Tick Tweaks

Tick Tweaks

Mod

Optimization Mod for Tick Rates

Server MobsOptimization

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  • Added Commands. To use them you need, at least, permission level 3
  • Mob Despawn Chance config value: 800 → 0.00125f
  • Fixed config blacklistedLivingEntities text
  • Fixed Item Entities, Block Entity and Living Entity start ticking in 1 instead of 0
  • Updated StrEq required version to 1.0.4
  • Made some improvements to code readability
  • Fixed TickCounter being shared between item entities
  • Fixed TickCounter being shared between living entities

Added:

  • Stop Ticking Distance: Further a Player’s range, the living and item entities won’t tick. If it’s set to 0, it won’t stop. You can also change the tick rate, so instead of no tick rate, it’s a lower tick rate. There’s also a blacklist for those entities
  • Now there’s more config files, so it’s more understandable; tickRateTime / enableCustomTick / misc / stopTick
  • Blacklisted Living Entities for Custom Tick Rate
  • The formula for the custom tick rate now can be edited.

Changes:

  • Update the en_us & es_es lang files

Technical additions:

  • Made a util package for methods used in ModInitializer

Technical Changes:

  • Improved maths in configs
  • CUSTOM_TICK_RATE → customTickRate
  • Now in ticktweaks$onTickEntity, checks if entity is LivingEntity instead of every entity
  • Configs: value5 now is Water Creature
  • Configs: All getChangeTickRate… → changeTickRate

Removed:

  • Config: common file
  • Config: Change Tick Rate Vehicle Entities
  • Config: Change Tick Rate LivingEntities
  • Config: Change Tick Rate HostileEntities
  • Config: Removed Performance Modes

Added:

  • Emergency Stop: When TPS is lower than 5, it stops all Block Entities to work.

Changes:

  • Name from Banduty’s DFWMI to Tick Tweaks
  • Logo
  • Mod Description

Technical Improvements:

  • Improved the method that handle the custom Tick Rate
  • Removed unnecessary check for server being null

Fixed:

  • Tick Counter was duplicated for some reason ¯_(ツ)_/¯
  • Config File with some Text not being well put

Added:

  • Configs: Allow or disallow changing the tick rate for each dimension. Note: The tick rate change applies universally and cannot be set individually for each dimension.
  • Configs: Increase or decrease the tick time required for mob entities (excluding Ender Dragon and Wither) to despawn.
  • Configs: Increase or decrease the chance required for mob entities (excluding Ender Dragon and Wither) to despawn.

Project members

Banduty

Member

Details

Licensed ARR
Published 5 months ago
Updated a month ago