Thermia

Thermia

Mod

An in-depth, dynamic temperature system for all creatures!

Client and server AdventureFoodGame Mechanics

474 downloads
15 followers
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Version v2.1.0+1.21.4

Features

  • Made some advancements, more to be added later
  • Add unobtainable mod icon item

Technical

  • Created player_frozen, player_overheating, and temperature_changed advancement criteria
  • Added entity_temperature and location_temperature predicates
  • Added temperature loot condition
  • Fixed /temperature error parsing

Bugfixes

  • Fixed inverted canFreeze and canOverheat config
  • Translated item tags

Thermia v2.0.0+1.21.4

Features

  • Mobs are now affected by regular climate calculations as normal. Their base temperature is calculated based on their spawn location.
  • Mobs are more biased towards relatively temperate blocks when pathfinding.
  • Added integration with Serene Seasons mod
  • Prevented freeze-immune and fire-immune mobs from freezing or overheating, respectively
  • Counted lit and redstone-powered blocks as giving off heat
  • Decreased water temperatures and altitude-based temperature fluctuation

Technical

  • Added (incomplete) user config system
  • Improved the /temperature command
  • Added set_total temperature modifier operation
  • Tweaked entity tags
  • Made mild optimizations
  • Added jar manifest

Bugfixes

  • Fixed missing translations
  • Fixed some faulty conditions
  • I'm not fixing the bug that armor stands can sweat and shiver. I can, but it's REALLY funny.

Developer's Note: Sorry for the major update so soon. Some of my planned features were larger than assumed, and I had more motivation than I thought ^v^

Release version!


Project members

SylentHuntress

Member

Details

Licensed CC-BY-4.0
Published 6 months ago
Updated 6 months ago