Unbreakables

Unbreakables

Mod

Configure blocks to be unbreakable under certain conditions. Compatible with Waystones.

Client and server Game MechanicsUtility

329 downloads
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  • Added display of refusal hints when attempting to break an unbreakable block
  • Added is_near_poi condition, e.g. is_near_poi(#minecraft:village, 256)
  • Added add_cooldown, multiply_cooldown, scaled_add_cooldown, scaled_multiply_cooldown, min_cooldown, max_cooldown modifiers, allowing for defining cooldowns on breaking blocks
    • e.g. add_cooldown(my_cooldown, 10) for 10 seconds
  • Added support for server-side conditions with sync to client
  • Added support for installing the mod on servers only
  • Added API for mod compatibility
  • Improved performance by only checking breakability once instead of continuously
  • Added players_nearby condition, e.g. players_nearby(1)
  • Added mobs_nearby condition, e.g. mobs_nearby(1)
  • Added animals_nearby condition, e.g. animals_nearby(1)
  • Added entity_nearby condition, e.g. entity_nearby(minecraft:pig, 10, 1) or entity_nearby(#minecraft:skeletons, 10, 1)
  • Added is_above_y condition, e.g. is_above_y(45)
  • Added is_below_y condition, e.g. is_below_y(90)
  • Added is_at condition, e.g. is_at(12, 79, -25)
  • Added is_near condition, e.g. is_near(12, 79, -25, 8)
  • Added is_within condition, e.g. is_within(12, 79, -25, 20, 90, -10)
  • Added is_in_biome condition, e.g. is_in_biome(minecraft:plains) or is_in_biome(#minecraft:is_beach)
  • Added has_effect condition, e.g. has_effect(minecraft:strength, 2)
  • Added is_tool condition, e.g. is_tool(minecraft:diamond_pickaxe) or is_tool(#minecraft:pickaxes)
  • Fix desync when breaking unbreakable blocks on servers
  • Fixed crash on NeoForge

Project members

BlayTheNinth

Member

Details

Licensed ARR
Published a month ago
Updated 7 days ago