90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter versions...
Filter channels...

2.3.1 - 1.21.1

  • fixed crash -> forgot ServerWorld Check on Yrden particle effect spawner

1.2.1 - 1.20.1

  • Fixed Kaer Morhen Armor Texture not working
  • Fix Kaer Morhen boots recipe

1.2.0 - 1.20.1

  • Netherite Armor (Superior Armor backport)
  • rebalanced Armor Attributes
  • You can upgrade your normal Witcher Armor directly to the Superior Armor Tier
  • On this version there are no Witcher Armor Diagrams, recipes function with the Netherite Upgrade Template

2.3.0 - 1.21.1

- Spell Engine 1.4 Update!

  • AzureLib Armor 3.0 Update!
  • Rend & Whirl range now matching the melee weapon distance
  • Buffed the Range for the Axii Puppet spell

1.1.6 - 1.20.1

  • Fix Regarding Witcher Ores

2.2.4 - 1.21

  • Fixed some errors regarding Witcher Ores

2.2.3 - 1.21

  • Fix: Witcher Spell Books uncraftable since 2.2.2 #6

2.2.2 - 1.21

  • Spell Scroll Update

  • Spell Allocation
  • The Alternate Signs can be found via the new loot-able Spell Scrolls
  • The Alternate Signs can be added to the Master Witcher Spell Book
  • This can be done on the Spell Binding Table
  • The Master Witcher Spell Book can only contain 7 Spells
  • BALANCING
  • Whirl cast duration was reduced to 2.5 from 3.5
  • Witcher Reflexes cast duration was increased to 0.5 from 0.25
  • GENERAL
  • added the missing sign intensity & adrenaline burst effect (Attribute Boosting Effect)
  • renamed the spell book item ids

2.2.1 - 1.21

  • fixed a issue with the wolven armor crafting recipe

1.1.5 - 1.20.1

  • CONFIG Your effects config got overwritten, use effects_v2 now
  • added sign intensity buff for the Loot & Explore Drink
  • added adrenaline attribute buff for the Loot & Explore Drink
  • added missing status effect textures

2.2.0 - 1.21

  • Spell Engine 1.2 Update
  • added the Heavenly Witcher Sword (Aether Variant)

2.1.0 - 1.21 WITCHER SCHOOLS ARMOR UPDATE INTERNAL CHANGES

  • BREAKING FOR TEXTURE PACKS: Changed the paths for textures in the model files
  • CONFIG RESET: Your custom item Configs got reset, the config file is now called: "items_v5"
  • Added magic damage types for each sign school and silver
  • Added entity type tags for targets that are vulnerable to a specific sign
  • Added Entity Type for Axii Immunity (Mostly for Bosses)
  • If a target is vulnerable to a specific sign, the damage gets increased
  • Cleaned up the code of relic witcher swords
  • Added a tweaks config file
  • Added a Witcher Grave Structure for Witcher Related Loot
  • Relic Witcher Swords can only be found in Witcher Related structure chests now and in the future (LNE Witcher Add On)

BALANCING

  • Rend Spell damage now scales with adrenaline effect amplifier
  • Casting damaging signs (aard & igni) increases your adrenaline now
  • Added the Stagger Effect
  • Made the passive for all relic swords configurable
  • The ultimatum sword applies stagger instead of fire
  • Added missing textures of status effects
  • The Kaer Morhen Set now acts as an early- to mid-game armor choice
  • Changed Armor Set Bonuses

ADDITIONS

  • You now can level up your Witcher School Armor!
  • Added "smithing template" diagrams for each witcher school armor (Enhanced & Superior Tier)
  • New Armor: Wolven Witcher-School Armor
  • Wolven Gear is a hybrid medium armor type
  • Superior witcher gear is fireproof like Netherite gear

2.0.5 - 1.21

  • forgot "has_meteorite" worldgen tag for the new meteorite "geode" feature

1.1.4 - 1.20.1

  • small fix for the adrenaline mechanic

2.0.4 - 1.21

  • CONFIG Your effects config got overwritten, use effects_v1 now
  • forgot to add silver & steel swords to their tags
  • added more configured_feature variants for the witcher ores
  • tweaked some numbers for the ores
  • made the dark iron ore brighter
  • added a meteorite like geode
  • added netherrack dark iron ore
  • adrenaline effect amplifier now gets decreased on receiving damage (like in TW3 game)
  • CONFIG Your effects config got overwritten, use effects_v1 now
  • Ice And Fire Fabric Silver Ingot Compat
  • forgot to add silver & steel swords to their tags
  • added more configured_feature variants for the witcher ores
  • tweaked some numbers for the ores
  • made the dark iron ore brighter
  • added a meteorite like geode
  • added netherrack dark iron ore
  • adrenaline effect amplifier now gets decreased on receiving damage (like in TW3 game)
  • fixed mod id to witcher_rpg
  • added Ice and Fire Fabric Silver Ingot Compat
  • fixed a typo for the Dark Iron Ore
  • Griffin School Armor used Ursine Armor texture, oops
  • Spell Engine API Update (1.1.0 + 1.21.1)
  • Updated SpellHelperMixin
  • QuenActiveShield now stuns you for a short amount when removed, because it explodes in TW3 and knocks you back
  • fixed tooltips for some witcher swords
  • made the Master Witcher Book not stack able
  • 1.21.x update
  • alternate sign mode is disabled for 1.21 version, will be enabled later
  • the alternate signs can still be found in the Master Witcher Spell Book
  • Sign Intensity Enchant is for Weapons, added specific sign intensity enchants for all Sign-Forms for the armor
  • new particles for the aard signs
  • new Spell School Witcher_Melee, that the melee spells also benefit from adrenaline, to crit more & higher
  • Rend now stuns blocking entities and adds grievous wounds effect
  • nerfed Whirl & Rend cooldown

Project members

Fichte

Member

Details

Licensed MIT
Published a year ago
Updated 9 days ago