The Impossible Library

The Impossible Library

Mod

A library mod that makes the impossible possible

Client and server LibraryUtility

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  • Fixed some broken mixin stuff
  • Fixed some broken network stuff
  • Fixed packets not getting registered on dedicated servers
  • Updated to Gradle 8.1.1, Fabric 0.76.0, and Loom 1.2.+
  • Refactored a bunch of registration stuff
  • Replaced all Point4i, implementations with Vector4f implementations for consistency
  • Added a SpriteSheet extension for the PNG renderable object for animation support via single column sprite sheet pngs
  • Fixed Text renderable opacity values under 0.0314 being rendered at 1 often leading to flashes when fading in
  • Implementing reading from and writing Tables and Variables parsed from TOML files to NBT data
  • Added a system for easy and centralized packet registration
  • Added some additional GenericUtils and DataUtil methods
  • Logging done via the LogUtil class can now properly handle null levels, messages, and parameters.
  • The LogUtil$ModLogger class now keeps track of how many lines it has written
  • Added TextUtil$TextCasing and some related TextUtil methods for manipulating kebab-casing, PascalCasing, snake_casing, and camelCasing
  • Fixed some inconsistencies and weird logic various GuiUtil methods.
  • Changed GuiUtil#howManyLinesWillThisBe which returned an integer with the number of lines into GuiUtil#splitLines which just returns a list of the lines from the split
  • Fixed some duplicate code in the NetworkUtil class
  • NetworkUtil#writeString now forces input strings to be encoded in UTF-8 to avoid network crashes related to character encoding
  • Moved GuiUtil#convertChatFormatting to FontUtil#convertChatFormatting
  • Moved CustomTick from the util package to a new events package
  • Added events for a SoundInstance playing, an entity being added to a ServerLevel, a player logging in on the server side, resources finishing being loaded on the client, and an advancement being granted
  • Fixed the DataUtil class to make it an actual alternative to the Forge capability system
  • Updated to Gradle 8.1.1 & FG 6.0.+
  • Refactored a bunch of registration stuff
  • Replaced all Point4i, implementations with Vector4f implementations for consistency
  • Added a SpriteSheet extension for the PNG renderable object for animation support via single column sprite sheet pngs
  • Fixed Text renderable opacity values under 0.0314 being rendered at 1 often leading to flashes when fading in
  • Implementing reading from and writing Tables and Variables parsed from TOML files to NBT data
  • Added a system for easy and centralized packet registration
  • Added some additional GenericUtils and DataUtil methods
  • Logging done via the LogUtil class can now properly handle null levels, messages, and parameters.
  • The LogUtil$ModLogger class now keeps track of how many lines it has written
  • Added TextUtil$TextCasing and some related TextUtil methods for manipulating kebab-casing, PascalCasing, snake_casing, and camelCasing
  • Fixed some inconsistencies and weird logic various GuiUtil methods.
  • Changed GuiUtil#howManyLinesWillThisBe which returned an integer with the number of lines into GuiUtil#splitLines which just returns a list of the lines from the split
  • Fixed some duplicate code in the NetworkUtil class
  • NetworkUtil#writeString now forces input strings to be encoded in UTF-8 to avoid network crashes related to character encoding
  • Moved GuiUtil#convertChatFormatting to FontUtil#convertChatFormatting
  • Fixed Text renderable opacity and fade values not getting applied correctly
  • Updated to Gradle 8.1.1, & FG 6.0.+
  • Refactored a bunch of registration stuff
  • Replaced all Point4i, implementations with Vector4f implementations for consistency
  • Added a SpriteSheet extension for the PNG renderable object for animation support via single column sprite sheet pngs
  • Fixed Text renderable opacity values under 0.0314 being rendered at 1 often leading to flashes when fading in
  • Implementing reading from and writing Tables and Variables parsed from TOML files to NBT data
  • Added a system for easy and centralized packet registration
