90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...

Version 1.5.0 - 1/17/2024

🎣 New features 🎣


Minigame Changes

  • Modified the minigame GUI textures (mainly to make them slightly larger)
  • Added subtle sound effects for winning and losing the minigame
  • Added a simple blinking animation to the bar when the minigame ends
  • Slightly modified some of the feedback messages

New Bobbers

  • Added 16 new themed fishing bobber variants that can be crafted with various materials
  • Fishing bobbers now render their item model on the hook
  • New datapack-based rod accessory data system

Angling Table

  • Renamed the "Angler's Workshop" to "Angling Table"
  • New block texture (created by yawpbaron) that more closely matches other minecraft workstations
  • Changed the recipe for the Angling Table: it now requires 2 copper, 2 string, and 2 planks

Misc Features

  • Created 2 config settings for modifying crate probabilities
  • Fish from the Hybrid Aquatic mod will appear in the fishing journal
  • Fish from the Unusual End mod will appear in the fishing journal
  • New crate and hook textures (created by yawpbaron)
  • New fishing journal texture (created by miqotepetter)

⚙️ Bug fixes ⚙️

  • Fixed a bug where interacting with the minigame would be heavily delayed on servers with high latency (#4)
  • Fixed a bug where putting a rod into the Angling Table would delete already inputted accessories
  • Fixed a bug where custom journal profiles would have no description text unless they used a translation
  • Fixed a bug where attempting to fish while Mine Cells is installed would not work

Version 1.4.2 - 12/25/2024

🎣 New features 🎣

  • All Tide fishing rods can now have durability enchantments applied, such as Unbreaking or Mending
  • The fishing journal's page selection buttons are closer to the "done" button and will no longer disappear if they're not applicable
  • The fishing journal's "welcome" page will hide itself if other pages are unlocked
  • Renamed "Trout" to "Rainbow Trout" (it looks more like one)
  • Default journal entries for modded fish now have internal translations that can be changed with resource packs or mods (#32)
  • The Origins mod will now recognize fish as meat (#35)

⚙️ Bug fixes ⚙️

  • Fixed a bug where dropping a fishing rod while fishing would result in a crash (#55)
  • Fixed a bug where having a fishing speed of over 5 would prevent catches (#54)
  • Fixed a crash relating to the EasyNPC mod (#42)

Version 1.4.1 - 12/22/2024

🎣 New features 🎣

  • Added 2 new legendary fish that can be found in structures (one of them is 1.21+ exclusive)

⚙️ Bug fixes ⚙️

  • Fixed a bug where mobs generated by monster spawners wouldn't spawn with any items (#52)
  • Loot table gameplay/fishing/crates/block.json no longer has a mod_loaded condition
  • Some minor bug fixes

Version 1.4 - 12/13/2024

[Fix-2]: There was a crash relating to tooltip gui - that's fixed now. Sorry!

🎣 New features 🎣


New Bait System:

  • Added bait slots to Tide fishing rod tooltip.
  • Bait can now be equipped directly onto a fishing rod; to do this, open the inventory GUI and drag the bait item over to the rod (or the other way around) and right click. This will fill up the first bait slot if possible. Similarly, bait can be removed from the slots by right-clicking the rod item.
  • Whatever bait item that is placed in the first bait slot will provide bait bonuses.
  • Holding bait in your offhand will no longer provide bait bonuses.

Angler's Workshop

  • Accessory items are now stored in the rod and can be retrieved by placing the rod in the angler's workshop.
  • By grabbing the output item, the accessories in the input slots will be stored in the rod and will be consumed.

Datapack Features

  • Items can now be marked as bait and receive bait bonuses through datapacks. This can be done by creating json files in the data / tide / bait folder (see the wiki for info)
  • Created more fishing loot tables that can be customized with datapacks. These include gameplay/fishing/crates, gameplay/fishing/crates/block, and gameplay/fishing/special. These can be found on the github repository.

Misc Features

  • Fishing rod line will now darken with the current block lighting.
  • Some tooltip text changes, such as the fishing rod accessory display and the bait info display.
  • Fishing rod accessories are stored as ItemStack instances and not Item instances.
  • Fishing rod accessories use a more compatibility-friendly system to get their info.
  • Added a bit of delay before minigame inputs can be received after one starts
  • Torchflowers and pitcher pods can be used as bait.

Compatibility

  • Butterflies/caterpillars from Naturalist can be used as bait.

⚙️ Bug fixes ⚙️

  • Added internal translations for fish entities (#48)
  • Fixed a crash relating to fishing loot tables (#37)
  • Fixed a bug where you could switch between fishing rods without retrieving the hook.
  • Tide's "maximum fishing luck" was set as 5, but should have been 6.
  • The Oakfish now has its minigame "strength" value set to 6.0 instead of 0.

Project members

Lightning64

Member

Details

Licensed Apache-2.0
Published 5 months ago
Updated 3 days ago