WindChime Unofficial Continued

WindChime Unofficial Continued

Mod

Gentle chime that sway in the wind. A port of the mod Windchimes to newer version.

Client and server Decoration

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-Added togglable config for the features related to Dreamcatcher
(Good Dream auto healing /default on | Totem XP Booming /default off)
(Thanks to EGOIST1372 !)

-Updated to 1.21.9

-Slightly modified texture for the new model transformation

-Backport of all the optimizations & bugfixes from WindChime Unofficial Continued 1.6.2-1.21.5(8)

-Added pale oak dreamcatcher
(Since 1.21.1 has no corresponding log, use any item or block with an id equals to "pale_oak_log", mod prefix could be omitted.)
So yeah, mod compatible.

-Now dreamcatcher's id use string to present instead of int index.

-Added pale oak dreamcatcher.

-Cleared some unused cache files.

-Fixed misjudge of swing interaction when apply logs to dreamcatcher.

-Fixed stack comsumption from other unused log blocks.

-Expanded the compatible range to 1.21.5 - 1.21.8.

-Reorder of the bumped registry chaos. OMG that is absolutely a wobbly turmoil.

-A smidgens fix for the impetus animation.

-Fixed crash related to totem EXP booming.

  • Updated to 1.21.6. 1.21.7, 1.21.8 compatible.

  • Added some var checker for stability

-Backport of WindChime Unofficial Continued 1.5.1-1.21.5

-Greatly optimized the code, improved game performance.

-Dreamcatcher now has a 45 degree offset property, so now you can place it with an oblique direction for a more natural looking!

-Added projectile interaction for windchimes. Upon hitting, the chime will ring. Arrows will drop its stack after the collision.

-Backport of WindChime Unofficial Continued 1.5.0-1.21.5

-Updated to 1.21.5

-Added cherry wood dreamcatcher

-Now you can modify the exp given by the dreamcatcher via gamerule "expGivenByDreamcatcher"

-Concrete tooltip now only shown in creative tab

-Fixed flashing texture when breaking dreamcatcher

-Backport of WindChime Unofficial Continued 1.4.4-1.21.4

-Added 5 more wood types for dreamcatcher, transform by using log blocks.

-Added state tag for dreamcatcher to save the wood type data as an item formation.

-Added actual functionality for dreamcatcher. Now dreamcatcher can help you recover to full heath when sleeping nearby. (Test)Consuming a totem can also proliferate your exp.(More info in description).

-Rewrite the placement logic for chime blocks. This may reduce the model collision possibility.

-Fixed the missing up & down state for wall bamboo chime.

-Added tooltips for bamboo chime & dreamcatcher to notify their unique info.

-Refine the language support.

-Changed the file dictionary to match the vanilla assets structure.

-Slightly changed the feather texture for oak dreamcatcher(The original texture is in the built-in texture pack)

-Backport of WindChime Unofficial Continued 1.4.3-1.21.4

-Added dreamcatcher
(The original mod author once mentioned adding this into the game, so I did this.)

-The max stack count of the chime is now set to 16

-Now wall bamboo chime can't place in adjacent Y-axis level

-Added japanese language support

-Backport of WindChime Unofficial Continued 1.4.2-1.21.4 to 1.21.1

-Templorary made chime item stackable, which is different from 1.4.2

-Added crafting andvncement for all chimes.

-Now wall chime must be placed in mid air. To avoid the model collision.

-Fixed wall bamboo chime without a loot table.

-Fixed the crafting recipe error.

-Now you can instantly break the chime.

-Added wall bamboo chime, placed on walls.

-Restore the original mod's button recipe.

-Chime item is not stackable.


Project members

NightEpiphany0401

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Licensed CC-BY-4.0
Published a year ago
Updated 2 months ago