  • Added some additional GenericUtils and DataUtil methods
  • Logging done via the LogUtil class can now properly handle null levels, messages, and parameters.
  • The LogUtil$ModLogger class now keeps track of how many lines it has written
  • Added TextUtil$TextCasing and some related TextUtil methods for manipulating kebab-casing, PascalCasing, snake_casing, and camelCasing
  • Fixed some inconsistencies and weird logic various GuiUtil methods.
  • Changed GuiUtil#howManyLinesWillThisBe which returned an integer with the number of lines into GuiUtil#splitLines which just returns a list of the lines from the split
  • Fixed some duplicate code in the NetworkUtil class
  • NetworkUtil#writeString now forces input strings to be encoded in UTF-8 to avoid network crashes related to character encoding
  • Moved GuiUtil#convertChatFormatting to FontUtil#convertChatFormatting
  • Updated to Gradle 8.1.1, & FG 6.0.+
  • Refactored a bunch of registration stuff
  • Replaced all Point4i, implementations with Vector4f implementations for consistency
  • Added a SpriteSheet extension for the PNG renderable object for animation support via single column sprite sheet pngs
  • Fixed Text renderable opacity values under 0.0314 being rendered at 1 often leading to flashes when fading in
  • Implementing reading from and writing Tables and Variables parsed from TOML files to NBT data
  • Added a system for easy and centralized packet registration
  • Added some additional GenericUtils and DataUtil methods
  • Logging done via the LogUtil class can now properly handle null levels, messages, and parameters.
  • The LogUtil$ModLogger class now keeps track of how many lines it has written
  • Added TextUtil$TextCasing and some related TextUtil methods for manipulating kebab-casing, PascalCasing, snake_casing, and camelCasing
  • Fixed some inconsistencies and weird logic various GuiUtil methods.
  • Changed GuiUtil#howManyLinesWillThisBe which returned an integer with the number of lines into GuiUtil#splitLines which just returns a list of the lines from the split
  • Fixed some duplicate code in the NetworkUtil class
  • NetworkUtil#writeString now forces input strings to be encoded in UTF-8 to avoid network crashes related to character encoding
  • Moved GuiUtil#convertTextFormatting to FontUtil#convertTextFormatting
  • Updated to Gradle 8.1.1 & FG 6.0.+
  • Refactored a bunch of registration stuff
  • Replaced all Tuple2i, Tuple4i, Point2i, Point4i, Tuple2d, Tuple4d, Point2d, and Point4d implementations with Vec2f and Point4f implementations for consistency
  • Added a SpriteSheet extension for the PNG renderable object for animation support via single column sprite sheet pngs
  • Fixed Text renderable opacity values under 0.0314 being rendered at 1 often leading to flashes when fading in
  • Implementing reading from and writing Tables and Variables parsed from TOML files to NBT data
  • Added a system for easy and centralized packet registration
  • Added some additional GenericUtils and DataUtil methods
  • Logging done via the LogUtil class can now properly handle null levels, messages, and parameters.
  • The LogUtil$ModLogger class now keeps track of how many lines it has written
  • Added TextUtil$TextCasing and some related TextUtil methods for manipulating kebab-casing, PascalCasing, snake_casing, and camelCasing
  • Fixed some inconsistencies and weird logic various GuiUtil methods.
  • Changed GuiUtil#howManyLinesWillThisBe which returned an integer with the number of lines into GuiUtil#splitLines which just returns a list of the lines from the split
  • Fixed some duplicate code in the NetworkUtil class
  • NetworkUtil#writeString now forces input strings to be encoded in UTF-8 to avoid network crashes related to character encoding
  • Added a FontUtil class to help with accessing and rendering specific characters as textures rather than needing to go through the FontRenderer
  • Moved GuiUtil#convertTextFormatting to FontUtil#convertTextFormatting
  • Initial port to 1.20.1

Fixed the fade values for renderables not always getting applied correctly


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The_Computerizer

Owner

Details

Licensed MIT
Published 2 years ago
Updated a year ago