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Neoforge Fabric Quilt Forge No elements found. Consider changing the search query. List is empty.
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1.0.1
fix: data gen and crash
chore: re-enable datagen
1.0.0
fix: BEWLR registration
all: update Kiwi. fix meiren kao connection
Revert "随便改点啥触发 GitHub Action"
fix: pipe interaction
NeoForge made those two fields public when reintroduce the patch.
Setup maven publish
Also try upload to release, so we can test it out
Update kiwi
随便改点啥触发 GitHub Action
Rename workflow
Enable manual run
Update kiwi
Merge remote-tracking branch 'origin/1.21-neoforge-rushed' into 1.21-neoforge-rushed
Restore a temporary continuous delivery script to see if this setup works
Use our own fork of Kiwi.
Don't ask why. Gradle refuses to download anything from mavenLocal.
chore: add the missing parts in the build script
fix: most things work now
build script changes
Kiwi version switch to 15.2.0-alpha
grass -> short_grass since Minecraft 1.20.3
Game can start and we can open a save now
A bit more progress
~60 error left
Zero-th pass on 1.21-neoforge port
0.8.2
fix: crash when trying to run data gen at production (close #34 )
0.8.1
0.8.0
feat: pipe interaction
chore: update Kiwi
refactor: display blocks
0.7.2
improve: remove NarrowDoorsBlock.java
improve: narrow doors hitbox
chore: update Kiwi
fix: hitboxes
chore: update Kiwi
fix: hitboxes and item models
chore: update Kiwi
fix: hitboxes
fix: hitboxes
fix: more models
0.7.1
fix: bugs
fix: bugs
fix: hitboxes
0.7.0
fix: wooden shelf hitboxes
feat: make it possible to change direction of oblique air duct block in survival mode
fix: glass related issues
fix: missing models and hitboxes
chore: attempt to add Shimmer integration
fix: the collision of hollow steel half beam
fix: more models
fix: stone handrail
fix: render type
fix: wooden shelf
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
0.6.6
fix: hitboxes
fix: more models
fix: more models
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
fix: missing blockstates of wooden tables (#33 )
fix: more models
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
1.0.0
fix: BEWLR registration
all: update Kiwi. fix meiren kao connection
Revert "随便改点啥触发 GitHub Action"
fix: pipe interaction
NeoForge made those two fields public when reintroduce the patch.
Setup maven publish
Also try upload to release, so we can test it out
Update kiwi
随便改点啥触发 GitHub Action
Rename workflow
Enable manual run
Update kiwi
Merge remote-tracking branch 'origin/1.21-neoforge-rushed' into 1.21-neoforge-rushed
Restore a temporary continuous delivery script to see if this setup works
Use our own fork of Kiwi.
Don't ask why. Gradle refuses to download anything from mavenLocal.
chore: add the missing parts in the build script
fix: most things work now
build script changes
Kiwi version switch to 15.2.0-alpha
grass -> short_grass since Minecraft 1.20.3
Game can start and we can open a save now
A bit more progress
~60 error left
Zero-th pass on 1.21-neoforge port
0.8.2
fix: crash when trying to run data gen at production (close #34 )
0.8.1
0.8.0
feat: pipe interaction
chore: update Kiwi
refactor: display blocks
0.7.2
improve: remove NarrowDoorsBlock.java
improve: narrow doors hitbox
chore: update Kiwi
fix: hitboxes
chore: update Kiwi
fix: hitboxes and item models
chore: update Kiwi
fix: hitboxes
fix: hitboxes
fix: more models
0.7.1
fix: bugs
fix: bugs
fix: hitboxes
0.7.0
fix: wooden shelf hitboxes
feat: make it possible to change direction of oblique air duct block in survival mode
fix: glass related issues
fix: missing models and hitboxes
chore: attempt to add Shimmer integration
fix: the collision of hollow steel half beam
fix: more models
fix: stone handrail
fix: render type
fix: wooden shelf
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
0.6.6
fix: hitboxes
fix: more models
fix: more models
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
fix: missing blockstates of wooden tables (#33 )
fix: more models
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
0.8.3
chore: update Kiwi. include screen layers api
0.8.2
fix: crash when trying to run data gen at production (close #34 )
0.8.0
port: air duct model
fix: mixin error
all: Fabric port
0.8.0
feat: pipe interaction
