Useless Reptile

Useless Reptile

Mod

Adds dragons that you can tame (and sometimes ride)

Client and server MobsTransportation

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  • Added Vortex Horn

    • Vortex Horn is an upgraded version of normal Goat Horn that besides usual functional can store dragons inside and has no cooldown on use, so if you don't have dragons you can just annoy your friends if you have any
    • When dragon is stored inside the horn, it'll take up some capacity. If horn is full, it won't be able to store more dragons
    • Different dragons take up different amount of capacity. Small dragons take only 1, big dragons take up 3
    • To store dragon inside the horn just use it on your dragon, to release the dragon click on the block. When released, last added dragon will always be released first
    • You also can mass capture/release your dragons when crouching
    • When attempting to dp this, sitting dragons will be skipped. You still can capture them in horn individually
    • When released, dragon will automatically be bound to the sound of Vortex Horn in which it was stored in
    • Attempting to release not your dragon may result in an injury
    • Vortex Horn has 5 tiers: normal, iron, gold, diamond and netherite. Each tier increases capacity of the horn
    • Normal Vortex Horn can be crafted combining Breeze Rods with Goat Horn, and Vortex Horn will inherit horn's sound (or any other instrument if you happen to change the recipe). Upgrading it will also require respective to its tier materials and horn of previous tier
  • Added #uselessreptile:moleclaw_saddles, #uselessreptile:lightning_chaser_saddles, #uselessreptile:lightning_chaser_saddles, #uselessreptile:wyvern_saddles and #uselessreptile:dragon_saddles item tags

    • #uselessreptile:dragon_saddles is required for correct rendering when saddle is equipped
    • #uselessreptile:moleclaw_saddles, #uselessreptile:lightning_chaser_saddles, #uselessreptile:lightning_chaser_saddles and #uselessreptile:wyvern_saddles are tags for items that can be equipped and used as a saddle on dragon. Each tag is responsible for respective dragon. All those tags are by default in #uselessreptile:dragon_saddles
  • Added Netherite Dragon Armor

    • It can be crafted from Diamond Dragon Armor by applying Netherite Upgrade Template and Netherite ingot in Smiting Table to piece you want to upgrade to netherite
    • Netherite variant of armor not only got better bonuses, but also got different appearance on dragons relative to their normal armor
  • Improved logging in case of missing assets specified in model data files

  • Fixed z-fighting on Swamp Wyvern's saddle model

  • Added DragonOnItemConsumedEvent event that fires whenever dragon may consume an item

  • Added #uselessreptile:wyvern_taming_item, #uselessreptile:moleclaw_taming_item, #uselessreptile:river_pikehorn_taming_item, #uselessreptile:wyvern_food, #uselessreptile:moleclaw_food, #uselessreptile:river_pikehorn_food and #uselessreptile:lightning_chaser_food item tags

    • Food items tags represent items that can be used by or on dragon to heal it
    • In case of River Pikehorn, those are also items that it'll seek during hunt
    • Taming items tags represent items that can be used to tame certain dragons. Note that since Lightning Chaser is tamed in different way, there's no taming item for it, but you still can use its food to instantly tame it
  • Remove all attribute multipliers except speed ones, since there's no practical reason to keep those

  • Walking animation speed will now account for speed multiplier and changes in base ground speed

  • Fix River Pikehorn always having incorrect flying speed and inability to affect those via configs

  • Fix River Pikehorn occasionally suffocating in walls

  • Dragons now can teleport to owner if they attempt to follow when happen to be too far or stuck. If you don't like this behaviour, you can disable it in config

  • pikehornMinGroupSize and pikehornMaxGroupSize config options were renamed to riverPikehornMinGroupSize and riverPikehornMaxGroupSize respectively for consistency

  • Replaced spawn weight config options with boolean fields that define if dragon can spawn naturally. This change was made since changing spawn weight wasn't actually changing much in terms of spawning and at best could only disable it

  • Added client config option to hide info about which dragons can equip specific item

  • Fixed incorrect rotation of River Pikehorn on head

Known Issues:

  • Dragon rotations in some scenarios may be very out of sync with the server
  • Fixed issue caused other mods that add new layers to player model to display those incorrectly when River Pikehorn was on player's head
  • Fixed glowing layer not working with shaders on
  • Fixed Swamp Wyvern's easter egg variant "jeb_" not being applicable via nametag

Known Issues:

  • Dragon rotations in some scenarios may be very out of sync with the server

0.8.1

  • Fixed crash when either Lightning Chaser or Swamp Wyvern tried to shoot

0.8.0

  • Added Lightning Chaser (as playable dragon). It can sometimes appear during thunderstorms near random player as long as it's on surface
  • Added Shock status effect. It can be only inflicted by Lightning Chaser's attacks
  • Added tags for respective armor slots for all dragons that can wear armor, so custom items can be added
  • New spawning system:
    • If there's no available variants for spot, game won't attempt to spawn a dragon
    • Spawn entries are now defined in individual files
    • There can be several entries for same variant
    • File names for entries don't matter
    • All entries are stored in dragon_spawns folder in folders named after dragon's id
    • Now you can pass allowed and banned blocks as spawn conditions
    • Ids and tags are now listed in similar manner as in vanilla tags
  • Removed block tags that were responsible for blocks on which specific types of dragons could spawn
  • Removed biome whitelist tags for dragons
  • Rotation speeds, vertical speed, acceleration time, attack cooldowns are all now stored as attributes
  • Added attribute for Moleclaw's mining level
  • Added event to define mining level for blocks that is used by Moleclaw
  • Items that can be equipped as armor for dragons now will have special tooltip
  • Added item tag to define which items can protect Moleclaw from light
  • Now if tamed dragon that doesn't follow you was left around some spot without being put in sit mode, it'll move only around this spot, so it won't run to Brazil leaving you behind
  • Reduced required distance for River Pikehorn to start follow you
  • You now can dismount River Pikehorn on your head even if you got an item in your hand (block placing action still will be prioritized)
  • River Pikehorns are now immune to suffocation damage if they are riding the player
  • Fixed potion giving to dragons
  • River Pikehorn model on head now displays correctly if it was changed
  • Improved rendering of dragon passengers
  • Fixed bug that caused Swamp Wyverns being tamable with just 1 chicken in survival
  • Added Saddle, Raw Chicken, Bucket of Tropical Fish and Beetroot to the mod item tab
  • Moleclaw will no longer panic sliding its butt on the ground if it was left sitting

Known Issues:

  • Glowing layer doesn't display with shaders turned on
  • When Lightning Chaser has surrendered, it takes 2 clicks to actually claim it
  • Dragon rotations in some scenarios may be very out of sync with the server
  • Fix crash caused by attempting to save acid blast
  • Updated for Geckolib 4.5.6
  • Minimal required Geckolib version is now 4.5.6
  • 1.21 port
  • Added Hungarian translation (bombadil6870)
  • If there's no available variants for the spot where dragon managed to spawn, mod will set default variant and print warn in the log rather than throwing an exception
  • Updated flute and dragon armor item textures
  • Added triggers for unlocking dragon armor and flute recipes
  • Fixed issue when you could hit multipart dragon while riding it
  • 1.20.6 port

Project members

Nord_Act

Owner

Details

Licensed ARR
Published 2 years ago
Updated 3 days ago