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- Fixed opengl compliance issues
- Fixed white boarder outline between lod and normal chunks
- Added a mesh render backend
- Fixed clouds being invisible (possibly improved compatibility with shaders with fog)
- Fixed chunk flicker when loading new chunks
- Added world suggestion when using the import command
- Importer no longer segfaults when you exit/reload a world while importing
- Added a bossbar progress bar for importing
- Fixed context selection when connecting to a sever
- Attempted fix for empty air sections having the wrong default lighting value
- Partial fix for mesa systems (will no longer cause the system to hang and hard crash, zink works fine pre mesa 24)
- Reduced memory allocation rate by 10000%
- Added remder distance slider (default 128 rd)
- Substanially improved ssao in relation to grass and other non full blocks
- Require cloth config
- Renamed
storage_config.json
to config.json
- Removed mesh cache temporarily until major issues can be resolved
- Fixed dependencies for redis storage config
- Added
ReadonlyCachingLayer
- Partial compatibility with vivecraft
- Fixed compatability with starlight
- Fix compat with starlight
- Fix lava missing textures
- Reduced random flickers when loading in new terrain
- Reworked some mixins
- Fix crash when joining server/world
- Fix incorrect translation string
- Fixed view bobbing/other perspective issues
- Reduced thread count on world import