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  • Fixed crash on startup
  • Added Flare, a new data-driven effects API (#86)
  • Fixed crash when using an invalid vertex format in Veil render types
  • Fixed occasional crash on startup
  • Fixed bloom
  • Fixed VertexArray index buffer issue
  • Fixed issues injecting into existing render types. (#85)
  • Fixed SodiumCompat#markChunksDirty on Fabric
  • API changes + bug fixes to Necromancer
  • Editor key is now unbound in production
  • Updated Forge and Fabric (#81)
  • Added workaround for vivecraft (#82)
  • Fixed custom veil resource loaders
  • Flashback bug fix (#79)
  • Added vanilla shader reloading
  • Fixed missing texture in Veil shaders
  • Added event when dynamic buffers change
  • Deprecated ambient occlusion API
  • Improved memory usage
  • Added new API for adding shader definitions in
  • Added shader validation
  • Fixed VAO crash for some systems
  • Added shader feature for cube map arrays
  • Added support for cube map texture loading
  • Fixed minor texture binding issue
  • Re-wrote post pipeline editor
  • Fixed minor issues with array textures
  • Added graphics profiler
  • Scissor stack now uses ScreenRectangle
  • Added shader feature system
  • Removed tooltip system
  • Re-wrote light renderer
  • ImGui text components can now run commands
  • Added wrapper render types
  • Added render state shards for certain GL flags

Project members

Foundry

Foundry

Organization

AmoAsterVT

Coder

cappin

Coder

Ocelot

Coder

ryanhcode

Coder

Details

Licensed LGPL-3.0-only
Published 7 months ago
Updated 22 days ago