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1.0.1

  • fix: data gen and crash
  • chore: re-enable datagen

1.0.0

  • fix: BEWLR registration
  • all: update Kiwi. fix meiren kao connection
  • Revert "随便改点啥触发 GitHub Action"
  • fix: pipe interaction
  • NeoForge made those two fields public when reintroduce the patch.
  • Setup maven publish
  • Also try upload to release, so we can test it out
  • Update kiwi
  • 随便改点啥触发 GitHub Action
  • Rename workflow
  • Enable manual run
  • Update kiwi
  • Merge remote-tracking branch 'origin/1.21-neoforge-rushed' into 1.21-neoforge-rushed
  • Restore a temporary continuous delivery script to see if this setup works
  • Use our own fork of Kiwi.
  • Don't ask why. Gradle refuses to download anything from mavenLocal.
  • chore: add the missing parts in the build script
  • fix: most things work now
  • build script changes
  • Kiwi version switch to 15.2.0-alpha
  • grass -> short_grass since Minecraft 1.20.3
  • Game can start and we can open a save now
  • A bit more progress
  • ~60 error left
  • Zero-th pass on 1.21-neoforge port

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.1

  • chore: update Kiwi

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

1.0.0

  • fix: BEWLR registration
  • all: update Kiwi. fix meiren kao connection
  • Revert "随便改点啥触发 GitHub Action"
  • fix: pipe interaction
  • NeoForge made those two fields public when reintroduce the patch.
  • Setup maven publish
  • Also try upload to release, so we can test it out
  • Update kiwi
  • 随便改点啥触发 GitHub Action
  • Rename workflow
  • Enable manual run
  • Update kiwi
  • Merge remote-tracking branch 'origin/1.21-neoforge-rushed' into 1.21-neoforge-rushed
  • Restore a temporary continuous delivery script to see if this setup works
  • Use our own fork of Kiwi.
  • Don't ask why. Gradle refuses to download anything from mavenLocal.
  • chore: add the missing parts in the build script
  • fix: most things work now
  • build script changes
  • Kiwi version switch to 15.2.0-alpha
  • grass -> short_grass since Minecraft 1.20.3
  • Game can start and we can open a save now
  • A bit more progress
  • ~60 error left
  • Zero-th pass on 1.21-neoforge port

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.1

  • chore: update Kiwi

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

0.8.3

  • chore: update Kiwi. include screen layers api

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.0

  • port: air duct model
  • fix: mixin error
  • all: Fabric port

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.0

  • port: air duct model
  • fix: mixin error
  • all: Fabric port

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

0.8.2

  • fix: crash when trying to run data gen at production (close #34)

0.8.1

  • chore: update Kiwi

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

0.8.1

  • chore: update Kiwi

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

0.8.0

  • port: air duct model
  • fix: mixin error
  • all: Fabric port

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

0.8.0

  • feat: pipe interaction
  • chore: update Kiwi
  • refactor: display blocks

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

0.7.2

  • improve: remove NarrowDoorsBlock.java
  • improve: narrow doors hitbox
  • chore: update Kiwi
  • fix: hitboxes
  • chore: update Kiwi
  • fix: hitboxes and item models
  • chore: update Kiwi
  • fix: hitboxes
  • fix: hitboxes
  • fix: more models

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

0.7.1

  • fix: bugs
  • fix: bugs
  • fix: hitboxes

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

0.7.0

  • fix: wooden shelf hitboxes
  • feat: make it possible to change direction of oblique air duct block in survival mode
  • fix: glass related issues
  • fix: missing models and hitboxes
  • chore: attempt to add Shimmer integration
  • fix: the collision of hollow steel half beam
  • fix: more models
  • fix: stone handrail
  • fix: render type
  • fix: wooden shelf
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge

0.6.6

  • fix: hitboxes
  • fix: more models
  • fix: more models
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • fix: missing blockstates of wooden tables (#33)
  • fix: more models

