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  • Griffin School Armor used Ursine Armor texture, oops
  • Spell Engine API Update (1.1.0 + 1.21.1)
  • Updated SpellHelperMixin
  • QuenActiveShield now stuns you for a short amount when removed, because it explodes in TW3 and knocks you back
  • fixed tooltips for some witcher swords
  • made the Master Witcher Book not stack able
  • 1.21.x update
  • alternate sign mode is disabled for 1.21 version, will be enabled later
  • the alternate signs can still be found in the Master Witcher Spell Book
  • Sign Intensity Enchant is for Weapons, added specific sign intensity enchants for all Sign-Forms for the armor
  • new particles for the aard signs
  • new Spell School Witcher_Melee, that the melee spells also benefit from adrenaline, to crit more & higher
  • Rend now stuns blocking entities and adds grievous wounds effect
  • nerfed Whirl & Rend cooldown
  • changed the aard impact particles to wind vacuum for better a better shockwave feeling
  • nerfed whirl because the duration was too long

HOTFIX

  • fixed a breaking bug with 1.2.0 More RPG Lib, forgot to change the Adrenaline Attribute
  • fixed a bug where game crashes if Alternate Sign Mode gets removed, and you have no Spell Book Equipped GENERAL CHANGES
  • changed the icon for the mod
  • added lapis to the spell book recipes
  • update advancements, so all witcher swords count
  • added a quen sign texture to the active quen shield effect while casting
  • made rare & high tier swords and the master witcher spell book fireproof

Official Release of the Mod! ###GENERAL CHANGES

  • Code cleanup
  • Added Spell Schools for the Witcher Signs, for each Sign a separate school and a generic sign school
  • shifted all witcher related attributes from the RPG Library to this Mod!
  • removed the bound sign-spells from the ultimatum sword and the winters blade
  • reworked all item attributes
  • The Adrenaline Attribute now also modifies critical hits on witcher spells
  • The Adrenaline Modifier will increase your duration of the adrenaline effect
  • Added a Master Book, where you can choose between a mix of Fencing Spells and Sign Spells
  • changed some particles, models & textures
  • added Bear-, Cat- & Griffin-School Armor
  • added sign related enchantment for witcher armor

###BALANCING SIGNS SPELLS

  • added all the alternate sign modes via a sign mode spell
  • Aard Sweep has less knockback & a smaller range but is 360 degrees
  • Axii Puppet makes a monster entity your ally for a small duration and buffs its attack damage
  • Igni Firestream is a concentrated stream of fire, deals more damage than regular igni
  • Quen Active-shield is a casting mode, gives absorption, cleanses all negative effects, heals 50% of incoming damage
  • Yrden Glyph, destroys incoming projectiles, damages entities in the radius and slows them
  • the Aard Spells now cancel incoming arrows when timed correctly

###BALANCING FENCING SPELLS

  • removed Strong Attack & Crippling Strike
  • added Witcher Reflexes, you can block arrows or incoming attacks with your weapon when timed correctly
  • added Battle Trance, you get 10% more damage per Adrenaline Gain amplifier & movement speed
  • You're in Blocking Mode while casting the Whirl Skill
  • added c tags for steel & silver ingots for easier compat
  • added tags for different witcher swords
  • added c tags for the different witcher ores
  • Added Compat to BetterEnd & BetterNether, you can craft a Aeternium Witcher Sword or a Ruby Witcher Sword
  • updated for Spell Engine 0.15.6 loot injection changes
  • changed the loot injection for the 3 special weapons to the rpg series tag system
  • Updated for Spell Engine version 0.15
  • Buffed Movement Speed while casting for many signs and physical spells
  • Buffed damage for mostly all physical Witcher Spells
  • nerfed hunger costs and cooldown of the most of the spells
  • Buffed Better Combat Range for all Witcher Swords
  • Silver Swords and the Aerondight now deal a percentage of magic damage, according to your attack damage
  • added new electric particles from the Spell Engine API to the Quen Sign
  • Steel Swords have a 10% chance to add the Bleed effect to non-undead targets
  • made tags for silver and steel ingot items from other mods, so you can use their ingots for crafting Witcher stuff
  • changed Sign Intensity on the Kaer Morhen Set to Flat from Percentage
  • italian translation thanks to Zano1999
  • Moved Magical Trap Damage Source to this mod from More RPG Classes Mod
  • buffed igni damage factor
  • fixed a typo, meteorite and dark iron was mineable with wood tools
  • added russian translation thanks to C'King
  • added an effect config file
  • added support for german language
  • added advancements for the class
  • nerfed all spells, made them more exhausting because they don't use items as spell cost
  • made the witcher swords longer and more lore accurate
  • Hotfix because of an error that occurred with the Aerondight Sword
  • Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version
  • Changed spell pool and spell assignment for the book and the weapons
  • changed the loot system to the RPG Series tag based loot distribution of Spell Engine
  • Re-Balanced some Spells
  • Re-Balanced some Weapon Attributes
  • changed some visuals and particles, f.e. the Yrden Spell has now glyphs on the ground
  • Update for Spell Engine 0.13.0 compat
  • First Release of the Witcher Class Mod
  • WIP Beta Version

Project members

Fichte

Member

Details

Licensed MIT
Published 6 months ago
Updated 15 hours ago