Tesseract API

Tesseract API

Mod

Another library mod for mod developers

Client and server Library

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What's Changed

  • Add builder for config panel gui component by @Swedz in #67
  • Add method to remove model provider from modeled registered object holders by @Swedz in #68
  • Add more options for how the blocks of machines are defined by @Swedz in #69

Full Changelog

What's Changed

  • Support cable tiers in MIEnergyTransferCache by @Swedz in #66

Full Changelog

What's Changed

  • Don't require MI for common API by @Swedz in #65

Full Changelog

What's Changed

  • Fix #63: When loading EMI rarely causes ConcurrentModificationException with loading tooltips by @Swedz in #64

Full Changelog

What's Changed

  • Add annotation based config API by @Swedz in #61
  • Add extra codec utils by @Swedz in #62

Full Changelog

What's Changed

  • Add custom cube overlay renderer with full RGBA support by @Swedz in #57
  • Fix fluid input ingredients to be in accordance with changes in MI by @Swedz in #58
  • Fix entrypoint initialization by @Swedz in #59
  • Use tesseract-api-neoforge as the artifact name instead of tesseract-neoforge to avoid confusion by @Swedz in #60

Full Changelog

What's Changed

  • Allow proxies to be loaded whenever by @Swedz in #52
  • Clean up crafter component internals by @Swedz in #53
  • Add powerless machines API by @Swedz in #54
  • Add buildInventoryComponent helper for machines by @Swedz in #55
  • Fix #51: Multithreaded tasks may upset the MIHookTracker and break MI and integrations by @Swedz in #56

Full Changelog

What's Changed

  • Add methods for broadcasting packets to clients by @Swedz in #42
  • Add client registration listeners for registered object holders by @Swedz in #43
  • Fix #44: Batching machine output slots getting stuck in an invisible locked state by @Swedz in #45
  • Improve mixins to be more reliable with local capturing by @Swedz in #46
  • Fix copying multiplied crafting machine causes crash by @Swedz in #47
  • Remove now irrelevant tooltip extension api by @Swedz in #48
  • Add OTYG support for TreeGrowthEvent by @Swedz in #49
  • Add machine tier getter helper by @Swedz in #50

Full Changelog

What's Changed

  • Expand text parser API by @Swedz in #24
  • Simpler modular multiblock GUI for line adding and style stripping by @Swedz in #25
  • Add common model builder for top/end block models by @Swedz in #26
  • Make model builder optional by @Swedz in #27
  • Add common tag creating helper methods by @Swedz in #28
  • Add recipe builder helpers by @Swedz in #30
  • Use ItemModelProvider internally by @Swedz in #31
  • Add registry helper by @Swedz in #33
  • Add accessibility wrapper for loot table providers by @Swedz in #34
  • Add tag convert methods for collections by @Swedz in #35
  • Allow for chaining comparable values on a SortOrder by @Swedz in #36
  • Add Material API by @Swedz in #29
  • Follow changes in MI's API by @Swedz in #22
  • Clean up some MI entrypoint and mixin stuff by @Swedz in #38
  • Make MI fluids automatically build a block state by @Swedz in #39
  • Lots of new internal API for multiblock tiers, machine slot panels, tooltip components, rendering, etc. by @Swedz in #40
  • Add mixin accessors for MI component stacks by @Swedz in #41

Full Changelog

What's Changed

  • Add item api for adding tooltips inside of the attributes section by @Swedz in #16
  • Add position parsers by @Swedz in #18
  • Expand machine api visibility by @Swedz in #19
  • Create shape matcher with separate method by @Swedz in #20
  • Allow line wrapping in modular multiblock guis by @Swedz in #21
  • Fix charging items that say they received negative energy by @Swedz in #23

Full Changelog

What's Changed

  • Fix proxy environment test when no mods are required by @Swedz in #15

Full Changelog

What's Changed

  • Behavior Registry API by @Swedz in #5
  • Add tag helper methods for converting from one registry to another by @Swedz in #7
  • Support overdrive module in machine api by @Swedz in #8
  • Add machine auto extract/insert helper by @Swedz in #9
  • Allow for modular machine guis to have a Y offset by @Swedz in #10
  • Inventory charging helper by @Swedz in #11
  • Add transfer cache helper API by @Swedz in #12
  • Fix typo in method name in PacketContext by @Swedz in #13
  • Allow multiple mod ids for proxy entrypoints & add merge methods for proxies by @Swedz in #14

Full Changelog

What's Changed

  • New packet API separate from MI by @Swedz in #3
  • Log version in the terminal when running gradle tasks by @Swedz in #4

Full Changelog

  • Add server and find user methods to the base proxy

Full Changelog: https://github.com/Swedz/tesseract-neoforge/compare/1.3.1+1.21...1.3.2+1.21

  • Significantly improved integration with MI
  • Refactoring of some API
  • New MI-independent (but also compatible and integrated) tooltip API
  • New Proxy API
  • More support for different model types in the common helper classes
  • Introduced simple item API for damageable items, armor items, dyeable items, and data components

Full Changelog: https://github.com/Swedz/tesseract-neoforge/compare/1.2.8+1.21...1.3.0+1.21

  • Fix #1: Early class loading in MI mixin plugin

Full Changelog: https://github.com/Swedz/tesseract-neoforge/compare/1.2.6+1.21...1.2.7+1.21


Project members

Swedz

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Details

Licensed MIT
Published 8 months ago
Updated a day ago