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TFD V1.42 Beta3 MC1.20.1 Forge

Changelog


MAJOR CHANGES

  • SINCE NOW, SOME VANILLA DAMAGE WILL BE PARTIALLY TRANSFERED INTO ELEMENTAL DAMAGE
  • Impact damage now deals area earth damage, such as falling,stalagmite,anvils and elytras
  • Fire Damage no longers sets on fire, rather grants new potion effect Calcination

Blocks

  • Mendalum Grass
  • Permafrost Dirt
  • Azurite block
  • Tillite new block set
  • Smooth Tillite new block set

World

  • Most permafrost biomes got overhauled
  • Mendalum Forest types now have their own dirt blocks
  • Now core structures inside permafrost spawn more buried into the ground
  • The Ice Labyrinth now always spawn on y 63
  • Tillite now naturally generates on permafrost

Weapons or tools

  • Azurite toolset
  • Azurite Saber
  • Emerald Spear Traded from weapon smith (level 3)

Items

  • Azurite Ingot

Armors

  • Azurite Armorset

Mobs

  • Ice Phoenix new attacks Triggers only after 2nd phase
  • Altered behaviour of Ice Phoenix slighly
  • Ice phoenix's second phase is harder to deal with
  • Permafrost beast now attack other bosses
  • Added Blizzard Vulture, spawns on snowy based forests, blizzards only
  • Artict slimes now only spawn on biomes with no trees, and on blizzards only

Re-sprites

  • Permafrost dirt type blocks

Effects

  • New calcination effect, increases fire damage by 0.25% per second Replaces fire effect on all elemental related procedures

Fixes

  • Barrage damage scale was , weird
  • fire scaling was off
  • Forgotten Javelin didn't deal fire damage
  • Forgotten Javelin had a debug message on live (im an idiot and probably this costed me being removed from a big modpack)
  • Floating Trees
  • Adjusted all swords damage

Files

TFD v1.42 Beta3 MC1.20.1.jar(22.8 MiB) Primary Download

Project members

Kyouks

Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 6 days ago