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Tough Environment 0.5 - 1.21.1

Changelog

  • Added BTWR Shared Library as dependency + moved the item to block placement logic there
  • Added missing blocks to their appropriate tags
  • Added Clay Block (made out of 8 clay balls)
  • Added a block tag TURNED_FALLING_BLOCKS that makes blocks in it falling ones
  • Added Copper Nugget & Netherite Nugget items
  • Added Stone Brick item -> (moved from BTWR: Core)
  • Changed Primitive tools like stone axe, chisel, shovel, etc. to be slightly faster when mining blocks
  • Changed the exhaustion caused by breaking blocks to half of what it was
  • Changed the mod logo with a more high quality one
  • Improved the logic for hoe tools breaking blocks
  • Fixed loose slab blocks from being non-opaque (letting light go through them);
  • Fixed multiple block loot tables to drop properly
  • Fixed blocks to instantly change state without redrawing of the block to prevent phasing through converting blocks
  • Fixed cobblestone and cobbled deepslate slabs from being unable to be mortared
  • Fixed a bug that turned grass instantly to farmland by hoe breaking (it should go to dirt/loose dirt first)
  • Fixed a bug in breaking clay ore blocks dropped the wrong item
  • Fixed bug where breaking grass and dirt with hoe dropped dirt piles
  • Temporary fix for a bug that caused a slab placed above another one to turn the bottom block to double slab (a duplication bug)
  • Rounded the damage of all chisel items to be 1
  • Block Tag changes; added new mod tag "SIMPLE_DIRT_BLOCKS"
  • Removed the Andesite, Granite & Diorite stairs blocks added by the mod as they were redundant
  • Removed the collision of raw ore placed items, so entities like players and mobs won't collide with them
  • Updated the mod to require Fabric API 0.110.0 & Fabric Loader 0.16.9

Files

tough_environment-0.5-1.21.1.jar(752.98 KiB) Primary Download

Project members

ivangeevo

Owner

Details

Licensed MIT
Published 8 months ago
Updated 4 days ago