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yesstevemodel-forge-1.20-2.3.0-beta

Changelog

2.3.0 Update log

  • Added compatibility for slash blade mod's animations. Now you can customize slash blade animations. It is also compatible with the old slash blade and slash blade resharped (thanks: 星屑海螺 provides a full set of animations)

    • Added compatibility with Bedrock Edition animation controllers
    • Support multiple animation playback
    • Support state switching
    • Support custom blending duration and blending curve when switching animations
    • Support q.any_animation_finished q.all_animations_finished parameters
    • Added some molang specifically for controllers (subsequent documents will supplement this part of the description)
  • Animation can now play audio

    • Audio can be imported through model packages, Minecraft sound effects can be called, and sound effects added by resource packages are also supported
    • At the same time, a volume button is added to control the volume of the animation
  • Delete redundant content

    • Remove the old version of molang debug interface
    • Delete the ingame model upload function
    • Delete the /ysm model export command (**This command is not a model export command! ! ! **)
  • Animation Roulette Update

    • Animation Roulette supports classification, multiple animations can be grouped into a group and put into the secondary menu
    • Animation Roulette can add configuration functions, and custom buttons can be used to control the input of molang parameters
  • Built-in first-order and second-order physical systems molang, simplifying related molang calculations

  • Fixed compatibility with the new version of parcool mod (now both new and old can be compatible)

  • Added ysm.shoot_item_id function, which can be used to distinguish what item is used to shoot the arrow

  • Added a configuration file, which can be controlled by the server to hide the default model

  • Fixed the animation problem of the default model and tacz guns (thanks: 千代纸 for helping to fix this problem)

  • Completed compatibility with the animation of the weapon of the Tinkers Construct through the tag system

  • Added terms to the disclaimer ** (prohibiting the production of NSFW content) **

  • Added a lock function for the roulette animation: when the lock function is turned on, movement will not interrupt the playback of the roulette animation

  • Added the disable_preview_rotation parameter, placed under properties, which can prevent the rotation of the GUI selection interface, making it easier to make GUI animations

  • Added the all_cutout parameter, placed under properties, which can force the model to add face culling, making it easier to create stroke effects

  • Added a new controller example model (multi-stage attack when using a sword)

  • Supports the blend weight parameter (blend_weight) of animation, and the tail swing of the wine fox has added this writing example

  • Added a new audio example dance for the wine fox (thanks to 羊毛 for providing audio and animation)

  • Updated related language files

  • Added cross-mod communication, now supports the custom download function of other mod

Files

yesstevemodel-forge-1.20-2.3.0-beta.jar(24.45 MiB) Primary Download