- Added per world overrides in config. Create a table with the same contents as the rest of the file with the name (eg
the_nether
) and it will override the values in that dimension - Added per player overrides. These work like the world overrides but with the player's UUID as the table name instead of the world path
- Added status command, which shows the default and overridden values of the current tick/render distance
- Changed dynamic render distance to reduce when server is lagging and increase when server is below target MSPT, within the existing bounds
- Added targetMSPT double property to dynamic table. See above. Default value: 50.0
- Always ticks forceloaded chunks
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Details
Licensed MIT
Published 3 years ago
Updated 3 years ago