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Fixed a crash caused by audio playback

2.3.2 Update log

  • Synchronize 1.16.5/1.18.2/1.19.2/1.20.1/1.21.1 Forge/Fabric/NeoForge, a total of ten versions
  • Fix the problem that AnimationContent is empty, causing the log screen to refresh
  • Fix the problem that 1.16.5/1.18.2 Forge is incompatible with the old version of tac grenade
  • Fix the 1.21 NeoForge/Fabric memory pool mechanism to avoid the problem of log screen refreshing
  • Fix 1.21 NeoForge/Fabric to fix the molang of getting enchantments
  • Fix the problem of 1.21 Fabric pre-setting Forge Cloth Config API Port, now version 1.21.1 can be used directly
  • Fix the bug of 1.21 not saving the configuration file
  • Fix the bug of missing tacz bayonet animation
  • Fix the problem of animation flickering in some perspectives
  • Modify the parallel animation of the default model to avoid affecting other animations
  • The default controller animation of sword swinging has lower body movements

2.3.1 Changelog

Fixes

  • Fixed calculation discrepancies in second-order and first-order animations under different frame rates

  • Fixed audio continuation issue when exiting archive after playing roulette animation and re-entering

  • Fixed empty line issue in roulette configuration interface

  • Fixed value rounding problem when reopening slider configurations

  • Reduced spam of Could not load animation in logs upon initial archive entry

  • Model and animation fixes

    • Fixed incorrect hand animations for JK Wine Fox character
    • Fixed sliding issues for default model and Wine Fox model, along with terrain clipping
    • Fixed texture errors and incorrect sneak position in controller example model
  • Molang additions and fixes

    • Added ysm.rendering_in_paperdoll variable specifically for paper dolls
    • Added ysm.person_view variable returning numerical values (First-person: 0, Third-person back: 1, Third-person front: 2; compatible with over-the-shoulder view)
    • Added ctrl.idle variable
    • Fixed ctrl.run and ctrl.walk incorrectly being true during sneaking and climb states
    • Fixed ctrl.climb parameter being true during swimming
    • Fixed incorrect ysm.rendering_in_inventory parameters in some cases (e.g. top-left paper doll)
    • Fixed inaccuracies in q.is_first_person and ysm.first_person_mod_hide under certain conditions

New Features

  • Added new roulette design with #return key as return button
  • Fixed incorrect Carry On animations during swimming and prone states
  • Added Japanese localization (Credits: Mine-Tech)
  • Added roulette lock shortcut (Default: Alt + L)
  • Added two new parkour animations:
    • High Jump Charging (parcool:jump_charging)
    • High Jump (parcool:charge_jump)
  • Added partial compatibility with Better Combat mod and fixed head obstruction issue during swinging animations

2.3.0 Update log

  • Added compatibility for slash blade mod's animations. Now you can customize slash blade animations. It is also compatible with the old slash blade and slash blade resharped (thanks: 星屑海螺 provides a full set of animations)

    • Added compatibility with Bedrock Edition animation controllers
    • Support multiple animation playback
    • Support state switching
    • Support custom blending duration and blending curve when switching animations
    • Support q.any_animation_finished q.all_animations_finished parameters
    • Added some molang specifically for controllers (subsequent documents will supplement this part of the description)
  • Animation can now play audio

    • Audio can be imported through model packages, Minecraft sound effects can be called, and sound effects added by resource packages are also supported
    • At the same time, a volume button is added to control the volume of the animation
  • Delete redundant content

    • Remove the old version of molang debug interface
    • Delete the ingame model upload function
    • Delete the /ysm model export command (**This command is not a model export command! ! ! **)
  • Animation Roulette Update

    • Animation Roulette supports classification, multiple animations can be grouped into a group and put into the secondary menu
    • Animation Roulette can add configuration functions, and custom buttons can be used to control the input of molang parameters
  • Built-in first-order and second-order physical systems molang, simplifying related molang calculations

  • Fixed compatibility with the new version of parcool mod (now both new and old can be compatible)

  • Added ysm.shoot_item_id function, which can be used to distinguish what item is used to shoot the arrow

  • Added a configuration file, which can be controlled by the server to hide the default model

  • Fixed the animation problem of the default model and tacz guns (thanks: 千代纸 for helping to fix this problem)

  • Completed compatibility with the animation of the weapon of the Tinkers Construct through the tag system

  • Added terms to the disclaimer ** (prohibiting the production of NSFW content) **

  • Added a lock function for the roulette animation: when the lock function is turned on, movement will not interrupt the playback of the roulette animation

  • Added the disable_preview_rotation parameter, placed under properties, which can prevent the rotation of the GUI selection interface, making it easier to make GUI animations

  • Added the all_cutout parameter, placed under properties, which can force the model to add face culling, making it easier to create stroke effects

  • Added a new controller example model (multi-stage attack when using a sword)

  • Supports the blend weight parameter (blend_weight) of animation, and the tail swing of the wine fox has added this writing example

  • Added a new audio example dance for the wine fox (thanks to 羊毛 for providing audio and animation)

  • Updated related language files

  • Added cross-mod communication, now supports the custom download function of other mod