90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
  • Added shader feature for cube map arrays
  • Added support for cube map texture loading
  • Fixed minor texture binding issue
  • Re-wrote post pipeline editor
  • Fixed minor issues with array textures
  • Added graphics profiler
  • Scissor stack now uses ScreenRectangle
  • Added shader feature system
  • Removed tooltip system
  • Re-wrote light renderer
  • ImGui text components can now run commands
  • Added wrapper render types
  • Added render state shards for certain GL flags
  • Fixed crash when using ShaderProgram#getUniformSafe
  • Fixed crash with dynamic shaders
  • Fixed error when stopping game
  • Added support for swapping vbos
  • Fixed error when removing binding layouts. Fixes #68
  • Fixed incorrect framebuffer size being reported
  • Improved memory usage when uploading uniforms
  • Fixed crash when calling ShaderProgram#getUniformSafe
  • Added clear depth to framebuffer
  • Added better resource API getter
  • Fixed uniform block names
  • Fixed incorrect near and far plane values (#65)
  • Fixed incorrect array type detection (#66)
  • Fixed minor errors and warnings
  • Fixed crash with KubeJS
  • Fixed data generator crash
  • Fixed transitive dependencies
  • Minor Bug Fixes and Formatting
  • Added workaround for watermedia. Fixes (#57)
  • Added Flashback Compatibility (#62)
  • Fixed area light culling

Project members

Foundry

Foundry

Organization

AmoAsterVT

Coder

cappin

Coder

Ocelot

Coder

ryanhcode

Coder

Details

Licensed LGPL-3.0-only
Published 2 months ago
Updated 17 hours ago