chore: update Kiwi
refactor: display blocks
0.7.2
improve: remove NarrowDoorsBlock.java
improve: narrow doors hitbox
chore: update Kiwi
fix: hitboxes
chore: update Kiwi
fix: hitboxes and item models
chore: update Kiwi
fix: hitboxes
fix: hitboxes
fix: more models
0.7.1
fix: bugs
fix: bugs
fix: hitboxes
0.7.0
fix: wooden shelf hitboxes
feat: make it possible to change direction of oblique air duct block in survival mode
fix: glass related issues
fix: missing models and hitboxes
chore: attempt to add Shimmer integration
fix: the collision of hollow steel half beam
fix: more models
fix: stone handrail
fix: render type
fix: wooden shelf
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
0.6.6
fix: hitboxes
fix: more models
fix: more models
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
fix: missing blockstates of wooden tables (#33 )
fix: more models
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
0.8.2
fix: crash when trying to run data gen at production (close #34 )
0.8.0
port: air duct model
fix: mixin error
all: Fabric port
0.8.0
feat: pipe interaction
chore: update Kiwi
refactor: display blocks
0.7.2
improve: remove NarrowDoorsBlock.java
improve: narrow doors hitbox
chore: update Kiwi
fix: hitboxes
chore: update Kiwi
fix: hitboxes and item models
chore: update Kiwi
fix: hitboxes
fix: hitboxes
fix: more models
0.7.1
fix: bugs
fix: bugs
fix: hitboxes
0.7.0
fix: wooden shelf hitboxes
feat: make it possible to change direction of oblique air duct block in survival mode
fix: glass related issues
fix: missing models and hitboxes
chore: attempt to add Shimmer integration
fix: the collision of hollow steel half beam
fix: more models
fix: stone handrail
fix: render type
fix: wooden shelf
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
0.6.6
fix: hitboxes
fix: more models
fix: more models
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
fix: missing blockstates of wooden tables (#33 )
fix: more models
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
0.8.2
fix: crash when trying to run data gen at production (close #34 )
0.8.1
0.8.0
feat: pipe interaction
chore: update Kiwi
refactor: display blocks
0.7.2
improve: remove NarrowDoorsBlock.java
improve: narrow doors hitbox
chore: update Kiwi
fix: hitboxes
chore: update Kiwi
fix: hitboxes and item models
chore: update Kiwi
fix: hitboxes
fix: hitboxes
fix: more models
0.7.1
fix: bugs
fix: bugs
fix: hitboxes
0.7.0
fix: wooden shelf hitboxes
feat: make it possible to change direction of oblique air duct block in survival mode
fix: glass related issues
fix: missing models and hitboxes
chore: attempt to add Shimmer integration
fix: the collision of hollow steel half beam
fix: more models
fix: stone handrail
fix: render type
fix: wooden shelf
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
0.6.6
fix: hitboxes
fix: more models
fix: more models
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
fix: missing blockstates of wooden tables (#33 )
fix: more models
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
0.8.1
0.8.0
feat: pipe interaction
chore: update Kiwi
refactor: display blocks
0.7.2
improve: remove NarrowDoorsBlock.java
improve: narrow doors hitbox
chore: update Kiwi
fix: hitboxes
chore: update Kiwi
fix: hitboxes and item models
chore: update Kiwi
fix: hitboxes
fix: hitboxes
fix: more models
0.7.1
fix: bugs
fix: bugs
fix: hitboxes
0.7.0
fix: wooden shelf hitboxes
feat: make it possible to change direction of oblique air duct block in survival mode
fix: glass related issues
fix: missing models and hitboxes
chore: attempt to add Shimmer integration
fix: the collision of hollow steel half beam
fix: more models
fix: stone handrail
fix: render type
fix: wooden shelf
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
0.6.6
fix: hitboxes
fix: more models
fix: more models
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
fix: missing blockstates of wooden tables (#33 )
fix: more models
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
0.8.0
port: air duct model
fix: mixin error
all: Fabric port
0.8.0
feat: pipe interaction
chore: update Kiwi
refactor: display blocks
0.7.2
improve: remove NarrowDoorsBlock.java
improve: narrow doors hitbox
chore: update Kiwi
fix: hitboxes
chore: update Kiwi
fix: hitboxes and item models
