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1.0.3 Release:
Add:

  1. Add LOD assets for M16A4.
  2. Add SCAR-L assault rifle, M320 grenade launcher, HK416D assault rifle, MK14 DMR, P320 pistol, AUG assault rifle, and its default sights (as a sample for using default attachment).
  3. Add functionality to add NBT data for bullets, guns, and attachments during crafting.
  4. Add two grip attachments.
  5. Add Controllable Mod support, enabling gun control with a controller. Controller button prompts are also supported (button prompts are limited to versions 1.18 and 1.19).
  6. Add crawling capabilities (can be disabled via Config file), providing a more stable shooting posture.
  7. Add three new suppressor muzzle attachments.
  8. Add fire mode control for gun data.
  9. Add vibration feedback when using a game controller (version 1.20.1 only).
  10. Add a new weapon attachment data system with multiple configurable items.
  11. Add a feature to back up gun pack files before overwriting.
  12. Add a version-checking feature.
  13. Add a mechanism to control damage types via tags (version 1.20.1 only).
  14. Add a data configuration for block destruction by explosions.
  15. Add an accessory attribute for block destruction by explosions.
  16. Add gun data for recoil reduction while crawling.
  17. Add a default attachment feature (e.g., for AUG).
  18. Add a feature to hide attachments in the Creative Mode inventory.
  19. Add a weight system that affects player movement speed.
  20. Add a configuration option to disable FOV changes based on movement speed when holding a weapon.
  21. Add ammo plugins.
  22. Add a feature to display the current ammo count as a percentage.
  23. Add a feature that allows refilling the entire capacity by consuming a single ammo item.
  24. Add a feature to display the crafting count in the gun workbench.

Fix:

  1. Fix an issue with abnormal horizontal recoil behavior.
  2. Fix flaws in the M16A1 LOD model.
  3. Fix the issue where defaultDisplay was null.
  4. Fix errors when attaching the guns’ recipes in versions 1.18 and 1.19.
  5. Fix the issue of ignoring blocks in melee combat;
  6. Fix an issue with inaccuracy values being called during moving.
  7. Fix the position of the third-person model.
  8. Fix some compatibility issues with Optifine.
  9. Fix some compatibility issues with Oculus.
  10. Fix texture errors with RPG7 LOD.
  11. Fix an issue where Ender Dragon was injured incorrectly.
  12. Fix abnormal playback of offhand weapon switch animation;
  13. Fix dummy ammo unload error while changing the magazine;

Adjust:

  1. Adjust the manufacturing settings of some weapons to have the factory stock initially.
  2. Limit gun text prompts to a maximum of three lines, each 300px wide.
  3. Readjust gun recoil settings.
  4. Make explosive knockback affected by both damage and radius.
  5. Adjust the sneaking walk animation.
  6. Enhance bullet gravity performance.
  7. Remove the design of bullet close-range damage.
  8. The refit screen will now display the effective range.
  9. The refit screen will now display the current fire mode.
  10. The refit screen will now have a foldable button for value display.
  11. Tracer will now appear closer to the muzzle than the eye position.
  12. Allow extending EntityKineticBullet.
  13. Adapt attachments for PBR.
  14. Replace hardcoded bullet penetration controls with tags.
  15. The value display screen will now allow switching fire modes.
  16. Supplement a lot of attachment tags for gun pack integration.
  • Not Stackable Issue With Tweakeroo Resolved.
  • Fixed Broken Optics, Scopes With Iris without Shaders.
  • Added More Error Log Types.
  • JEI, REI, EMI, Carry On Compatable Fix
  • fixed Iris with Older Version.
  • Shoulder Surfing Mod fixed.

Fully synchronized forge 1.20.1-1.0.2 version Author: LaeDev, Ma_Gyul

Add:

  1. Add gun melee system (melee, bayonet);
  2. Add interactive blocks "Statues" for placing guns for decorating;
  3. Add virtual ammo (dummy ammo) to provide better server special support;
  4. Add some events and API methods for add-on producers to call;
  5. Add support for the playerAnimator mod to provide more detailed third-person animation; // https://www.curseforge.com/minecraft/mc-mods/playeranimator
  6. Add golden deagle, m16a1, aa12, rpk, ump45, m16a4 and related sound effects;
  7. Increased hit feedback for part entities such as Ender Dragon;
  8. Supplement the missing LOD model;
  9. Add the attachment lock function, which can prohibit the opening of the refit screen through the in-game command or by writing NBT;
  10. Add the crosshair support of the third-person perspective;
  11. Add the determination of whether the shooter is dead at the time of the shooting;
  12. Add the detailed data display of the refit screen;
  13. Add instructions for the use of ammo boxes;
  14. Add more detailed tooltip content and controls;
  15. Add more types of ammo boxes;

Fix:

  1. Fix model defects of scar-h and cz75;
  2. Further fix Mixin compatibility issues;
  3. Fix the problem that the animation performance in the game does not match the design;
  4. Fix inability to bind keyboard keys to mouse (and mouse side keys);
  5. Fix an issue where bullets could not hit entities such as the end crystal;
  6. Fix an issue where target minecarts and targets do not display player textures;
  7. Fix an issue where the highest game graphics caused the gun model to disappear;

Adjust:

  1. The data design of all weapons was adjusted;
  2. Modify the playing type of shooting animation;
  3. Preliminarily optimize rendering performance;
  4. Adjust some animation performance;
  5. Optimize the gun workbench so that it can set more composite content;
  6. Adjust the target minecart to be double-sided;
  7. Change the default crosshairs to the point crosshair;
  8. Adjust the third-person scaling of rpg7;
  • Added CZ75 and ScarH, and added related PBR and other content
  • Completed G17 animation
  • Adjusted some gun data
  • Fixed the problem that DamageBaseMultiplier did not take effect

Synchronized with 1.20.1

  • Added a tip to the reload command
  • Added a command to turn on and off the overwrite function
  • Fixed the problem of data asynchrony on the gun smith table
  • Fixed the null pointer problem that may be caused by Inaccuracy
  • Added a tip to the gun smith table of incorrect results
  • Fixed the problem related to the sensitivity of the scope
  • Supplemented the modification of the mouse sensitivity after zooming in the gun aiming ads
  • Deleted the Unknown tab
  • Updated and corrected 14 languages
  • Fixed recipe errors
  • Fixed compatibility issues with Cloth Config API, now the game will not crash when opening the configuration directly in the mod screen
  • Added support for 14 languages
  • Fixed data holder registration issues
  • Added a design for automatic reloading after rebirth (thanks to Light_Quanta)
  • Updated some gun models and PBR textures (RPG, SKS, etc.)
  • Fixed the issue of being able to shoot in spectator mode
  • Fixed gun names (AK47 -> AKM)
  • Explosion damage also takes offset into account to make it more reasonable
  • Changed the target minecart's damage show to cumulative damage
  • Fixed conflicts with Tough As Nails, Lcarue, Do a Barrel Roll mod
  • Fixed the problem with Carry On mod
  • Added SKS gun
  • Changed the classification of OEM in tags
  • Fixed the problem of 308 bullet stacking in the gun smith table
  • Modified the recipe cost of awm
  • Added 4 scopes of lod
  • Adjusted some damage values
  • Corrected explosion damage
  • Compatible with both old and new versions of Oculus
  • Fixed decimal point issue with gun damage values
  • Added recipe for 45acp bullets
  • Fixed crash in some languages ​​caused by uppercase and lowercase
  • Modified animation constraints of Desert Eagle inspection

fix java.lang.NoClassDefFoundError: org/apache/commons/compress/utils/Lists crash

This is the first beta release