- Fixed sounds.
Note: This is the last version of this backport I will be releasing until further notice.
- Updated & Clean-up code.
- Added improvements to the Trials Spawner to allow full customization & Wind Charge coded by Dann Brown.
- Trials Spawners & Vaults can now have custom loot tables.
- Updated Wind Burst mechanics.
- Quick Hotfix.
- Updated how Trial Spawners detects it's own spawned mobs.
- -Should fix a very rare server side crash.
- -Should also fix minor issues, such as a Trial Spawner breaking because two of them were active at the same time.
- Comparator now properly reads the Crafter.
- The Crafter can now dispense crafted items into a container front of it.
- If there is no container or empty space in the front, the Crafter will fail to craft.
- Mace has 1.2 attack speed again because that is more fun.
- Wind Burst Enchantment fixes & is now consistent.
- Wind Charge fixes overall too.
- Minor changes to the mace, heavy core, copper grates, and worldgen.
- Heavy Core no longer super duper rare due to insanely high weight on diamond armor from Ominous Vaults.
- Fixed bug where Wind Burst disables increased damage from the Mace.
- Minimum Distance requirement for Mace's extra damage to be triggered has been decreased.
- Brezo!
- Added Auto-Crafter Block.
- -Note: Cannot be used as a Crafting Block but if given redstone signal, will attempt to craft an item. A redstone block below the Crafter will lock it, making hoppers & similar blocks only able to place items similar to the recipe that is locked & will not craft an item if it will break the recipe. When placing items, prioritizes lowest item count slots first, and if isn't locked, will prioritize empty slots afterwards.
- Fixed & Updated Loot Tables.
- Wind Burst & Jumping while using Wind Charges should now make the user immune to fall damage if landed above the original block's y level.
- Fixed Trials Spawners not turning off when players die and respawn nearby.
- Fixed Specific Mobs that were converted NOT being accounted for by their Trials Spawners.
- Skeletons from Trials Spawners convert faster into Strays.
- Added a "trials:armorable" tag to check if a Trials Spawner should armor up a mob it spawns.
- Trial Spawners now spawn mobs in a Pattern of (4 + 2 per player) or (6 + 3 per player + 3 per extra level of Bad Omen on the player initiator).
- Added Ominous Vaults & Keys
- Updated Loot Tables According due to above changes.
- Fixed Trial Spawned Silverfishes being able to infest blocks, thus breaking their respective Trial Spawner.
- Fixed Bulb Blocks not working with Comparators.
- Fixed Wind Knock-Ups applying to dead entities.
- Fixed Trial Spawners counting Spectator & Creative Players for the total player count.
- Breeze Rods are now held like Blaze Rods & Sticks.
- Trials Chambers are now rarer.
- Added descriptions for mob effects.
- Added a "Trials Explorer Map" that is sold by Cartography Villagers.
- Mod Rework from "Trials Towers" into "Trials Chambers [1.20.1 Backport]"
- Updated Spawn Placements for mobs spawning from Trials Spawners.
- Trim'd Armor for zombies & skeletons are now limited to vanilla overworld materials instead of using ANY material.
- Replaced all Vindicator Trials Spawners.
- Replaced all Evokers.
- Bogged now have a proper biome spawn instead of replacing Skeletons in Swamps.
- Bogged now attack slower than other skeletons with the bow.
- Bogged now has mushrooms and can be sheared accordingly.
- Adjusted the Enchanted Book drop from Vaults to use a specific pool of enchantments.
- Wind Burst is now properly only available from Vaults.
- Density now conflicts with all Damage Enchantments.
- Adjusted spawn rate of towers one final time to take into account their biome rarity now.
- Trial Towers now only spawns within Cherry Grove & Meadow biomes to make them much rarer.
- Trial Vaults & Trial Spawners are now tagged as "Wither Immune" & tagged as magnetic blocks for Alex's Caves.