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2.2.3 - 1.21

  • Fix: Witcher Spell Books uncraftable since 2.2.2 #6

2.2.2 - 1.21

  • Spell Scroll Update

  • Spell Allocation
  • The Alternate Signs can be found via the new loot-able Spell Scrolls
  • The Alternate Signs can be added to the Master Witcher Spell Book
  • This can be done on the Spell Binding Table
  • The Master Witcher Spell Book can only contain 7 Spells
  • BALANCING
  • Whirl cast duration was reduced to 2.5 from 3.5
  • Witcher Reflexes cast duration was increased to 0.5 from 0.25
  • GENERAL
  • added the missing sign intensity & adrenaline burst effect (Attribute Boosting Effect)
  • renamed the spell book item ids

2.2.1 - 1.21

  • fixed a issue with the wolven armor crafting recipe

1.1.5 - 1.20.1

  • CONFIG Your effects config got overwritten, use effects_v2 now
  • added sign intensity buff for the Loot & Explore Drink
  • added adrenaline attribute buff for the Loot & Explore Drink
  • added missing status effect textures

2.2.0 - 1.21

  • Spell Engine 1.2 Update
  • added the Heavenly Witcher Sword (Aether Variant)

2.1.0 - 1.21 WITCHER SCHOOLS ARMOR UPDATE INTERNAL CHANGES

  • BREAKING FOR TEXTURE PACKS: Changed the paths for textures in the model files
  • CONFIG RESET: Your custom item Configs got reset, the config file is now called: "items_v5"
  • Added magic damage types for each sign school and silver
  • Added entity type tags for targets that are vulnerable to a specific sign
  • Added Entity Type for Axii Immunity (Mostly for Bosses)
  • If a target is vulnerable to a specific sign, the damage gets increased
  • Cleaned up the code of relic witcher swords
  • Added a tweaks config file
  • Added a Witcher Grave Structure for Witcher Related Loot
  • Relic Witcher Swords can only be found in Witcher Related structure chests now and in the future (LNE Witcher Add On)

BALANCING

  • Rend Spell damage now scales with adrenaline effect amplifier
  • Casting damaging signs (aard & igni) increases your adrenaline now
  • Added the Stagger Effect
  • Made the passive for all relic swords configurable
  • The ultimatum sword applies stagger instead of fire
  • Added missing textures of status effects
  • The Kaer Morhen Set now acts as an early- to mid-game armor choice
  • Changed Armor Set Bonuses

ADDITIONS

  • You now can level up your Witcher School Armor!
  • Added "smithing template" diagrams for each witcher school armor (Enhanced & Superior Tier)
  • New Armor: Wolven Witcher-School Armor
  • Wolven Gear is a hybrid medium armor type
  • Superior witcher gear is fireproof like Netherite gear

2.0.5 - 1.21

  • forgot "has_meteorite" worldgen tag for the new meteorite "geode" feature

1.1.4 - 1.20.1

  • small fix for the adrenaline mechanic

2.0.4 - 1.21

  • CONFIG Your effects config got overwritten, use effects_v1 now
  • forgot to add silver & steel swords to their tags
  • added more configured_feature variants for the witcher ores
  • tweaked some numbers for the ores
  • made the dark iron ore brighter
  • added a meteorite like geode
  • added netherrack dark iron ore
  • adrenaline effect amplifier now gets decreased on receiving damage (like in TW3 game)
  • CONFIG Your effects config got overwritten, use effects_v1 now
  • Ice And Fire Fabric Silver Ingot Compat
  • forgot to add silver & steel swords to their tags
  • added more configured_feature variants for the witcher ores
  • tweaked some numbers for the ores
  • made the dark iron ore brighter
  • added a meteorite like geode
  • added netherrack dark iron ore
  • adrenaline effect amplifier now gets decreased on receiving damage (like in TW3 game)
  • fixed mod id to witcher_rpg
  • added Ice and Fire Fabric Silver Ingot Compat
  • fixed a typo for the Dark Iron Ore
  • Griffin School Armor used Ursine Armor texture, oops
  • Spell Engine API Update (1.1.0 + 1.21.1)
  • Updated SpellHelperMixin
  • QuenActiveShield now stuns you for a short amount when removed, because it explodes in TW3 and knocks you back
  • fixed tooltips for some witcher swords
  • made the Master Witcher Book not stack able
  • 1.21.x update
  • alternate sign mode is disabled for 1.21 version, will be enabled later
  • the alternate signs can still be found in the Master Witcher Spell Book
  • Sign Intensity Enchant is for Weapons, added specific sign intensity enchants for all Sign-Forms for the armor
  • new particles for the aard signs
  • new Spell School Witcher_Melee, that the melee spells also benefit from adrenaline, to crit more & higher
  • Rend now stuns blocking entities and adds grievous wounds effect
  • nerfed Whirl & Rend cooldown
  • changed the aard impact particles to wind vacuum for better a better shockwave feeling
  • nerfed whirl because the duration was too long

