A sentimental and convenient rebalance of gear crafting, repair, enchanting, and upgrading.
No levels, no work on the result, netherite now uses diamonds.
Repairs are free, order doesn't matter.
Named or enchanted equipment won't break.
Reduces the equipment's cost multiplier for future anvil crafts.
Same cost as crafting, only works when unenchanted.
Same cost as crafting, keeps existing damage.
Same cost as crafting, or up to 4 units less for a damaged result.
For "gilded" tiers (like netherite) only. Sacrifice an existing tool and get durability based on cost.
All treasure is useful - just upgrade it to your tier and combine.
Like leather armor, wooden tools can be upgraded to gold instead.
Newly repairable items from vanilla.
sisby-folk
Co-Authors