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[TaCZ] Timeless and Classics Zero 1.1.4

Changelog

1.1.4 Release:
Major Version Content:

  1. Gun Pack File Structure Upgrade: // The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function). // The new gun pack is in the .minecraft/tacz directory. // The new gun pack can utilize all the resource and data pack' features. // Extremely optimized the loading speed of gun pack resources and world entry. // PBR (Physically Based Rendering) support has been restored under the Optifine environment. // You can add recipes from the original game or other mods, or customize them using mods like KubeJS.
  2. New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts: // You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic. // The default gun pack provides several example scripts, including one for pump loading, as a reference.

Add:

  1. Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun.
  2. Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory. // Every time you enter the world, a prompt will be shown if the old directory contains content. // Gun packs in the folder do not support automatic conversion, please compress them first.
  3. Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available.
  4. Added a button to open the new gun pack folder in the gun refit screen.
  5. Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions.
  6. Added a gun display option that lets you display the damage tooltip of a gun as "single bullet damage x total bullet amount."
  7. Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H).

Fix:

  1. Fixed a crash related to audio playback when quickly switching guns (CME error).
  2. Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun.
  3. Fixed a sound issue when switching audio devices, causing audio distortion. // From https://github.com/TartaricAcid/TouhouLittleMaid/pull/574
  4. Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks. // Thanks to SNWCreations, https://github.com/MCModderAnchor/TACZ/pull/291
  5. Fixed a group server issue that might happened to crash.
  6. Fixed a FOV scale issue that happened under spectator mode.

Adjust:

  1. Adjusted recoil curves for some guns to improve the sense of impact.
  2. Adjusted the aiming sight behavior of some guns to provide a better field of view.
  3. Updated some gun sound effects.
  4. Updated kill sound effects.
  5. Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects.
  6. No longer using mixin for lang, which may help fix some mod compatibility issues.
  7. The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder.
  8. The sort setting number now sorts attachments.

Attention:

  1. The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.

Files

tacz-1.20.1-1.1.4-all.jar(37.5 MiB) Primary Download
tacz-1.20.1-1.1.4-sources.jar(33.65 MiB) Download