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READ THE CONFIG BEFORE OPENING AN ISSUE
Suggest additions or fixes here. (GitHub)
v1.3.0
- Zombies do not burn in daylight.
- Zombies have stronger armor and are harder to deal with. (Configurable)
- Zombie spawn rates can be multiplied.
- Zombie's drop can be altered to drop more items.
- Day counter and reminder.
- Stop listed mobs from spawning. (Configurable)
Skeletons, creepers and spiders are disabled by default.
Gamerules/gamerule spawnArmoredZombies (true/false) (default: false)Spawns heavily armored zombies./gamerule dayCounter (true/false) (default: true) Counts the number of days that have passed./gamerule customZombieDrops (true/false) (default: false) Enables altered zombie drops. |
Commands/zombiespawnmultiplier:/zombiespawnmultiplier <integer min:1 max:5> Multiply the amount of zombies that spawn./viewdisabledmobs: /viewdisabledmobs Lists all the mobs that are currently disabled./disablemobs: /disablemobs <add/remove> <mob_name> Don't mess up the name! ↓ Add or remove a mob from the disabled mobs' list. |
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Licensed ARR
Published 6 months ago
Updated 22 days ago