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Changelog
Added:
- Intermediate Mode - Formula: 5 - x/5
- Specific Tick Rate in Configs
Changed:
- Selection between Modes now works with choosing a number between 0 and 2. 0 means Weak, 1 means Intermediate & 2 means Strong.
- Now the adaptable entity tick rate won’t affect player entities
- Now is full server-side.
- Mod Menu: getTickRateEntities Text: TR based on TPS for Entities → TR based on TPS for Mob Entities
- Configs: getTickRateEntities → getTickRateMobEntities
Fixed:
- Crash: If there's an item entity on the ground with a stack size greater than 99 and the game is paused, it crashes.
Deleted:
- Max Stack Size config
Dependencies
Files
bsdfwmi-1.0.13-1.19.3-1.20.2.jar(41.26 KiB) Primary Download
Details
Licensed ARR
Published 3 months ago
Updated 7 days ago