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Changelog
- Nerf wrench attack damage & speed
- Fix "warp pipe destination missing" message not displaying
- Fix being unable to select the center pipe in a 3x3x3 placement of clear pipes
Previous v2.2.0 update changelog:
- Renamed pipes now display text on the block similar to signs
- Right-click with dyes to color text (automatically compatible with Dye Depot)
- Right-click with a glow ink sac for glowing text
- Right-click with an ink sac to remove glowing text
- Right-click with a brush or Supplemetaries soap/bubble wand to remove text on specific sides of the pipe
- Right-click with a honeycomb to wax the pipe to prevent name editing
- Right-click with an axe to remove wax. This is off by default (like with signs) and can be enabled in the config.
- Previously renamed pipes may need to be renamed and right-clicked with a brush to display text on the pipe
- Improve structures
- Add custom loot chests to structures
- Fix hole in structure
- Add advancements
- Add swimming animation when in the clear warp pipe
- Add message when the warp pipe destination is missing
- Change entity
can_warp
tag toprevent_warp
for consistency with the pipe tagprevent_warp
- Improve warping logic
- Improve gui buttons
- Warp Pipes are now dynamically registered, making it automatically compatible with mods such as Dye Depot. (Textures will still need to be provided)
- Fix gui buttons not animating in certain rare cases
- Fix gui sliders repositioning to the default values when the gui is reopened
- Fix north and west facing pipes warping entities to an incorrect position
- Fix cooldown message showing before warping
- WarpCooldown is now seperate from PortalCooldown, fixes being unable to use other portals if the cooldown was set to a high number in the config
Dependencies
Files
warp_pipes-1.20.1-2.2.1-forge.jar(1.01 MiB) Primary Download
Links
Details
Licensed GPL-3.0-only
Published a year ago
Updated 2 months ago