- The world 1-2 structure now uses the vault key and vault block to obtain loot.
- Warping gives a brief blindness effect (configurable)
- Fix lag spikes
- Fix lag spikes
- Compatible with 1.21 & 1.21.1!
- Waxing pipes now disable renaming, bubbles, water spouts, and close pipe buttons
- Configurable
- Fancy button tooltips when waxed
- Pipe Wrench can now be enchanted with Mending or Unbreaking
- Enabled in-game config
- Updated to 1.20.6!
1.21 is next!
- Updated to 1.20.4
1.20.6 & 1.21 coming next!
- Add Clear Pipe blacklist tag
quick_travel_blacklist
. - Fix pipe bubbles placing for the clear warp pipe if not waterlogged.
- Fix water spout crash with Endermen.
- Add config for bucketing water spouts
- Fix east & west facing pipe bubbles not placing correctly
- Disabled "Warp Missing" message due to lag. May return later
Previous v2.2.0 update changelog:
- Renamed pipes now display text on the block similar to signs
- Right-click with dyes to color text (automatically compatible with Dye Depot)
- Right-click with a glow ink sac for glowing text
- Right-click with an ink sac to remove glowing text
- Right-click with a brush or Supplemetaries soap/bubble wand to remove text on specific sides of the pipe
- Right-click with a honeycomb to wax the pipe to prevent name editing
- Right-click with an axe to remove wax. This is off by default (like with signs) and can be enabled in the config.
- Previously renamed pipes may need to be renamed and right-clicked with a brush to display text on the pipe
- Improve structures
- Add custom loot chests to structures
- Fix hole in structure
- Add advancements
- Add swimming animation when in the clear warp pipe
- Add message when the warp pipe destination is missing
- Change entity
can_warp
tag toprevent_warp
for consistency with the pipe tagprevent_warp
- Improve warping logic
- Improve gui buttons
- Warp Pipes are now dynamically registered, making it automatically compatible with mods such as Dye Depot. (Textures will still need to be provided)
- Fix gui buttons not animating in certain rare cases
- Fix gui sliders repositioning to the default values when the gui is reopened
- Fix north and west facing pipes warping entities to an incorrect position
- Fix cooldown message showing before warping
- WarpCooldown is now seperate from PortalCooldown, fixes being unable to use other portals if the cooldown was set to a high number in the config
- Nerf wrench attack damage & speed
- Fix being unable to select the center pipe in a 3x3x3 placement of clear pipes
- Nerf wrench attack damage & speed
- Fix "warp pipe destination missing" message not displaying
- Fix being unable to select the center pipe in a 3x3x3 placement of clear pipes
Previous v2.2.0 update changelog:
- Renamed pipes now display text on the block similar to signs
- Right-click with dyes to color text (automatically compatible with Dye Depot)
- Right-click with a glow ink sac for glowing text
- Right-click with an ink sac to remove glowing text
- Right-click with a brush or Supplemetaries soap/bubble wand to remove text on specific sides of the pipe
- Right-click with a honeycomb to wax the pipe to prevent name editing
- Right-click with an axe to remove wax. This is off by default (like with signs) and can be enabled in the config.
- Previously renamed pipes may need to be renamed and right-clicked with a brush to display text on the pipe
- Improve structures
- Add custom loot chests to structures
- Fix hole in structure
- Add advancements
- Add swimming animation when in the clear warp pipe
- Add message when the warp pipe destination is missing
- Change entity
can_warp
tag toprevent_warp
for consistency with the pipe tagprevent_warp
- Improve warping logic
- Improve gui buttons
- Warp Pipes are now dynamically registered, making it automatically compatible with mods such as Dye Depot. (Textures will still need to be provided)
- Fix gui buttons not animating in certain rare cases
- Fix gui sliders repositioning to the default values when the gui is reopened
- Fix north and west facing pipes warping entities to an incorrect position
- Fix cooldown message showing before warping
- WarpCooldown is now seperate from PortalCooldown, fixes being unable to use other portals if the cooldown was set to a high number in the config
- Renamed pipes now display text on the block similar to signs
- Right-click with dyes to color text (automatically compatible with Dye Depot)
- Right-click with a glow ink sac for glowing text
- Right-click with an ink sac to remove glowing text
- Right-click with a brush or Supplemetaries soap/bubble wand to remove text on specific sides of the pipe
- Right-click with a honeycomb to wax the pipe to prevent name editing
- Right-click with an axe to remove wax. This is off by default (like with signs) and can be enabled in the config.
- Previously renamed pipes may need to be renamed and right-clicked with a brush to display text on the pipe
- Improve structures
- Add custom loot chests to structures
- Fix hole in structure
- Add advancements
- Add swimming animation when in the clear warp pipe
- Add message when the warp pipe destination is missing
- Change entity
can_warp
tag toprevent_warp
for consistency with the pipe tagprevent_warp
- Improve warping logic
- Improve gui buttons
- Warp Pipes are now dynamically registered, making it automatically compatible with mods such as Dye Depot. (Textures will still need to be provided)
- Fix gui buttons not animating in certain rare cases
- Fix gui sliders repositioning to the default values when the gui is reopened
- Fix north and west facing pipes warping entities to an incorrect position
- Fix cooldown message showing before warping
- WarpCooldown is now seperate from PortalCooldown, fixes being unable to use other portals if the cooldown was set to a high number in the config
This will be the last 1.19 update
- New wrench texture
- Changed wrench recipe to prevent supplementaries conflict
- Add optional dependency for Fusion to provide connected textures!
- Add 1-2 structure
- Change wrench recipe to prevent Supplementaries conflict
- Fix Pipe Bubbles
- Improve redstone use to close pipes
- Add the
warp_pipes:warp_blacklist
entity tag prevent warping of mobs easily- Includes
#forge:bosses
&#twilightforest:bosses
by default - Includes the Elder Guardian, Wither, & the Ender Dragon by default
- Includes
- Add a
PreventWarp
nbt tag to pipes to enable/disable warping of each pipe- Useful for structures
- Change using
/data modify block
- Default false
- Add a
CanWarp
nbt tag to entities to enable/disable warping of individual mobs- Useful for structures
- Change using
/data modify entity
- Default true
- Add a
UUID
nbt tag to pipes- Allows pipe warping to work inside generated structures
- Currently works up to 64 blocks away
Pipes will need to be relinked!
Additions:
- Add Water Spouts with configurable height!
- Clear Warp Pipes must be waterlogged to shoot Water Spouts
- Underwater Pipe Bubbles now have configurable distance!
- Add Pipe GUI
- Open with a Pipe Wrench by right-clicking
- Open/close pipes button
- Toggle Water Spouts button with height slider
- Toggle Pipe Bubbles button with distance slider
- Rename button
- Pipes can be renamed in the GUI
- Improved pipe particles
- Add custom close sound for pipes
- Add warp cooldown message with config
- Add config to allow players, mobs, and/or non-living entities to teleport
- Add config to allow fast travel through Clear Warp Pipes
- Add config option to require Creative to use Pipe GUI buttons
- Add sound events and subtitles
Fixes:
- Revamped how pipes save teleportation
- This fixes pipes not saving data over long distances
- Tweak placement of items in vanilla creative tabs
- Fix new wrenches sometimes displaying as bound to 0, 0, 0
First Release!