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  • Fixed opengl compliance issues
  • Fixed white boarder outline between lod and normal chunks
  • Added a mesh render backend
  • Fixed clouds being invisible (possibly improved compatibility with shaders with fog)
  • Fixed chunk flicker when loading new chunks
  • Added world suggestion when using the import command
  • Importer no longer segfaults when you exit/reload a world while importing
  • Added a bossbar progress bar for importing
  • Fixed context selection when connecting to a sever
  • Attempted fix for empty air sections having the wrong default lighting value
  • Partial fix for mesa systems (will no longer cause the system to hang and hard crash, zink works fine pre mesa 24)
  • Reduced memory allocation rate by 10000%
  • Added remder distance slider (default 128 rd)
  • Substanially improved ssao in relation to grass and other non full blocks
  • Require cloth config
  • Renamed storage_config.json to config.json
  • Removed mesh cache temporarily until major issues can be resolved
  • Fixed dependencies for redis storage config
  • Added ReadonlyCachingLayer
  • Partial compatibility with vivecraft
  • Fixed compatability with starlight
  • Fix vanilla lighting
  • Fix compat with starlight
  • Fix lava missing textures
  • Reduced random flickers when loading in new terrain
  • Reworked some mixins
  • Fix crash when joining server/world
  • Fix incorrect translation string
  • Fixed view bobbing/other perspective issues
  • Reduced thread count on world import
  • 0.1.0 Modrinth release

Project members

cortex

Member

Details

Licensed ARR
Published 7 months ago
Updated 6 months ago