungle biomes

Fixed

  • Wings and Rocket boots giving much greater flight time if repeatedly pressing jump instead of holding jump
  • Trinkets slots not having keep inventory
  • Lava not setting player on fire if Lava Charm type accessory is not equipped
  • Trapped chests not remembering they are trapped
  • Possible crashes with boot type accessories

This changelog is all the changes from the last 1.18 version to now, its quite big.

Added

  • Devourer (Still WIP, movement will be improved and some things may need to be changed to make easier to fight)
  • Grenades, Bombs, and Dynamite (with Sticky and Bouncy variants!)
  • Corruption and Crimson biome spread (actually spreads the biome now and not just the block, can still cause lag)
  • Sunplate, Cloud, and Rain Cloud blocks
  • WTHIT support (Only used to help hide trapped chests right now)
  • Biome tags (for other mods to add structures or mobs to the corruption or crimson)
  • Korean translation from @gyular
  • Ancient Shadow Armor (Very rare drop from Eater of Souls)
  • Rotten Chunks and Vertebra (Drops from Eater of Souls and Crimera, respectively. Does nothing right now)
  • Compatibility with Numismatic Overhaul (Not yet working due to Numismatic Overhaul bug)
  • Option to force a different evil for your worlds (can allow for both evils in the same world)
  • Option to disable Dungeon and Cave Chests from generating
  • Crimson Biome (Worlds will only ever have Corruption or Crimson, not both)
  • Demonite and Crimtane Equipment (Swords, Tools and Armours)
  • Demonite and Crimtane Blocks
  • Philosopher's Stone and Charm of Myths
  • More Creative Mode Tabs
  • Eater of Souls and Crimera (I wouldn't recommend living in evil biomes)
  • Dungeon Blocks
  • Moon Charm, Moon Shell, Sun Stone, Moon Stone, Celestial Stone, and Celestial Shell
  • Wings (not all but a few)
  • More Advancements
  • Re-added Cobalt and Obsidian shield (no longer uses Fabric Shield API)
  • Piggy Bank and Safe

Changed

  • ReImplemented Mimics (Only spawn in Hardmode, can be enabled and disabled with /hardmode command for now)
    • Mimics are going to be changed more later to make them more unique and not just the same as from Artifacts
    • Mimics have surface, cave, ice, and shadow variants (same loot tables right now)
  • Rocket Boot type accessories refill after wall jumping
  • Cloud type accessories (double/quad jump) also refill after wall jumping
  • Demon Eyes now bounce when hitting side of blocks
  • Falling stars can now be configured to disable or change rarity
  • Mana command has been merged and no longer requires player to be set (/mana set and /mana get)
  • Whoopee Cushion now plays fart sound when used instead of equipping (can still be equipped in accessory slots)
  • Falling Stars now damage enemies if hit
  • Ice Skates and similar accessories now increase player speed while on ice
  • Crimtane ore is now detected by the Metal Detector
  • Demon Eyes now bounce when hit by a player
  • Mimics no longer spawn in Desert and Jungle biomes

Fixed

  • Neptune's Shell swim ability not disabling when item set to cosmetic only
  • More server crashes and bugs
  • Black Belt crash with some mods
  • Villagers not looking for Goblin Tinkerer profession
  • Demon Eyes spawning in Deep Dark
  • Corrupt snow now uses better snow from LambdaBetterGrass
  • Wings and Rocket boots giving much greater flight time if repeatedly pressing jump instead of holding jump
  • Trinkets slots not having keep inventory
  • Lava not setting player on fire if Lava Charm type accessory is not equipped
  • Trapped chests not remembering they are trapped
  • Possible crashes with boot type accessories

These are all the changes from 1.3.4 up to 1.6.0. Only thing missing is the Dungeon but that's because its going to take a lot of work to get working in 1.18, so it will be done later.

Added

  • Ancient Shadow Armor (Very rare drop from Eater of Souls)
  • Rotten Chunks and Vertebra (Drops from Eater of Souls and Crimera, respectively. Does nothing right now)
  • Compatibility with Numismatic Overhaul (Not yet working due to Numismatic Overhaul bug)
  • Option to force a different evil for your worlds (can allow for both evils in the same world)
  • Option to disable Dungeon and Cave Chests from generating

Changed

  • ReImplemented Mimics (Only spawn in Hardmode, can be enabled and disabled with /hardmode command for now)
    • Mimics are going to be changed more later to make them more unique and not just the same as from Artifacts
    • Mimics have surface, cave, ice, and shadow variants (same loot tables right now)

Fixed

  • Piggy Bank and Safe not opening if block placed above
  • Mobs being able to see the player when invisible

Added

  • Crimson Biome (Worlds will only ever have Corruption or Crimson, not both)
  • Demonite and Crimtane Equipment (Swords, Tools and Armours)
  • Demonite and Crimtane Blocks
  • Philosopher's Stone and Charm of Myths
  • More Creative Mode Tabs
  • Eater of Souls and Crimera (I wouldn't recommend living in evil biomes)

Changed

  • Demon Eyes now rotate toward the player (Eater of Souls and Crimera also do this)

Fixed

  • Missing Blue and Green Brick textures
  • Sand and Gravel disks generating on surface of Corruption biomes
  • Flickering on Demon Eyes veins

Added

  • Dungeon Structure (still being worked on, needs a lot of work)
  • Dungeon Blocks
  • Moon Charm, Moon Shell, Sun Stone, Moon Stone, Celestial Stone, and Celestial Shell
  • Wings (not all but a few)
  • More Advancements

Changed

  • Rocket Boot type accessories refill after wall jumping
  • Cloud type accessories (double/quad jump) also refill after wall jumping
  • Demon Eyes now bounce when hitting side of blocks
  • Falling stars can now be configured to disable or change rarity
  • Mana command has been merged and no longer requires player to be set (/mana set and /mana get)

Fixed

  • Neptune's Shell swim ability not disabling when item set to cosmetic only

Added

  • Re-added Cobalt and Obsidian shield (no longer uses Fabric Shield API)
  • Piggy Bank and Safe

Changed

  • Whoopee Cushion now plays fart sound when used instead of equipping (can still be equipped in accessory slots)

Fixed

  • More server crashes and bugs
  • Black Belt crash with some mods
  • Villagers not looking for Goblin Tinkerer profession
  • Demon Eyes spawning in Deep Dark

Project members

jakeb072001

Owner

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated 9 days ago