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Changelog
MAJOR CHANGES
- SINCE NOW, SOME VANILLA DAMAGE WILL BE PARTIALLY TRANSFERED INTO ELEMENTAL DAMAGE
- Impact damage now deals area earth damage, such as falling,stalagmite,anvils and elytras
- Fire Damage no longers sets on fire, rather grants new potion effect Calcination
Blocks
- Mendalum Grass
- Permafrost Dirt
- Azurite block
- Tillite new block set
- Smooth Tillite new block set
World
- Most permafrost biomes got overhauled
- Mendalum Forest types now have their own dirt blocks
- Now core structures inside permafrost spawn more buried into the ground
- The Ice Labyrinth now always spawn on y 63
- Tillite now naturally generates on permafrost
Weapons or tools
- Azurite toolset
- Azurite Saber
- Emerald Spear Traded from weapon smith (level 3)
Items
- Azurite Ingot
Armors
- Azurite Armorset
Mobs
- Ice Phoenix new attacks Triggers only after 2nd phase
- Altered behaviour of Ice Phoenix slighly
- Ice phoenix's second phase is harder to deal with
- Permafrost beast now attack other bosses
- Added Blizzard Vulture, spawns on snowy based forests, blizzards only
- Artict slimes now only spawn on biomes with no trees, and on blizzards only
Re-sprites
- Permafrost dirt type blocks
Effects
- New calcination effect, increases fire damage by 0.25% per second Replaces fire effect on all elemental related procedures
Fixes
- Barrage damage scale was , weird
- fire scaling was off
- Forgotten Javelin didn't deal fire damage
- Forgotten Javelin had a debug message on live (im an idiot and probably this costed me being removed from a big modpack)
- Floating Trees
- Adjusted all swords damage
Dependencies
Files
TFD v1.42 Beta3 MC1.20.1.jar(22.8 MiB) Primary Download
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated 6 days ago