Tick Tweaks

Tick Tweaks

Mod

Optimization Mod for Tick Rates

Server MobsOptimization

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Tick Tweaks 1.1.0-1.17-1.19.2

Changelog

Added:

  • Stop Ticking Distance: Further a Player’s range, the living and item entities won’t tick. If it’s set to 0, it won’t stop. You can also change the tick rate, so instead of no tick rate, it’s a lower tick rate. There’s also a blacklist for those entities
  • Now there’s more config files, so it’s more understandable; tickRateTime / enableCustomTick / misc / stopTick
  • Blacklisted Living Entities for Custom Tick Rate
  • The formula for the custom tick rate now can be edited.

Changes:

  • Update the en_us & es_es lang files

Technical additions:

  • Made a util package for methods used in ModInitializer

Technical Changes:

  • Improved maths in configs
  • CUSTOM_TICK_RATE → customTickRate
  • Now in ticktweaks$onTickEntity, checks if entity is LivingEntity instead of every entity
  • Configs: value5 now is Water Creature
  • Configs: All getChangeTickRate… → changeTickRate

Removed:

  • Config: common file
  • Config: Change Tick Rate Vehicle Entities
  • Config: Change Tick Rate LivingEntities
  • Config: Change Tick Rate HostileEntities
  • Config: Removed Performance Modes

Files

ticktweaks-1.1.0-1.17-1.19.2.jar(30.07 KiB) Primary Download

Project members

Banduty

Member

Details

Licensed ARR
Published 5 months ago
Updated a month ago