Tick Tweaks

Tick Tweaks

Mod

Optimization Mod for Tick Rates

Server MobsOptimization

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Added:

  • Emergency Stop: When TPS is lower than 5, it stops all Block Entities to work.

Changes:

  • Name from Banduty’s DFWMI to Tick Tweaks
  • Logo
  • Mod Description

Technical Improvements:

  • Improved the method that handle the custom Tick Rate
  • Removed unnecessary check for server being null

Fixed:

  • Tick Counter was duplicated for some reason ¯_(ツ)_/¯
  • Config File with some Text not being well put

Added:

  • Configs: Allow or disallow changing the tick rate for each dimension. Note: The tick rate change applies universally and cannot be set individually for each dimension.
  • Configs: Increase or decrease the tick time required for mob entities (excluding Ender Dragon and Wither) to despawn.
  • Configs: Increase or decrease the chance required for mob entities (excluding Ender Dragon and Wither) to despawn.

Added:

  • Configs: Change Tick Rate for Player's Vehicle Entities (Only when player is mounted) | Default: False
  • Configs: Change Tick Rate for Hostile Mobs | Default: True
  • Configs: getAdjustedTickRateLivingEntities Tooltip → Doesn’t affect Player Entities
  • Spanish language support (es_es)

Changed:

This change was made so that not all tick rates are set by default. This mod is intended so that each player can change it according to their server's preferences.

  • Configs: Block Entities | Default: True → False

These changes were made to improve the comprehension of the different configs.

  • Configs: strongerPerformance → performanceMode
  • Configs: getStrongerPerformance → getPerformanceMode
  • Configs: getTickRateMobEntities → getChangeTickRateLivingEntities
  • Configs: specificTickRateMobEntities → specificTickRateLivingEntities
  • Configs: getTickRateItemEntities → getChangeTickRateItemEntities
  • Configs: getTickRateBlockEntities → getChangeTickRateBlockEntities
  • Configs: getTickRateNetherPortalBlock → getChangeTickRateNetherPortalBlock
  • TR based on TPS for Mob Entities → Change Tick Rate for Living Entities
  • Specific Tick Rate for Mob Entities → Specific Tick Rate for Living Entities
  • TR based on TPS for Item Entities → Change Tick Rate for Item Entities
  • TR based on TPS for Block Entities → Change Tick Rate for Block Entities
  • TR based on TPS for Nether Portal Block Entities → Change Tick Rate for Nether Portal Block Entities

Technical Changes:

This change is aimed to fix the issue “Random Tick Rates in Item Entities”

  • ItemEntity Tick Rate now is in WorldMixin class

These changes are just for more organization and compacting.

  • ItemEntity Distance method has been optimized
  • Configs location: config/bsdfwmi/bsdfwmi-common → config/bsdfwmi/bsdfwmi
  • Compacted imports
  • Moved the method “getCustomTickRate” to BsDFWMI Initializer class.

Fixed:

  • Random Tick Rates in Item Entities
  • Specific Tick Rates has a wrong formula

Deleted:

It was a useless tooltip that was there, just disturbing.

  • All Tooltips with “After Changes you need to Restart the Server”

Added:

  • Intermediate Mode - Formula: 5 - x/5
  • Specific Tick Rate in Configs

Changed:

  • Selection between Modes now works with choosing a number between 0 and 2. 0 means Weak, 1 means Intermediate & 2 means Strong.
  • Now the adaptable entity tick rate won’t affect player entities
  • Now is full server-side.
  • Mod Menu: getTickRateEntities Text: TR based on TPS for Entities → TR based on TPS for Mob Entities
  • Configs: getTickRateEntities → getTickRateMobEntities

Fixed:

  • Crash: If there's an item entity on the ground with a stack size greater than 99 and the game is paused, it crashes.

Deleted:

  • Max Stack Size config

Project members

Banduty

Member

Details

Licensed ARR
Published 3 months ago
Updated 7 days ago