🛠️ About
Unnamed Framework is a datapack framework for my other datapacks that implements features focusing on performance increases, removal of redundancies, easier compatibility between my modules and improved debugging capabilities.
Some universal features of this framework appear in many of my datapacks and are explained below in the "Wiki" section of this site! However, in-depth documentation for this framework is not provided, since this project is only used by me for my datapacks.
A big thank you to the team behind Animated Java. Without their work, this framework and all of my other datapacks could not function!
ONLY DOWNLOAD THIS AS A DEPENDENCY FOR OTHER MODS! ON ITS OWN THIS MOD DOES NOTHING!
🌐 Wiki
A small FAQ on how to use some gameplay features provided by this framework.
Custom entities
What are custom entities?
Using Animated Java's models and texture framework in combination with my own framework allowed for the creation of "new" entities. These entities may interact with the world or be interacted with.
For example, there are these bundles. Once a player right-clicks the bundle, it will drop some loot:
There are many more interactable entities like books, arrows and other items, but conceptually they function similarly to the provided example. However, if you are struggling to distinguish custom entities from normal building blocks, then use F3 + B to show the hitboxes of entities. This will also display the hiboxes of custom entities!
How can I remove custom entities?
Depending on the type of custom entity, there are different ways to remove them.
In general, if a custom entity does not respond to left or right-clicks at all, then it is probably a decoration entity. Otherwise, there is an intended action that needs to be performed in order to remove the entity (e.g. loot a lootable entity).
Custom entity type | Removal method |
---|---|
Decoration | Left click with a brush |
Lootable | Loot the entity (right-click) |
Can I create my own custom entities?
There is currently no way for a survival player to spawn their own custom entities for whatever reason! However, admins have access to the API commands needed to manually spawn in custom entities.
📬 Remarks
Please keep in mind that at any given time vast amounts of the mod may be edited or completely overhauled! These changes should not, but may leave existing worlds on older versions corrupted. Creating backups before updating to a new version is advised!
I want to reiterate that this is simply a passion project. It may occur that for longer periods no updates or bug fixes are being developed/released simply because I do not want to.