90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter versions...

NEW FEATURES:

When you have elytra equipped every second there will be a 5% chance for you to take damage (6Hp or 3 hearts) and the elytra too (4 Hp of Item Damage)

When you eat a golden carrot 2 will be removed from your inventory instead of 1 (there's a low chance that the number of removed carrots will be 3 or only 1)

You get more fall damage

Every time a player is attacked there's a 25% chance that a random piece of the armor they're wearing will be damaged three times more than usual

Every time a player attacks an entity there's a 25% chance that the weapon they used will be damaged two times more than usual

All food saturation nerfed (except golden carrots)

Tools are damaged twice after being used to mine a block

When you enchant an object with mending the enchantment is removed, you only get 6 XP levels

Wither has more regeneration than usual

Warden has regeneration

Ender Dragon has regeneration

When you drink a potion every other potion gets a 25 seconds cooldown

If you set the difficulty to peaceful all players are killed

Vexes spawn in End

You can't place beds in End

CHANGES:

incremented charged creepers spawn rate from 20% to 40%

some optimization for monsters effects

added the tag "all_food_tag"

added the tag "all_beds_tag"

Warden Buffed

BUG FIXES:

Fixed a bug that caused players to get the status effect blindness even if they had 1 hearth in certain situations

Fixed a bug that caused villagers and allies to have extra health

added mod logo in in-game mod list

fixed a bug that caused an upcoming mod feature to be already in the game


Project members

bo_bo

Member

Details

Licensed ARR
Published 5 months ago
Updated a month ago