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Changelog
1.0.3 Release:
Add:
- Add LOD assets for M16A4.
- Add SCAR-L assault rifle, M320 grenade launcher, HK416D assault rifle, MK14 DMR, P320 pistol, AUG assault rifle, and its default sights (as a sample for using default attachment).
- Add functionality to add NBT data for bullets, guns, and attachments during crafting.
- Add two grip attachments.
- Add Controllable Mod support, enabling gun control with a controller. Controller button prompts are also supported (button prompts are limited to versions 1.18 and 1.19).
- Add crawling capabilities (can be disabled via Config file), providing a more stable shooting posture.
- Add three new suppressor muzzle attachments.
- Add fire mode control for gun data.
- Add vibration feedback when using a game controller (version 1.20.1 only).
- Add a new weapon attachment data system with multiple configurable items.
- Add a feature to back up gun pack files before overwriting.
- Add a version-checking feature.
- Add a mechanism to control damage types via tags (version 1.20.1 only).
- Add a data configuration for block destruction by explosions.
- Add an accessory attribute for block destruction by explosions.
- Add gun data for recoil reduction while crawling.
- Add a default attachment feature (e.g., for AUG).
- Add a feature to hide attachments in the Creative Mode inventory.
- Add a weight system that affects player movement speed.
- Add a configuration option to disable FOV changes based on movement speed when holding a weapon.
- Add ammo plugins.
- Add a feature to display the current ammo count as a percentage.
- Add a feature that allows refilling the entire capacity by consuming a single ammo item.
- Add a feature to display the crafting count in the gun workbench.
Fix:
- Fix an issue with abnormal horizontal recoil behavior.
- Fix flaws in the M16A1 LOD model.
- Fix the issue where defaultDisplay was null.
- Fix errors when attaching the guns’ recipes in versions 1.18 and 1.19.
- Fix the issue of ignoring blocks in melee combat;
- Fix an issue with inaccuracy values being called during moving.
- Fix the position of the third-person model.
- Fix some compatibility issues with Optifine.
- Fix some compatibility issues with Oculus.
- Fix texture errors with RPG7 LOD.
- Fix an issue where Ender Dragon was injured incorrectly.
- Fix abnormal playback of offhand weapon switch animation;
- Fix dummy ammo unload error while changing the magazine;
Adjust:
- Adjust the manufacturing settings of some weapons to have the factory stock initially.
- Limit gun text prompts to a maximum of three lines, each 300px wide.
- Readjust gun recoil settings.
- Make explosive knockback affected by both damage and radius.
- Adjust the sneaking walk animation.
- Enhance bullet gravity performance.
- Remove the design of bullet close-range damage.
- The refit screen will now display the effective range.
- The refit screen will now display the current fire mode.
- The refit screen will now have a foldable button for value display.
- Tracer will now appear closer to the muzzle than the eye position.
- Allow extending EntityKineticBullet.
- Adapt attachments for PBR.
- Replace hardcoded bullet penetration controls with tags.
- The value display screen will now allow switching fire modes.
- Supplement a lot of attachment tags for gun pack integration.
Files
tacz-1.20.1-1.0.3-all.jar(27.67 MiB) Primary Download
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craneblock6666
Founder
MaydayMemory
Code Dev
LaeDev
Member
TartaricAcid
Member
F1zeiL
Stats Design
Details
Licensed GPL-3.0-only
Published 5 months ago
Updated 2 months ago