TFC Registry API

TFC Registry API

Mod

Dynamically discovers and unifies access to all mod-added TFC registry types (metals, woods, ores, rocks, soils, sands, variants) from any mod using the registry interfaces.

Client and server Game MechanicsLibraryUtility

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TFC Registry API

A lightweight library mod that automatically discovers and unifies all TerraFirmaCraft registry types added by any mod. It works with any addon, as long as they correctly implement this library's registry interfaces or TFC's own:

  • RegistryMetal
  • RegistryRock
  • RegistrySoilVariant
  • RegistryWood

Where these are provided by this library:

  • RegistryOre
  • RegistrySand
  • RegistrySoil

How discovery works

The mod automatically finds all types if:

  • The type implements the correct Registry[Type] interface
  • The type is an enum (required for auto-discovery)

If an addon does not use enums or needs manual registration, it can still be supported by the addon developer by calling the helper registration methods directly:

Example: manually register soil variants from a non-enum source

SoilVariantRegistryHelper.registerTypes(
    YourSoilVariantClass.class,
    List.of(yourVariant1, yourVariant2, ...),
    "yourmodid"
);

Same method exists in every helper class:

MetalRegistryHelper.registerTypes(...)
WoodRegistryHelper.registerTypes(...)
RockRegistryHelper.registerTypes(...)
OreRegistryHelper.registerTypes(...)
SoilRegistryHelper.registerTypes(...)
SandRegistryHelper.registerTypes(...)
SoilVariantRegistryHelper.registerTypes(...)

Code examples:

// Metals
List<RegistryMetal> allMetals = MetalRegistryHelper.getAllMetalValues();
RegistryMetal brass = MetalRegistryHelper.getMetalValueOrDefault("brass");

// Woods
List<RegistryWood> allWoods = WoodRegistryHelper.getAllWoodValues();
RegistryWood ebony = WoodRegistryHelper.getWoodValueOrDefault("ebony");

// Rocks
List<RegistryRock> allRocks = RockRegistryHelper.getAllRockValues();
RegistryRock marble = RockRegistryHelper.getRockValueOrDefault("marble");

// Ores
List<RegistryOre> allOres = OreRegistryHelper.getAllOreValues();
RegistryOre sphalerite = OreRegistryHelper.getOreValueOrDefault("sphalerite");

// Soils
List<RegistrySoil> allSoils = SoilRegistryHelper.getAllSoilValues();
RegistrySoil duff = SoilRegistryHelper.getSoilValueOrDefault("duff");

// Sand colors
List<RegistrySand> allSands = SandRegistryHelper.getAllSandValues();
RegistrySand white = SandRegistryHelper.getSandValueOrDefault("white");

// Soil variants
List<RegistrySoilVariant> allVariants = SoilVariantRegistryHelper.getAllSoilVariantValues();
RegistrySoilVariant inceptisol = SoilVariantRegistryHelper.getSoilVariantValueOrDefault("inceptisol");

All get[Type]ValueOrDefault("name") methods are case-insensitive and return a safe fallback if not found.

For example, iterating over the List<RegistryWood> list, can yield a list of wood types like this, where this shows a scenario with ArborFirmaCraft installed:

acacia, ash, aspen, birch, blackwood, chestnut, douglas_fir, hickory, kapok, mangrove, maple, oak, palm, pine, rosewood, sequoia, spruce, sycamore, white_cedar, willow, araucaria, baobab, beech, cypress, eucalyptus, fig, ginkgo, hevea, ipe, ironwood, mahoe, mahogany, teak, tualang

You can easily register new blocks using the lists/getters provided by the helpers. Here is shown an example of how to add a new SoilBlock for all registered soil types and soil variants:

public static final Map<RegistrySoil, Map<RegistrySoilVariant, Id<Block>>> NEW_SOIL_BLOCKS =
    SoilRegistryHelper.getAllSoilValues().stream()
        .collect(Collectors.toMap(
            type -> type,
            type -> SoilVariantRegistryHelper.getAllSoilVariantValues().stream()
                .collect(Collectors.toMap(
                    variant -> variant,
                    variant -> register(type.toString() + "/" + variant.toString(),
                        () -> new SoilBlock(Block.Properties.of().mapColor(MapColor.DIRT).strength(1.4f), type, variant))
                ))
        ));

For example: if a block/item/entity/whatever constructor insists on using e.g. SoilBlockType, such as ConnectedGrassBlock, you can safely cast your soil from the RegistrySoil interface to it like this (RegistrySoil)(Object)soil (or however else you prefer to do it), since I've made TFC's SoilBlockTypeenum class implement the custom RegistrySoil interface.

Ideal for addons, modpack makers, or any setting that needs to work with every TFC-compatible metal, wood, rock, ore, soil, sand, or variant regardless of which mods are installed.

For example, you can use the registry type lists created by this library, to easily create new blocks, items, entities etc. for all of or the desired entries of the specific type.


Project members

Verph

Member

Details

Licensed BSD-2-Clause
Published 3 days ago
Updated 3 days ago