chore: update Kiwi
fix: hitboxes
fix: hitboxes
fix: more models
0.7.1
fix: bugs
fix: bugs
fix: hitboxes
0.7.0
fix: wooden shelf hitboxes
feat: make it possible to change direction of oblique air duct block in survival mode
fix: glass related issues
fix: missing models and hitboxes
chore: attempt to add Shimmer integration
fix: the collision of hollow steel half beam
fix: more models
fix: stone handrail
fix: render type
fix: wooden shelf
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
0.6.6
fix: hitboxes
fix: more models
fix: more models
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
fix: missing blockstates of wooden tables (#33 )
fix: more models
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
0.8.0
feat: pipe interaction
chore: update Kiwi
refactor: display blocks
0.7.2
improve: remove NarrowDoorsBlock.java
improve: narrow doors hitbox
chore: update Kiwi
fix: hitboxes
chore: update Kiwi
fix: hitboxes and item models
chore: update Kiwi
fix: hitboxes
fix: hitboxes
fix: more models
0.7.1
fix: bugs
fix: bugs
fix: hitboxes
0.7.0
fix: wooden shelf hitboxes
feat: make it possible to change direction of oblique air duct block in survival mode
fix: glass related issues
fix: missing models and hitboxes
chore: attempt to add Shimmer integration
fix: the collision of hollow steel half beam
fix: more models
fix: stone handrail
fix: render type
fix: wooden shelf
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
0.6.6
fix: hitboxes
fix: more models
fix: more models
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
fix: missing blockstates of wooden tables (#33 )
fix: more models
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
0.7.2
improve: remove NarrowDoorsBlock.java
improve: narrow doors hitbox
chore: update Kiwi
fix: hitboxes
chore: update Kiwi
fix: hitboxes and item models
chore: update Kiwi
fix: hitboxes
fix: hitboxes
fix: more models
0.7.1
fix: bugs
fix: bugs
fix: hitboxes
0.7.0
fix: wooden shelf hitboxes
feat: make it possible to change direction of oblique air duct block in survival mode
fix: glass related issues
fix: missing models and hitboxes
chore: attempt to add Shimmer integration
fix: the collision of hollow steel half beam
fix: more models
fix: stone handrail
fix: render type
fix: wooden shelf
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
0.6.6
fix: hitboxes
fix: more models
fix: more models
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
fix: missing blockstates of wooden tables (#33 )
fix: more models
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
0.7.1
fix: bugs
fix: bugs
fix: hitboxes
0.7.0
fix: wooden shelf hitboxes
feat: make it possible to change direction of oblique air duct block in survival mode
fix: glass related issues
fix: missing models and hitboxes
chore: attempt to add Shimmer integration
fix: the collision of hollow steel half beam
fix: more models
fix: stone handrail
fix: render type
fix: wooden shelf
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
0.6.6
fix: hitboxes
fix: more models
fix: more models
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
fix: missing blockstates of wooden tables (#33 )
fix: more models
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
0.7.0
fix: wooden shelf hitboxes
feat: make it possible to change direction of oblique air duct block in survival mode
fix: glass related issues
fix: missing models and hitboxes
chore: attempt to add Shimmer integration
fix: the collision of hollow steel half beam
fix: more models
fix: stone handrail
fix: render type
fix: wooden shelf
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
0.6.6
fix: hitboxes
fix: more models
fix: more models
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
fix: missing blockstates of wooden tables (#33 )
fix: more models
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
0.6.6
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
chore: update dependency
feat: more recipes
木质栅栏物品模型 (#28 )
补充漆木门类物品贴图 (#27 )
fix: ConvertScreen animation
feat: multiple blocks item. fixed some data-gen issues
feat: data-driven items
添加缺失的漆木类贴图和模型 (#26 )
feat & fix: basic recipes, loot tables, hardness
improve: cache transformed shapes
fix: "Received passengers for unknown entity"
improve: error handling
feat(script): default English name, duplicate ID checker
