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Yes Steve Model 2.3.1

Changelog

2.3.1 Changelog

Fixes

  • Fixed calculation discrepancies in second-order and first-order animations under different frame rates

  • Fixed audio continuation issue when exiting archive after playing roulette animation and re-entering

  • Fixed empty line issue in roulette configuration interface

  • Fixed value rounding problem when reopening slider configurations

  • Reduced spam of Could not load animation in logs upon initial archive entry

  • Model and animation fixes

    • Fixed incorrect hand animations for JK Wine Fox character
    • Fixed sliding issues for default model and Wine Fox model, along with terrain clipping
    • Fixed texture errors and incorrect sneak position in controller example model
  • Molang additions and fixes

    • Added ysm.rendering_in_paperdoll variable specifically for paper dolls
    • Added ysm.person_view variable returning numerical values (First-person: 0, Third-person back: 1, Third-person front: 2; compatible with over-the-shoulder view)
    • Added ctrl.idle variable
    • Fixed ctrl.run and ctrl.walk incorrectly being true during sneaking and climb states
    • Fixed ctrl.climb parameter being true during swimming
    • Fixed incorrect ysm.rendering_in_inventory parameters in some cases (e.g. top-left paper doll)
    • Fixed inaccuracies in q.is_first_person and ysm.first_person_mod_hide under certain conditions

New Features

  • Added new roulette design with #return key as return button
  • Fixed incorrect Carry On animations during swimming and prone states
  • Added Japanese localization (Credits: Mine-Tech)
  • Added roulette lock shortcut (Default: Alt + L)
  • Added two new parkour animations:
    • High Jump Charging (parcool:jump_charging)
    • High Jump (parcool:charge_jump)
  • Added partial compatibility with Better Combat mod and fixed head obstruction issue during swinging animations

Files

yesstevemodel-forge-1.20-2.3.1-release.jar(25.93 MiB) Primary Download