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Changelog
This version brings multiple performance improvements and new graphical feature:
- CPU and GPU rendering up to 15-30% faster depending on hardware.
- Smoother frametime on higher render distances.
- Chunk building (loading) up to 5x times faster.
- New lighting system which takes into account non-full blocks for ambient occlusion (needs to be enabled on Video Settings -> Smooth Lighting -> On (Sub-block)).
Perfomance
- GPU performance uplift by rendering on swap chain images directly
- Reduced GPU memory consumption and improved performance by using per rendertype buffers
- Reduced GPU memory usage due to AreaBuffer rework
- CPU performance improvement when using direct draw due to removal of section offset push constants
- Reworked section graph and bfs to improve performance and frame time stability
- Improved chunk build time by up to 5 times
Graphics
- New Sub-block AO (needs to be enabled in video settings)
Bugfixes
- Fixed world border not rendering
- Fixed crash when minimizing window while loading a world
- Fixed screenshots color swapping when using swap chain BGR format
- Fixed lighting bug on text rendertype
- Fixed some errors on vertex encoding
- Fixed errors on color encoding
- Fixed window border bug on Wayland-Gnome
- Fixed crash when using breeze_rendertype
- Fixed crash when loading data packs
- Fixed GlTexture crash due to wrong target check
- Mipmap level is now updated on setting change
Other
- Removed deprecated GUI optimzations setting
Files
VulkanMod_1.20.4-0.4.0.jar(17.71 MiB) Primary Download
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated a month ago