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- Neoforge
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- Added Flare, a new data-driven effects API (#86)
- Fixed crash when using an invalid vertex format in Veil render types
- Fixed occasional crash on startup
- Fixed bloom
- Fixed VertexArray index buffer issue
- Fixed issues injecting into existing render types. (#85)
- Fixed SodiumCompat#markChunksDirty on Fabric
- API changes + bug fixes to Necromancer
- Editor key is now unbound in production
- Updated Forge and Fabric (#81)
- Added workaround for vivecraft (#82)
- Fixed custom veil resource loaders
- Flashback bug fix (#79)
- Added vanilla shader reloading
- Fixed missing texture in Veil shaders
- Added event when dynamic buffers change
- Deprecated ambient occlusion API
- Improved memory usage
- Added new API for adding shader definitions in
- Added shader validation
- Fixed VAO crash for some systems
- Added shader feature for cube map arrays
- Added support for cube map texture loading
- Fixed minor texture binding issue
- Re-wrote post pipeline editor
- Fixed minor issues with array textures
- Added graphics profiler
- Scissor stack now uses
ScreenRectangle
- Added shader feature system
- Removed tooltip system
- Re-wrote light renderer
- ImGui text components can now run commands
- Added wrapper render types
- Added render state shards for certain GL flags