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TFD v1.42 Release MC1.20.1

Changelog

MAIN FOCUS

This update focus on finishing the Permafrost dimension again, yes. This time due to the new update of mcreator it kinda fked my previous subversions on tree generation, because automatic stuff and yk my bad for not checking used that on my advantage and finally the forest are forest and not random plains with some trees on them.

This also introduced the slight remake of The Pigmy's God Slayer, ill sometimes pull out some updates if I ever see the need, may a bug or random item afterwhat but in general will just go dark and focus on learning actual code, will still use the program but need to learn code that way the next dimension aint gonna be an vanilla dimension mimic

System changes

  • SINCE NOW, SOME VANILLA DAMAGE WILL BE PARTIALLY TRANSFERED INTO ELEMENTAL DAMAGE
  • Impact damage now deals area earth damage, such as falling,stalagmite,anvils and elytras
  • Fire Damage no longers sets on fire, rather grants new potion effect Calcination
  • Reduced automatic defences cuz damn, random boss from some random mod had more defences that the phoenix except for the immunity to a whole element Except for Earth one, i messed up there, so now is way higher Based on this: Height and defence matters more, this intended for boss entities,
  • normal entities tend to be based on spawn area

Blocks

  • Mendalum Grass
  • Permafrost Dirt
  • Azurite block
  • Tillite new block set
  • Smooth Tillite new block set
  • Lumine Bale
  • Lumine Crops
  • Mendalum Farmland

World

  • Most permafrost biomes got overhauled
  • Mendalum Forest types now have their own dirt blocks
  • Now core structures inside permafrost spawn more buried into the ground
  • The Ice Labyrinth now always spawn on y 63
  • Tillite now naturally generates on permafrost
  • Altered natural blocks generation
  • Now Blizzards take longer to appear, on Hard difficulty they are way worse
  • Permafrost fog now only is rendered during blizzards
  • Now mobs spawn vastly different, this is based on the next: Pigmies: mendalum wolves: snowy yeties: compressed mountains and snowy ghouls: dead forest spirits: froslog and valleys

Weapons or tools

  • Azurite toolset
  • Azurite Saber
  • Emerald Spear Traded from weapon smith (level 3)
  • Added Tundra Wolf Fang Necklace
  • Balanced Metallic Snow Sword
  • Nerfed True Ice tool kit
  • Added Tundra Wolf Fang Necklace
  • Added Zacariel necklace
  • Added Overworld Champion necklace
  • Golden sacred bracelet now counts as gold for piglins

Items

  • Azurite Ingot
  • Lumine Seeds
  • Lumine
  • Lumine Fluor
  • Lumine Bread
  • Pigmy war horn no longer consumable, but takes a full day of cooldown

Armors

  • Azurite Armorset
  • Altered behaviour of fullset of True icyllium and Ice Vessel armors

Mobs

  • Ice Phoenix new attacks Triggers only after 2nd phase
  • Altered behaviour of Ice Phoenix slighly
  • Ice phoenix's second phase is harder to deal with
  • Permafrost beast now attack other bosses
  • Added Blizzard Vulture, spawns on snowy based forests, blizzards only
  • Artict slimes now only spawn on biomes with no trees, and on blizzards only
  • Several mobs had their movement slighly buffed or nerfed
  • Pigmy God Slayer reworked
  • Avariel is slower
  • Unsealed Permafrost beast tweaked ultimate and summons

Re-sprites

  • Permafrost dirt type blocks
  • Mendalum grass
  • Snowy Fur
  • Tundra Wolf Fang
  • True Ice building blocks set
  • Raw Metallic Snow
  • Pigmy god slayer

Effects

  • New calcination effect, increases fire damage by 0.25% per second Replaces fire effect on all elemental related procedures

Fixes

  • Barrage damage scale was , weird
  • fire scaling was off
  • Forgotten Javelin didn't deal fire damage
  • Forgotten Javelin had a debug message on live (im an idiot and probably this costed me being removed from a big modpack)
  • Floating Trees
  • Adjusted all swords damage
  • Redstone Powered Copper Armor set didnt give elemental stats
  • Metallic snow pickaxe uncraftable
  • Wet effect didn't affected temperature inside Permafrost
  • Pigmy dropped too much pigmy shortswords
  • I now realized the importancy of mono and stereo, Most audio being Stereo is now fixed
  • Snowincho, Pigmies, and Tundra wolves didn't dropped cooked version of drops when death
  • Fixed inconsistency among elemental damages primarly on earth one
  • You didnt respawn with full temperature if Ice Heart buff was on true
  • Curios and Geckolib didn't showed as dependencies
  • Pigmy war horn and Frozen meat could summon their bosses on the overworld (ice golem summoning is intended)
  • Permafrost Beast ultimate worked on non living entities

Files

TFD v1.42 Release MC1.20.1.jar(23.23 MiB) Primary Download

Project members

Kyouks

Owner

Details

Licensed LGPL-3.0-only
Published a year ago
Updated a day ago