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  • Lunar Invasion will now begin when a player awakens as a new lunar king.
  • Lunar Essence sold to Cleric Villagers is now worth 6 emeralds per essence.
  • Updated "I am the new Lunar King" advancement description.
  • Fixed a bug where Lunar King players couldn't sleep in a Lunar Invasion.
  • Fixed a bug where you couldn't awaken as Lunar King anytime in a lunar invasion.
  • Fixed a bug where Being-M disappears in the first half of a Lunar Invasion when summoning them.
  • Fixed an inconsistency related to what time the mod counts as daytime.
  • Added Lunar Invasion (1% chance per full moon night): Lunar Undead mobs get stronger & faster, a lot of Lunar Undead mobs spawn, and players can't sleep until daytime.
  • Added /lunarinvasion command (starts/ends lunar invasions)
  • Added "LunarInvasionLUSpawnChance" gamerule. (defaullt=50%)
  • Added "LunarInvasionChance" gamerule. (default=1%)
  • Zoglins and Zombie Piglins now count as lunar undead.
  • Replaced "allowLunarPeakTint" gamerule with "allowTLUScreenTinting"
  • Changed TLU main advancement icon.
  • Lunar Wraiths will no longer spawn in the nether or the end.
  • Lunar Wraiths are slightly less likely to spawn naturally.
  • Lunar Wraiths will fly around faster in the air.
  • Updated in-game mod description.
  • Reduced cost to craft Lunar Magma Block
  • Increased defaultLUSpawnChance to 4%
  • Increased lunarPeakLUSpawnChance to 8%

-V1.0.0

First Release.


Project members

Ali107

Owner

Details

Licensed ARR
Published a year ago
Updated 10 months ago