refactor: re-implement the sitting feature
feat: data-driven block shapes, part 3
feat: change script config format to yaml
feat: ConfiguringShape, part 1
feat: slot-linking is now skippable
feat: builder rule prototype
feat: block switcher
feat: block family
feat: data-driven block shapes. rename packages
fix: slot links
feat: placement system, part 6
feat: placement system, part 5
feat: placement system, part 4
feat: place counter. random match result
feat: fine-tune placement system. fix random things
feat: SimplePropertiesComponent
feat: slot provider, part 4
feat: slot provider, part 3
feat: slot provider, part 2
feat: yamlify yeah
feat: slot provider, part 1
feat: data-driven CanSurviveHandler
feat: PartialVanillaProperties
feat: finish block template default values
feat: now sustain_plant is now based on block tag
fix: data gen
feat: now you can define default values in a template
feat: game object gen, part 9, color providers, tool-related tags
feat: game object gen, part 8, generate tags
feat: comment out more unused code. move misc registration to the module system
feat: game object gen, part 7, data-driven most blocks
feat: export and import tab contents order
feat: game object gen, part 6
feat: game object gen, part 5, working data-driven blocks
feat: game object gen, part 4, data-driven render type assigning
feat: game object gen, part 3, nuke builtin tabs
feat: game object gen, part 2
feat: game object gen, part 1
fix: some tech tables should not be directional
feat: recipes 2
feat: recipes
feat: loot tables
feat: CycleVariantsComponent
chore: rename package
feat: ready to build
feat: stackable blocks
feat: foods
feat: random furnitures
feat: hanging fascia
fix: make factory lights no longer directional
feat: screens
feat: wooden fence heads
feat: wooden fences
feat: item&block display
feat: console
feat: directional blocks
feat: walls
feat: trapdoor models
feat(datagen): add models, blockstate (#25 )
feat: add hollow steel bars
feat: add dougong
feat: add stone columns and mouldings
feat: fallen leaves on slab
feat: the ultimate fix of the natural slabs
feat: assign render type through block settings
Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
feat: moulding blocks, part 1
feat: add support for SnowyDirt on Plant (#24 )
feat: let sand blocks have gravity
feat: add Hollow Steel Half Beam
fix: wall block connection
feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
feat: add DirectionalComponent. replace BasicFullDirectionBlock
feat: add HorizontalComponent. fix datagen
feat: block flattening, part 7, block property injection
feat: block flattening, part 6, simplify block settings assigning
feat: block flattening, part 5, canSurviveHandler & fluid state handling
chore: rename: special wall -> mimic wall
feat: model datagen, part 9, custom walls
feat: model datagen, part 8, glass stairs
feat: block flattening, part 4, nuke ShapeFunction
去除玻璃楼梯内部多余贴图
feat: block flattening, part 2, glass types
feat: block flattening, part 2, air duct collision
feat: block flattening, part 1
feat: model datagen, part 7
feat: model datagen, part 6, air duct
feat: model datagen, part 5
feat: model datagen, part 4
feat: model datagen, part 3
feat: model datagen, part 2
feat: model datagen, part 1
chore: project setup
chore: reformat code
fix: compiler complaints on Eclipse
0.6.5
improve: mixin stability
fix: Blocks.AIR.asItem() getting polluted
fix: do not generate loot table for mimic walls
chore: try to reduce jar file size
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
0.6.4
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
0.6.3
feat: add random variant blocks
fix: datagen again. add bunch of new block models
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
0.6.2
fix: crash with other mods (close #31 )
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
0.6.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
0.6.0
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
0.5.4
fix: incompatibility with DiagonalFences
feat: more codecs
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1
0.5.3
feat: registry ordering
fix: small roof eave placement
0.5.2
feat: make creating more blocks possible
feat: wooden screen, column head
fix: seat facing
chore: rename command name
0.5.1