Universal Clock HUD

Universal Clock HUD

Mod

Client-side mod that adds basic clock to the overlay

Client ManagementUtility

607 downloads
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Universal Clock HUD Forge-1.19.2-v1.6.0

Changelog

The Changelog:


[Release 1.19.2-v1.6.0]:

 - Port to 1.19.2.



[Release 1.18.2-v1.5.0]:

 - Port to 1.18.2.



[Release 1.18.1-v1.4.1]:

 - Renamed packages to correspond to domain I own;
 - If config option to require vanilla clock in inventory is enabled, clock from inventory will be rendered in HUD. Increases compatibility with Quark's clock anti-cheese system.



[Release 1.18.1-v1.4.0]:

 - Implemented config option to have in-game time displayed instead of system time;
 - Implemented config option to require vanilla clock in the inventory for HUD to be displayed;
 - Implemented config option to stop numbers from spinning uncontrollably in the Nether or The End;
 - Implemented config option to have 12-hour time format instead of 24-hour.



[Release 1.18.1-v1.3.0]:

 - Initial 1.18 port.



[Release 1.17.1-v1.2.0]:

 - Initial 1.17 port.



[Release 1.16.4-v1.1.1]:

 - Correctly specified resources description in pack.mcmeta.



[Release 1.16.4-v1.1.0]:

 - Initial 1.16 port. Targets 1.16.4 but should be compatible across 1.16.1-1.16.4 MC/Forge versions;
 - Rectified overlay positioning relative to scaled window width/height;
 - Clock HUD now resides to the right of hotbar by default;
 - Expanded config to allow choosing among few standartized position presets for the clock, with an option to create custom preset with specified anchor point and X/Y offsets;
 - Ennobled project building.



[Release 1.0.0]:

 - Initial release.

Files

UniversalClockHUD-FORGE-1.19.2-v1.6.0.jar(22.65 KiB) Primary Download

Project members

Aizistral

Owner

Details

Licensed Custom
Published 2 years ago
Updated 2 years ago