Brutality has been archived. Brutality will not receive any further updates unless the author decides to unarchive the project.
90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter channels...

First full release of the modpack lets see how it goes

Changelog:

Hordes Config Changes (The following format is used; Added Mob, Weight, Day it appears, Day it disappears):

  • Ghast, 30-20-never
  • Sprinting John, 20-16-never
  • John, 20-15-never
  • Mega John, 15-100-never
  • Creeper Minion, 30-10-never
  • Giant Mosquito, 30-6-never
  • Creeper Spider Broodmother, 13-55-never
  • Wardendragon, 20-99-never
  • Ghoul, 30-7-never
  • Facehugger, 35-15-never
  • Smile Dog, 25-20-never
  • Xenomorph, 15-21-never
  • Rake, 20-35-never
  • Undead Miner, 35-2-never
  • Skeleton Lackey, 30-3-never
  • Zombie Lackey, 30-3-never
  • Shadewraith, 30-10-never
  • Frenzied Knight, 30-11-never
  • Scarlet Persecutor, 30-16-never
  • Sir Pumpkinhead, 20-80-90
  • Skeleton Thrasher, 20-30-never
  • Nightmare Stalker, 30-20-80
  • Fallen Chaos Knight, 30-19-never
  • Dark Vortex, 30-10-never
  • Wither Scuttler-30-2-40
  • The rest are a secret :)

Other Config Changes:

  • Players can drink water by shift-right-clicking water sources
  • The chance of getting poisoned by drinking dirty water is now 40%
  • The chance of getting poisoned by drinking slightly dirty water is now 20%
  • The chance of getting nausea from acceptable water is 15%
  • The chance of getting poisoned from acceptable water is 1%
  • Enabled Keyword config for Thirst mod; if item has a keyword in it, will work with Thirst mod
  • Disabled Bucketed Axolotl Spawning
  • Disabled Bison Spawning
  • Locked Cold Sweat Items and Blocks
  • Hordes now start later in the day, time of day is 16000 now for when they start
  • Removed Target Dummy from Starter Kit
  • Disabled Iron's RPG Tweaks Enchantment Module since Just Leveling hides enchants as well
Credits

Credits to all the mod owners for these wonderful mods!

Please Join the Discord to report any issues: https://discord.gg/uUW7gPCVCP

Second Alpha Release!

Changelog:

  • Added Engulfing Darkness
  • Added Engulfing Dynamic Lights
  • Added Just Leveling
  • Added Realistic Torches
  • Added First Aid
  • Added Sanity and Insanity
  • Added Thrist Was Taken
  • Added Cold Sweat
  • Added Diet
  • Removed Falling Tree
  • Removed Sanity: Descent Into Madness
  • Removed First-Person Model
  • Dummies wearing a Player Head can now act as decoys, monsters will attack these decoys
  • Added more death messages to Enhanced Visuals Config
  • Hordes notifications will now be displayed in chat
  • Changed all mutant creatures spawn weight to 1.0 (includes zombie, skeleton, enderman, and creeper)
  • Changed chance for a naturally charged creeper to spawn to 1.0
  • Disabled Iron's RPG Tweaks Hunger Module since hunger doesnt regenerate health with First Aid
  • Enabled Hand Drinking
  • Head will no longer cause death if it reaches 0, if enabled dying becomes a lot easier to do
  • Max Level for Just Leveling is now 40
  • First cost for aptitudes is now 3 levels
  • Engulfing Darkness will now trigger at light level 5 and below

The following notes are locked items that can be unlocked after reaching a certain threshold with Just Leveling. By adding levels to specific stats, you can unlock these items

  • Locked Iron's Spellbooks and Interactive Blocks
  • Locked Born in Chaos Armor & Weapons
  • Locked Majruz's Progressive Difficulty Armor & Weapons
  • Locked Alex's Mobs Armor & Weapons
  • Locked Undead Unleashed Armor & Weapons
  • Locked Enigmatic Legacy Armor & Weapons
  • Locked No Tree Punching Tools
  • Locked MrCrayfish's Gun Mod Workbench
  • Locked Crafting Table, Furnace, Chest, & Torch/Unlit Torch
  • Locked Grapple Modifier
  • Locked End Remastered Eyes
Credits

Credits to all the mod owners for these wonderful mods!

Please Join the Discord to report any issues https://discord.gg/uUW7gPCVCP

Initial Release

Changelog:

  • Animals/Passives Mobs attack on sight
  • End Remastered Eyes have a 20% chance of breaking now
  • Normal Creepers no longer spawn, replaced by the Camo Creepers
  • Disable most if not all passive mobs from Alex's Mobs
  • Increase spawn weight of most hostile mobs from Alex's Mobs
  • Increase spawn height of Cave Centipede
  • Increase spawn height of Murmur
  • Farseer now spawn at the maximum distance away from World Border
  • Feathers cooldown is now 60 ticks
  • Actions of Stamina uses "EXHAUSTED" profile
  • Players will lose 0.2 sanity every second in the dark
  • Maximum darkness threshold for losing sanity is now 5
  • Maximum light level to be considered "lightness" is now 6, anything below light-level 6 is considered to be darkness and will start to lose sanity
  • Mobs have a 1.0 chance of spawning a phantom to ride
  • Mobs have a 1.0 chance of breaking blocks
  • Chance for Neutral Mobs to be aggresive is now 1.0
  • No limit on how much a mob's health increases by difficulty increase
  • No limit on how much a mob's damage increases by difficulty increase
  • Hordes spawn amount per wave is 50
  • Hordes now spawn on first day if script allows
  • Maximum number of entities allowed per horde is 300
  • Amount of days between each horde is 1 day
  • Disabled Horde Zombie Infection
  • Changed Hordes Script to "mixed_mobs"
  • Disabled Spawning of Bucketed Axolotl
  • Disabled Armor Weight from Feathers, makes it so you can't attack anything that is too heavy without the lightweight enchant
Mod List
Credits

Credits to all the mod owners for these wonderful mods!

Please Join the Discord to report any issues https://discord.gg/uUW7gPCVCP


Project members

Kade's Collection

Kade's Collection

Organization

Details

Licensed ARR
Published 10 months ago
Updated 10 months ago