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

0.6.6

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency
  • feat: more recipes
  • 木质栅栏物品模型 (#28)
  • 补充漆木门类物品贴图 (#27)
  • fix: ConvertScreen animation
  • feat: multiple blocks item. fixed some data-gen issues
  • feat: data-driven items
  • 添加缺失的漆木类贴图和模型 (#26)
  • feat & fix: basic recipes, loot tables, hardness
  • improve: cache transformed shapes
  • fix: "Received passengers for unknown entity"
  • improve: error handling
  • feat(script): default English name, duplicate ID checker
  • refactor: re-implement the sitting feature
  • feat: data-driven block shapes, part 3
  • feat: change script config format to yaml
  • feat: ConfiguringShape, part 1
  • feat: slot-linking is now skippable
  • feat: builder rule prototype
  • feat: block switcher
  • feat: block family
  • feat: data-driven block shapes. rename packages
  • fix: slot links
  • feat: placement system, part 6
  • feat: placement system, part 5
  • feat: placement system, part 4
  • feat: place counter. random match result
  • feat: fine-tune placement system. fix random things
  • feat: SimplePropertiesComponent
  • feat: slot provider, part 4
  • feat: slot provider, part 3
  • feat: slot provider, part 2
  • feat: yamlify yeah
  • feat: slot provider, part 1
  • feat: data-driven CanSurviveHandler
  • feat: PartialVanillaProperties
  • feat: finish block template default values
  • feat: now sustain_plant is now based on block tag
  • fix: data gen
  • feat: now you can define default values in a template
  • feat: game object gen, part 9, color providers, tool-related tags
  • feat: game object gen, part 8, generate tags
  • feat: comment out more unused code. move misc registration to the module system
  • feat: game object gen, part 7, data-driven most blocks
  • feat: export and import tab contents order
  • feat: game object gen, part 6
  • feat: game object gen, part 5, working data-driven blocks
  • feat: game object gen, part 4, data-driven render type assigning
  • feat: game object gen, part 3, nuke builtin tabs
  • feat: game object gen, part 2
  • feat: game object gen, part 1
  • fix: some tech tables should not be directional
  • feat: recipes 2
  • feat: recipes
  • feat: loot tables
  • feat: CycleVariantsComponent
  • chore: rename package
  • feat: ready to build
  • feat: stackable blocks
  • feat: foods
  • feat: random furnitures
  • feat: hanging fascia
  • fix: make factory lights no longer directional
  • feat: screens
  • feat: wooden fence heads
  • feat: wooden fences
  • feat: item&block display
  • feat: console
  • feat: directional blocks
  • feat: walls
  • feat: trapdoor models
  • feat(datagen): add models, blockstate (#25)
  • feat: add hollow steel bars
  • feat: add dougong
  • feat: add stone columns and mouldings
  • feat: fallen leaves on slab
  • feat: the ultimate fix of the natural slabs
  • feat: assign render type through block settings
  • Merge branch '1.20.1-forge' of https://github.com/teaconmc/XKDeco into 1.20.1-forge
  • feat: moulding blocks, part 1
  • feat: add support for SnowyDirt on Plant (#24)
  • feat: let sand blocks have gravity
  • feat: add Hollow Steel Half Beam
  • fix: wall block connection
  • feat: add shortcut shape setter. more detailed control to the GlassType. add steel ladders. make components persist order
  • feat: add DirectionalComponent. replace BasicFullDirectionBlock
  • feat: add HorizontalComponent. fix datagen
  • feat: block flattening, part 7, block property injection
  • feat: block flattening, part 6, simplify block settings assigning
  • feat: block flattening, part 5, canSurviveHandler & fluid state handling
  • chore: rename: special wall -> mimic wall
  • feat: model datagen, part 9, custom walls
  • feat: model datagen, part 8, glass stairs
  • feat: block flattening, part 4, nuke ShapeFunction
  • 去除玻璃楼梯内部多余贴图
  • feat: block flattening, part 2, glass types
  • feat: block flattening, part 2, air duct collision
  • feat: block flattening, part 1
  • feat: model datagen, part 7
  • feat: model datagen, part 6, air duct
  • feat: model datagen, part 5
  • feat: model datagen, part 4
  • feat: model datagen, part 3
  • feat: model datagen, part 2
  • feat: model datagen, part 1
  • chore: project setup
  • chore: reformat code
  • fix: compiler complaints on Eclipse

0.6.5

  • improve: mixin stability
  • fix: Blocks.AIR.asItem() getting polluted
  • fix: do not generate loot table for mimic walls
  • chore: try to reduce jar file size

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency

0.6.4

  • feat: new models

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency

0.6.3

  • feat: add random variant blocks
  • fix: datagen again. add bunch of new block models

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency

0.6.2

  • fix: crash with other mods (close #31)

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency

0.6.1

  • fix

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency

0.6.0

  • chore: update Kiwi

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency

0.5.4

  • fix: incompatibility with DiagonalFences
  • feat: more codecs

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency

0.5.3

  • feat: registry ordering
  • fix: small roof eave placement

0.5.2

  • feat: make creating more blocks possible
  • feat: wooden screen, column head
  • fix: seat facing
  • chore: rename command name

0.5.1

  • chore: update dependency

Project members

Snownee

Member

Litt1eBai

Member

XeKr

Member

Details

Licensed ARR
Published 7 months ago
Updated 4 days ago