Zombie Apocalypse Core

Zombie Apocalypse Core

Mod

Necessity for zombie apocalypse modpacks. Disable vanilla mobs, day counter, zombie spawn multiplier, custom zombie drops, more armored zombies, new enchantments, weapons, items, starter kit, and more.

Client and server AdventureCursedEquipmentFoodGame MechanicsManagement MobsOptimizationUtility

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Title

READ THE CONFIG BEFORE OPENING AN ISSUE

Suggest additions or fixes here. (GitHub)

Features

v1.3.0

  • Zombies do not burn in daylight.
  • Zombies have stronger armor and are harder to deal with. (Configurable)
  • Zombie spawn rates can be multiplied.
  • Zombie's drop can be altered to drop more items.
  • Day counter and reminder.
  • Stop listed mobs from spawning. (Configurable)

    Skeletons, creepers and spiders are disabled by default.


Config

Gamerules

/gamerule spawnArmoredZombies (true/false) (default: false)
Spawns heavily armored zombies.
/gamerule dayCounter (true/false) (default: true)
Counts the number of days that have passed.
/gamerule customZombieDrops (true/false) (default: false)
Enables altered zombie drops.

Commands

/zombiespawnmultiplier:
/zombiespawnmultiplier <integer min:1 max:5>
Multiply the amount of zombies that spawn.
/viewdisabledmobs:
/viewdisabledmobs
Lists all the mobs that are currently disabled.
/disablemobs:
/disablemobs <add/remove> <mob_name>
Don't mess up the name! ↓
If an entity name contains spaces, replace the spaces with an underscore (_).
Add or remove a mob from the disabled mobs' list.

Project members

Ruu3f

Member

Details

Licensed ARR
Published 6 months ago
Updated 22 days ago