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Create: A Little Bit

Create, plus a little bit more.

A cog and the pack name of a blue background, reminiscent of a blueprint.

Highlights

  • A small quest to get you trying different things.
    • Note: you will need to craft your own quest book with a book and an emerald.
    • See the Sparks section below for more information.
  • Create and friends.
  • Farmer's Delight
  • Applied Energistics and Extended Drawers for storage.
  • Sodium and friends for performance.
  • A selection of utility & QoL mods, including:

Updates to mods in this pack will generally come weekly on Mondays.

Sparks

For the most part, this pack is just a bunch of mods thrown together. However, there's one noticeable change.

A bit of background: I made this pack for someone who hasn't played modded Minecraft in a while, and this pack was designed to be an open-ended exploration of the ideas that came around with Create. Because I knew my audience, I had an idea: come up with a list of extra challenges to show off some aspects of the game and the pack.

There's a quest book, but unlike many packs this quest book isn't a step-by-step guide to playing the pack. Instead you'll find some tasks to complete. Since I like to be open with how I design things, I've written the reasons why I made each challenge in the expandable section below.

[Spoilers] The challenges, plus context for why I added them

The first three tasks are all excuses to play with different parts of the Create landscape.

  • Build a train that looks like a train.
  • Automate the production of Pasta with Meatballs.
    • I was looking through the Farmer's Delight foods and wondered what would be a fun food to automate
    • Also spaghetti is great.
  • Enchant a Netherite Hoe with Efficiency VI.
    • This was really an excuse to play with the enchanting system added by Create Enchantment Industry.
    • Plus hoes are actually useful tools in modern Minecraft, though unfortunately less so in a modded world.

The second three are not related to Create or automation. Often you can get pretty deep and overwhelmed, so I wanted there to be some goals that brought you out of that head space.

  • Visit a Woodland mansion.
    • Something that forces you out of your base, while not being too difficult to reach thanks to the maps sold by a Cartographer.
  • Drink Jellie Wine next to a Jellie cat.
    • Vinery is the kind of mod that prefers a bit more of a manual touch, and I think it's a great way to give some space away from the machines.
  • Craft a Recovery Compass.
    • This is just an excuse to send the player down into an Ancient City. There's not really a deeper reason than that.

My hope is that these challenges provide some motivation to go outside of your normal playstyle, even if it is just for a moment.

These quests aren't without reward, though. Each quest rewards a unique type of "Spark". Once you've completed them all, you'll be able to use those sparks in crafting, unlocking the highest tier of some mods.

[Spoilers] Recipes locked behind challenge completion
  • Applied Energistics' Controller
    • An extra note on this one. AE2 is still perfectly usable without an ME Controller, but it does limit its usage. I think this provides a nice mid-game balance, while still having something meaningful to unlock later down the line.
    • Having the default channel limit also means you need to understand AE2's mechanics more, and channels are a mechanic I enjoy greatly.
  • Create's Steam Engine
  • Create Diesel Engines' Diesel Engines
  • Create Ore Extraction's Drilling Machines

The aim of these recipe changes is twofold:

  1. To limit progress a little bit,
  2. To highlight some of the later-game contraptions, providing a long-term goal with minimal intervention.

It's my hope that these changes make for a slightly more dynamic experience than there would have ben without them. Only time will tell.


Project members

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Details

Licensed MPL-2.0
Published 4 months ago
Updated a month ago