VulkanMod

VulkanMod

Mod

Vulkan renderer mod for Minecraft.

Client Optimization

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This release fixes some issues on 1.21.5 and 1.21.4 versions.

Bugfixes

  • Fixed sampler location retrieval on converted shaders (causing issues on moving blocks rendering)

New release comes with:

  • 1.21.5 support
  • Reduced memory usage (and possibly improved performance depending on architecture)
  • Many bugfixes and compatibility improvements

Performance

  • Reduced terrain vertex format's size from 20 to 16 bytes

Options

  • Added "Builder Threads" setting

Compatibility

  • Improved OpenGL compatibility
  • Improved Fabric rendering API compatibiltiy

Bugfixes

  • Fixed y-axis biome blending bug
  • Fixed texture filtering bugs
  • Fixed leash and beacon rendering bugs
  • Fixed bug where global block entities were not updated on destruction

Small update which fixes some rendering issues and improves compatibility.

Compatibility

  • Support for Continuity on Minecraft 1.21.4

Bugfixes

  • Use uint32 index type if needed (fixes not rendered geometry if the index count was too high)
  • Fixed quad normal rendering bug and reduced memory allocations
  • Fixed flipped particle rendering

New release fixes a crash when rendering breeze wind and enhances mod compatibility.

Bugfixes

  • Fixed a crash caused by an error in breeze_wind shader
  • Fixed texture upload sync bug

Compatibility

  • Improved texture compatibility

This release adds support for Minecraft 1.21.4 and fixes some mod compatibility issues. It also slightly improves chunk building speed.

Performance

  • Chunk building speed improvement.

Settings

  • Replaced "Fullscreen" and "Windowed Fullscreen" switch options with "Window Mode" option

Compatibility

  • Improved framebuffer compatibility
  • Fixed a crash when setting texture parameters
  • Improved shader conversion

The key features of this release are Minecraft 1.21.3 support, terrain rendering CPU performance uplift, bugfixes and better compatiblity.

Performance

  • CPU terrain rendering performance uplift
  • Upload and layout transition command buffers compaction

Rendering

  • Add back clouds fog

Bugfixes

  • Fixed crash on clouds rendering
  • Fixed a bug on gl framebuffer binding

Compatibility

  • LambDynamicLights is now working

Other

  • Allocated image memory is now tracked

This build fixes some annoying issues. Fabric API is no longer needed to run the mod.

Settings

  • Updated "Backface culling" setting name and tooltip

Bugfixes

  • Fixed crash on world loading without Fabric API
  • Fixed index buffer crash when full
  • Fixed block destruction overlay bug
  • Fixed quad model culling issues (e.g. grass)
  • Fixed issues with quad model's normal not being updated

Project members

xCollateral

Owner

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated 2 months ago