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Changelog
THIS IS AN ALPHA , MAY AND WILL HAVE A TON OF BUGS SINCE I DIDN'T TEST NEAR ANYTHING for that reason any bug you find + suggestion for the full 1.4 release can be done at my discord @kyoukster , thanks in advance! as i release the Beta and Release i will balance and test properly
Previous alpha change
Reverted change of namespace, mcreator wasn't that friendly as i though and caused removing the #mineable tag entirely.
MAJOR CHANGES
- Added automatic elemental defences to modded elemental defenceless mobs This criteria is based on the vanilla defence, size, spawn area and others (this only affects entities with no elemental defence at all)
- Electrical element now deals chain damage only if dealed damage is higher than 0.75 if so, damage is decreased to 85% (95% if on water)
- Fire Element now stacks fire infinitely, while seconds per fire damage changed from 1/1 to 1/2 Burning extra now increases damage based on remaining time on fire the entity has (+ 1% per second on fire) [I swear i think i broke the fire element with this thing]
Blocks
- Skyrium Gold Ore
- Skyrium Redstone Ore
/ Metallic Snow Ore
- now always drops atleast 1 raw metallic snow / Compressend Metallic Snow Ore
- now always drops atleast 1 raw metallic snow / adjusted permafrost dimension trees hardness and resistance snowy wood type hardness from to 3 to 2.5 and resistance from 6 to 3.5 snowy leaves from hardness 0.05 to 0.25 and resistance from 5 to 0.25 froslog wood type resistance from 35* to 4 froslog leaves from hardness 0.05 to 0.3 and resistance from 3 to 0.3 mendalum wood type resistance from 35* to 2 mendalum leaves from hardness 0.05 to 0.2 and resistance from 3 to 0.2 / True Ice block and derivates now have crafting recipes
- Adjusted Hardness of all true ice blocks variants from 55 to 20
- True Ice Block Hardness reduced from 7.5 to 6
- Reduced luminance of reinforced true icyllium block from 15 to 10
- Added a new custom dimension portal, crafteable, can be generated naturally
World
- Corrupted lands new biome
- increased heat loss on Y position lower than -32
/ adjusted temperature on The Permafrost Dimension
- increased temperature gain on daytime (if can see skylight) from 0.15 to 0.25
- increased temperature loss on nighttime (if can see skylight) from -0.35 to -0.4 / nighttime no longer can duplicate temperature gain if higher than 0
- Changed Snowy Houses
- Added different true ice spyke
- Changed Permafrost Portals
- Added a new portal variation
Weapons
/ Lightning Bolt - increased attack cooldown from 700 to 800 + increased lightning bolt damage against enemies that arent on ground + increased lightning bolt range on hitting the ground + decreased lightning bolt Height spawn from 40 to 25 + increased lightning bolt fall speed
/ Skylite Scythe - decreased attack speed from 1.65 to 1.35 - increased electrical element cooldown from 100% to 125% + increased attack damage from 3.5 to 4.5 + Instead of set cooldown activates only if entity hit is not with electrical cooldown * Now loses more durability per entity attacked * Now only activates on hit instead of on swing
- Icyllium dart is no longer throwable / Mendalum Bow is now a normal 2d Item / Skylite Bow is now a normal 2d Item / Doubled speed of all arrows shoot by both bows
- Ice Phoenix Bow
/ Ice Ray Cast perfected "precision"
- No longer has limited pierce, now instead losses 0.1 damage per hitbox piercing (if attack encounters same enemy on next step, it will still lose damage) / Permafrost Amalgamation adjusted damage Base Ice Damage increased from 1 to 2.5 Based on loss Health Ice Damage reduced from 10% to 3.5% hp
- Reduced damage of all fire element items
- Forgotten Javelin Decreased Fire damage from speed1.05 to speed0.9 Increased physical base damage from 1.5 to 2.5
- Combustion bracelet base fire damage decreased from 1 to 0.5
- Blazing sword decreased fire damage from 3.5 to 2.5
- Blaze Staff decreased fire damage from 5 to 3.5
- Blaze rod repeat decreased fire damage from 5 to 4
- Magma bomb max fire damage decreased from 8 to 7
- Forgotten Sword decreased fire damage from 3.5 to 3
- Forgotten Waraxe decreased fire damage from 5.5 to 5
Items
- Sacred Iron Bracelet
- Sacred Gold Bracelet
- Sacred Diamond Bracelet / Ice Heart Remade visuals
- True Ice Shard
- replaced several crafting recipes that needed true ice fragments for true ice shards
Armors
- True Icyllium Armor now spawn particles on movement
- Ice Vessel armor visual rework and now spawn particles on movement
Mobs
- Electrical Spirit
- Physical Spirit
- removed Permafrost Champion starting cinematic
- Totally Reworked Ice Golem
- Totally Reworked Permafrost Champion
- Adjusted Minor details on the Ice Phoenix Some attacks didn't workout properly sometimes Ice Phoenix now can't regenerate over 50% once his hp drops from the same treshold Added dialogue marking amount of damage leftover
- Ice Phoenix increases all elemental defences and lowered regeneration
- Fire Def increased from -1.75 to 5
- Electrical Def increased from -1 to 7
- Water Def increased from 8 to 20
- Earth Def increased from 12 to 25
- Ice Def remains the same (immune)
- Regen base decreased from 1 to 0.75, amount of health regenerated remains to be tested
- Regen loss decreased from 0.002 to 0.00125 / Ice Phoenix now dies without extra dialoge / Altered homing behaviour of ice beams
- Permafrost Beast reduced ULTIMATE ATTACK healing from 20 to 10
Re-sprites
- Skylite Ore
- Permafrost Heat Bar totally altered
- Compressed Metallic Snow Ore
- Metallic Snow Ore
- Visual rework of Ice Vessel Armor
Effects
- Massive frost decreased effect at level I grants 10% extra damage, extra levels only give extra 5% damage instead of 10%
- Anti flight now only affects players
- Heal cut now tells amount of regeneration lost
- Fire Aspect enchantment reduced extra fire damage from 1 to 0.75
Fixes
- Anti flight affected creative/spectator mode players
- Icyllium Waraxe had 67 damage instead of 8.5
- Forgotten Waraxe had 67 damage instead of 8.5
- Dealing dual elemental damage couldn't finish out entities at all
- Ice Elemental damage didn't apply slowness
- Blocking Fire/Electrical/Earth Elemental Damage didn't block anything
- Metallic Snow Block didn't drop at all
- Heal cut constantly shaked the camera like dealing damage
- Bosses dashes speed now work consistently
- Ice Labyrinth didn't spawned any randomized door at all,
- Attacking with a ranged item in second hand while having a item with certain effects in main hand applied to the projectile
Dependencies
Files
TFD 1.4 Alpha2 MC1.20.1.jar(18.1 MiB) Primary Download
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated 6 days ago