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Changelog
- Entities considered "small" and dropping small hides are data driven with the tag at trapperpelts/tags/entity_type/trap_small_game.json
- Entities that shouldn't drop any leather extra from the trap (too big? too small? doesn't have skin? reason doesn't matter..) are data driven with the tag at trapperpelts/tags/entity_tpe/trap_no_game.json
- Bear traps now can not be nudged, and should not nudge entities.
- Instead of spawning the leather/small hide instantly, the bear trap will dispense the collected leather/hide when reset.
- Bear traps on their final use will persist until reset, such that the item can be delivered
- The bug spamming the reset sound was fixed.
Files
trapperpelts-neoforge-1.21.1-2.0.jar(38.19 KiB) Primary Download
Details
Licensed MIT
Published 2 years ago
Updated a month ago