Trimmed

Trimmed

Mod

Allows you to make trims that work with other mods!

Client

11.2k downloads
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4.0.1 - 1.21.3

  • Fix an issue with datagen suite still generating armor_trim_pattern tag with old location format

4.0.0 - 1.21.3

  • Port to 1.21.3
  • Renamed the client texture tag trimmed:trim_armor_patterns to trimmed:armor_trim_patterns
  • Vanilla moved the texture locations for entity armor, from trims/models/armor/ to trims/entity/humanoid. Make sure to move your textures to the right location!

Port to 1.21

There are many breaking changes that will be documented here when it is finished. In the meantime, you may look at the finished pages on the new Trimmed wiki to compare

Fixes issues with AW namespace, added dev stuff, and removed dependency on CommonNetworks (unused right now)

Dev changes, adds some utility methods and attempts a fix to a datagen issue

Dev changes, adds utility methods and attempts a fix to a datagen issue

No observable change, hopefully fixes AWs namespace for fabric

No observable change, hopefully fixes AW namespace

For regular trim patterns and materials, it is no longer necessary to create basic models and an item model override entry for vanilla armors. These are generated at runtime but may be overridden by resource-packs. Same is true for any mods which implement the "any_trim" item model override provider (which you should, to maintain compat).

For regular trim patterns and materials, it is no longer necessary to create basic models and an item model override entry for vanilla armors. These are generated at runtime, but may be overridden by resource-packs. Same is true for any mods which implement the "any_trim" item model override provider (which you should to maintain compat).

Public mod release


Project members

dhyces

Owner

Details

Licensed MIT
Published 2 years ago
Updated 2 months ago