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- Fixed crash when using no custom damage type in energy beam abilities
- Fixed pink ability bar color being offset
- Added Sodium and Iris compat fixes for Forge versions aswell
- Added "minecraft:cutout" render type for render layers
- Added "projectile" item type
- Added "damage_type" setting to energy beam ability
- Fixed glowing render layers not working with Iris
- Updated porting lib attributes to avoid Crash with Create
- Fixed Apotheosis conflict
- Fixed crashing when commands in command abilities are incorrect
- Changed required pickaxe for vibranium blocks to diamond due to Fabric not having a mineable-tag for netherite
- Fixed command ability not liking / at the beginning of commands
- Added "add"/"subtract" subcommands to /energybar
- Huge performance improvements for command abilities
- Added "powerUtil" & "scoreboardUtil" for KubeJS (accessible via palladium.powerUtil, ...)
- Added "customProjectileTick" event to KubeJS compat
- Added "ability_first_tick" and "ability_last_tick" conditions
- Made energy beam only deal damage if damage > 0
- Made energy beams ignore trail entities
- Small GeckoLib fixes
- Fixed crashes related to per-face-UV models on Forge
- Fixed dimension-condition-documentation listing nether with wrong ID
- Fixed custom projectile explosions not making sound & particles
- Fixed lightning spark render layer type not being effected by conditions
- Fixed errors in energy beam parsing
- Fixed accessory crash (#123)
- Small fix to play sound ability
- Fixed custom projectile not being scaled when shot when Pehkui-size-changed
- New render layer type: "thruster"
- New abilities: "particles" & "energy_beam"
- The "energy_blast" ability is now deprecated and should not be used anymore
- Model layers can now be referenced with their direct path
- Missing bones in model layers will no longer crash the game
- The Bedrock Model import now works correctly
- The example model layers in mods/documentation/palladium are now in Bedrock format
- Allow other powers' energy bar in abilities' energy_bar_usage
- Fixed lightning sparks render layer not accepting conditions
- Fixed powers & accessory buttons not positioning correctly when opening the recipe book
- Hid powers button if user has no power
- Made knockback attribute available on Fabric
- Refactors & code cleanup
- Fixed issues with BetterCombat (and other mods using PlayerAnimator animations in first person)
- Fixed flight animations not working in multiplayer
- Fixed action conditions going on cooldown even when other conditions aren't met
- New texture variables: accessory, string_property (by PhantomPig)
- New conditions: size, accessory_selected, small_arms (only usable in assets-stuff) (by PhantomPig)
- New ability: fire_aspect (by PhantomPig)
- New texture transformer: color (by PhantomPig)
- Added Trails! Check wiki for more info
- Added "lightning_sparks" render layer type
- Palladium can now load Bedrock's entity models! No more need for the Palladium BlockBench plugin
- Added config option to disable accessory button in inventory