Entities considered "small" and dropping small hides are data driven with the tag at trapperpelts/tags/entity_type/trap_small_game.json
Entities that shouldn't drop any leather extra from the trap (too big? too small? doesn't have skin? reason doesn't matter..) are data driven with the tag at trapperpelts/tags/entity_tpe/trap_no_game.json
Bear traps now can not be nudged, and should not nudge entities.
Instead of spawning the leather/small hide instantly, the bear trap will dispense the collected leather/hide when reset.
Bear traps on their final use will persist until reset, such that the item can be delivered