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[TaCZ] Timeless and Classics Zero 1.0.3

Changelog

1.0.3 Release:
Add:

  1. Add LOD assets for M16A4.
  2. Add SCAR-L assault rifle, M320 grenade launcher, HK416D assault rifle, MK14 DMR, P320 pistol, AUG assault rifle, and its default sights (as a sample for using default attachment).
  3. Add functionality to add NBT data for bullets, guns, and attachments during crafting.
  4. Add two grip attachments.
  5. Add Controllable Mod support, enabling gun control with a controller. Controller button prompts are also supported (button prompts are limited to versions 1.18 and 1.19).
  6. Add crawling capabilities (can be disabled via Config file), providing a more stable shooting posture.
  7. Add three new suppressor muzzle attachments.
  8. Add fire mode control for gun data.
  9. Add vibration feedback when using a game controller (version 1.20.1 only).
  10. Add a new weapon attachment data system with multiple configurable items.
  11. Add a feature to back up gun pack files before overwriting.
  12. Add a version-checking feature.
  13. Add a mechanism to control damage types via tags (version 1.20.1 only).
  14. Add a data configuration for block destruction by explosions.
  15. Add an accessory attribute for block destruction by explosions.
  16. Add gun data for recoil reduction while crawling.
  17. Add a default attachment feature (e.g., for AUG).
  18. Add a feature to hide attachments in the Creative Mode inventory.
  19. Add a weight system that affects player movement speed.
  20. Add a configuration option to disable FOV changes based on movement speed when holding a weapon.
  21. Add ammo plugins.
  22. Add a feature to display the current ammo count as a percentage.
  23. Add a feature that allows refilling the entire capacity by consuming a single ammo item.
  24. Add a feature to display the crafting count in the gun workbench.

Fix:

  1. Fix an issue with abnormal horizontal recoil behavior.
  2. Fix flaws in the M16A1 LOD model.
  3. Fix the issue where defaultDisplay was null.
  4. Fix errors when attaching the guns’ recipes in versions 1.18 and 1.19.
  5. Fix the issue of ignoring blocks in melee combat;
  6. Fix an issue with inaccuracy values being called during moving.
  7. Fix the position of the third-person model.
  8. Fix some compatibility issues with Optifine.
  9. Fix some compatibility issues with Oculus.
  10. Fix texture errors with RPG7 LOD.
  11. Fix an issue where Ender Dragon was injured incorrectly.
  12. Fix abnormal playback of offhand weapon switch animation;
  13. Fix dummy ammo unload error while changing the magazine;

Adjust:

  1. Adjust the manufacturing settings of some weapons to have the factory stock initially.
  2. Limit gun text prompts to a maximum of three lines, each 300px wide.
  3. Readjust gun recoil settings.
  4. Make explosive knockback affected by both damage and radius.
  5. Adjust the sneaking walk animation.
  6. Enhance bullet gravity performance.
  7. Remove the design of bullet close-range damage.
  8. The refit screen will now display the effective range.
  9. The refit screen will now display the current fire mode.
  10. The refit screen will now have a foldable button for value display.
  11. Tracer will now appear closer to the muzzle than the eye position.
  12. Allow extending EntityKineticBullet.
  13. Adapt attachments for PBR.
  14. Replace hardcoded bullet penetration controls with tags.
  15. The value display screen will now allow switching fire modes.
  16. Supplement a lot of attachment tags for gun pack integration.

Files

tacz-1.20.1-1.0.3-all.jar(27.67 MiB) Primary Download