Zombie Apocalypse Core

Zombie Apocalypse Core

Mod

Necessity for zombie apocalypse modpacks. Disable vanilla mobs, stronger zombies with more armor, more enchantments, new weapons and items, day counter, starter kit and more.

Client and server AdventureCursedEquipmentFoodGame Mechanics MobsOptimizationUtility

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Zombie Apocalypse Core

Necessity for zombie apocalypse modpacks.

Suggest additions or fixes here. You need a GitHub account to open an issue.

Features

Core features
  • Removes mobs such as skeletons, creepers, and spiders.

  • Day counter and reminder.

  • Players receive a starter kit.

  • Zombies do not burn in daylight.

  • Zombies have stronger armor and are harder to deal with.

  • Zombies drop more than just rotten flesh:

    Zombie drops

  • Gamerules:

    • /gamerule disableCommonMobs (true/false) (default: true)
      • Disables mobs such as skeletons, creepers and spiders.
    • /gamerule countDays (true/false) (default: true)
      • Counts and reminds how many days you've survived.
    • /gamerule giveStarterkit (true/false) (default: true)
      • State whether new players should be given a starter kit.
Other features

Only the core features are present in versions above 1.1.2

  • Enchantments:

    • Lifesteal:
      • (I) Regeneration (1, regain health)
      • (II) Steal hearts (Gives you half a heart per hit, instantly) + Saturation (2, replenish hunger)
  • More Weapons:

    • 4 Rotten Flesh + 4 Carrots + 1 Iron Block = 1 Compressed Rotten Flesh

      Compressed Rotten Flesh Recipe

    • 8 Compressed Rotten Flesh + 1 Kelp = 1 Rotten Sword

      Rotten Sword Recipe

      (Stronger than the Netherite Sword)


Project members

Ruu3f

Member

Details

Licensed MIT
Published a month ago
Updated 2 days ago