HOTFIX

  • fixed a breaking bug with 1.2.0 More RPG Lib, forgot to change the Adrenaline Attribute
  • fixed a bug where game crashes if Alternate Sign Mode gets removed, and you have no Spell Book Equipped GENERAL CHANGES
  • changed the icon for the mod
  • added lapis to the spell book recipes
  • update advancements, so all witcher swords count
  • added a quen sign texture to the active quen shield effect while casting
  • made rare & high tier swords and the master witcher spell book fireproof

Official Release of the Mod! ###GENERAL CHANGES

  • Code cleanup
  • Added Spell Schools for the Witcher Signs, for each Sign a separate school and a generic sign school
  • shifted all witcher related attributes from the RPG Library to this Mod!
  • removed the bound sign-spells from the ultimatum sword and the winters blade
  • reworked all item attributes
  • The Adrenaline Attribute now also modifies critical hits on witcher spells
  • The Adrenaline Modifier will increase your duration of the adrenaline effect
  • Added a Master Book, where you can choose between a mix of Fencing Spells and Sign Spells
  • changed some particles, models & textures
  • added Bear-, Cat- & Griffin-School Armor
  • added sign related enchantment for witcher armor

###BALANCING SIGNS SPELLS

  • added all the alternate sign modes via a sign mode spell
  • Aard Sweep has less knockback & a smaller range but is 360 degrees
  • Axii Puppet makes a monster entity your ally for a small duration and buffs its attack damage
  • Igni Firestream is a concentrated stream of fire, deals more damage than regular igni
  • Quen Active-shield is a casting mode, gives absorption, cleanses all negative effects, heals 50% of incoming damage
  • Yrden Glyph, destroys incoming projectiles, damages entities in the radius and slows them
  • the Aard Spells now cancel incoming arrows when timed correctly

###BALANCING FENCING SPELLS

  • removed Strong Attack & Crippling Strike
  • added Witcher Reflexes, you can block arrows or incoming attacks with your weapon when timed correctly
  • added Battle Trance, you get 10% more damage per Adrenaline Gain amplifier & movement speed
  • You're in Blocking Mode while casting the Whirl Skill
  • added c tags for steel & silver ingots for easier compat
  • added tags for different witcher swords
  • added c tags for the different witcher ores
  • Added Compat to BetterEnd & BetterNether, you can craft a Aeternium Witcher Sword or a Ruby Witcher Sword
  • updated for Spell Engine 0.15.6 loot injection changes
  • changed the loot injection for the 3 special weapons to the rpg series tag system
  • Updated for Spell Engine version 0.15
  • Buffed Movement Speed while casting for many signs and physical spells
  • Buffed damage for mostly all physical Witcher Spells
  • nerfed hunger costs and cooldown of the most of the spells
  • Buffed Better Combat Range for all Witcher Swords
  • Silver Swords and the Aerondight now deal a percentage of magic damage, according to your attack damage
  • added new electric particles from the Spell Engine API to the Quen Sign
  • Steel Swords have a 10% chance to add the Bleed effect to non-undead targets
  • made tags for silver and steel ingot items from other mods, so you can use their ingots for crafting Witcher stuff
  • changed Sign Intensity on the Kaer Morhen Set to Flat from Percentage
  • italian translation thanks to Zano1999

Project members

Fichte

Member

Details

Licensed MIT
Published 9 months ago
Updated 5 hours ago