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- Neoforge
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- Added shader feature for cube map arrays
- Added support for cube map texture loading
- Fixed minor texture binding issue
- Re-wrote post pipeline editor
- Fixed minor issues with array textures
- Added graphics profiler
- Scissor stack now uses
ScreenRectangle
- Added shader feature system
- Removed tooltip system
- Re-wrote light renderer
- ImGui text components can now run commands
- Added wrapper render types
- Added render state shards for certain GL flags
- Fixed crash when using
ShaderProgram#getUniformSafe
- Fixed crash with dynamic shaders
- Fixed error when stopping game
- Added support for swapping vbos
- Fixed error when removing binding layouts. Fixes #68
- Fixed incorrect framebuffer size being reported
- Improved memory usage when uploading uniforms
- Fixed crash when calling
ShaderProgram#getUniformSafe
- Added clear depth to framebuffer
- Added better resource API getter
- Fixed uniform block names
- Fixed incorrect near and far plane values (#65)
- Fixed incorrect array type detection (#66)
- Fixed minor errors and warnings
- Fixed data generator crash
- Fixed transitive dependencies
- Minor Bug Fixes and Formatting
- Added workaround for watermedia. Fixes (#57)
- Added Flashback Compatibility (#62)