VulkanMod

VulkanMod

Mod

Vulkan renderer mod for Minecraft.

Client Optimization

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This build fixes some annoying issues. Fabric API is no longer needed to run the mod.

Settings

  • Updated "Backface culling" setting name and tooltip

Bugfixes

  • Fixed crash on world loading without Fabric API
  • Fixed index buffer crash when full
  • Fixed block destruction overlay bug
  • Fixed quad model culling issues (e.g. grass)
  • Fixed issues with quad model's normal not being updated

This release brings some key features, as well as some bugfixes and compatibility improvements.

New Features

  • Fabric Rendering API implementation (which will improve mod compatibility substantially)
  • CPU backface culling (when enabled it can give up to 30% GPU performance uplift)
  • Cloud Rendering optimization (improved performance and fixed vanilla visual glitches)
  • Use sorted index buffer on immediate rendering if needed (fixes translucent models rendering)

Bugfixes

  • Fixed biome color blending not applied is some cases

Compatibility

  • Fixed a crash with ReplayMod on world joining

This release fixes some important issues affecting entity rendering and effects.

Bugfixes

  • Fixed entity/block entity color format conversion (1.21)
  • Fixed inverted render target blit
  • Fixed visual artifacts when rendering outline effect
  • Fixed a crash when taking a screenshot on some devices

With this release we have made some steps forward on compatibility with some popular mods, some bugs were fixed and a new crash report section with Vulkan devices' info was added to help us with debugging.

Mod compatibility improvements: Botania, Customizable Player Models, ETF, EMF, ESF, First Person Model, Freecam, Legendary Tooltips, Iceberg, Pick Up Notifier, Remove Reloading Screen

Bugfixes

  • Fixed a bug affecting quad sorting
  • Fixed visual artifacts on chunk section updates
  • Fixed logged error on world joining
  • Fixed world icon screenshot recording

Compatibility

  • Improved entity rendering compatibility
  • Fixed shader's loading when using default namespace
  • Improved glsl shader conversion
  • Improved OpenGL emulation
  • Improved texture compatibility
  • Resolved some mixin conflicts

Debug

  • Added available devices' info on crash reports

This release is an hotfix for a bug regarding textures on 1.21.x version and another one affecting mainly Intel iGPUs chunk uploading and drawing.

Bugfixes

  • Fixed a bug regarding texture binding on Minecraft version 1.21.x
  • Fixed a bug affecting iGPUs (mainly Intel)

Compatibility

  • Fixed texture binding issues (e.g. JourneyMap)

This release fixes some critical issues, such as chunk corruption and crashes on window resizing. It also fixes some compatibility issues with The Bumblezone and Polytone mods.

Compatibility

  • Added matrix3f uniform
  • Fixed crash when using The Bumblezone mod
  • Fixed texture issues with Polytone

Bugfixes

  • Fixed chunk corruption on chunk loading
  • Fixed a crash when resizing window or toggling fullscreen

Compatibility

  • Fixed JourneyMap (1.21) crash on waypoint beacon rendering

This release fixes some critical bugs, improves memory usage and mod compatibility.

Perfomance

  • Reduced device memory usage (VRAM)

Compatibility

  • Fixed Debugify crash on Linux

Bugfixes

  • Fixed chunk rendering bug regarding quad index buffer
  • Fixed device memory leak on world reloading
  • Fixed video settings screen background rendering bug (1.21)

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Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated a month ago