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Ceilands 1.21.1-0.7 (NeoQuiFab)

Changelog

A big content update! This update features the first Ceilands mob as well as plethora of advancements!

  • Added a new block set: Roofshale. Roofshale is found near the ceiling and can be made into polished and brick variant. Even chisellable too.
  • Added a new mob: Castle Lord. The first miniboss of the Ceilands!
    • Has 100 Health, wears a full Castle Lord armour set, and wields an Iron Sword (for now.)
    • Can open doors so be careful!
    • Drops a piece of Castle Lord armour set. Renewability is planned.
  • Added six new advancements, bringing the total number of advancements to 10.
    • Sleeping on Cloud Nine: Use a Bed in the Ceilands.
    • Top Trader: Make a trade in the Ceilands.
    • Daredeal: Make a trade in the Ceilands while standing at Y of 1 or below. Prepare for a lot of anxiety on this one.
    • Loot Cubed: Loot a chest in Ocean Cubes.
    • Usurper: Defeat the Castle Lord.
    • Fit for a Royalty: Obtain a full set of Castle Lord armour.
  • Updated Hanging Castle:
    • Chains now extend all the way to the ceiling or strong supporting blocks.
    • Integrated Roofshale in structure.
    • Castle Lord now spawns within throne room.
  • Updated Ceillages:
    • Added abandoned variant, which results in degraded appearance and missing villagers. Cobwebs will generate, and most doors will be missing. If the doors do generate, they will be open.
    • Ceiltrunk variant now has chains extending all the way to the ceiling.
  • Added many new translation lines for future content.
  • Added Ceiltrunk & Luzawood Ceillages to Village tags.
  • Improved Dramatic Doors compat: short and tall Ceiltrunk and Luzawood doors should appear before and after the regular door in creative inventory.
  • Made adjustments to reduce the likelihood of stray Ceiltrunk leaves seemingly generating without trunks randomly on mossy floor.
  • Improved Ruined Ceilands Portals by adding structure void thus the air of the lower half of the structure won't overwrite terrain or structures.
  • Buffed the spawn frequency of animal mobs in most Ceilands biomes. Finding animals should be much easier now. This makes Luzawood Forest a much more ideal biome to live in.
  • Increased the frequency of Ruined Ceilands Portals, appearing 50% more often.
  • Tweaked the generation of Colossal Ceilshrooms so a moss block should be generated at the base of the stem, and made it less likely to generate in illogical location.
  • Fixed plank recipes unlocking early.
  • Fixed some data pack errors.
  • Fixed incorrect ore drops in 1.21.1.
  • Refactored several code to make it less redundant and to make it easier to maintain:
    • Registration process is done on the common side.
    • A list of mod items for creative have been created and stored on common code, thus ensuring parity between mod loader systems.

Files

Ceilands-NeoQuiFab-1.21.1-0.7.jar(1.37 MiB) Primary Download

Project members

Kitteh6660

Owner

Details

Licensed MIT
Published 2 years ago
Updated 3 days ago