DM Suggestion Addon Advent

DM Suggestion Addon Advent

Modpack

This is a modpack that will be updated from December 1st - 25th adding a new DM Suggestion mod every day as my gift to the community!

Client and server

1,150 downloads
3 followers
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DM Suggestion Addon Advent has been archived. DM Suggestion Addon Advent will not receive any further updates unless the author decides to unarchive the project.
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Day 25

by Bug1312 on Dec 25, 2023
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Dalek Mod Villager

This mod adds the TARDIS Technician Villager and is based on suggestion #237:

Ars villagers

Add a villager varient that it's profession could be a time lord or something, it would get this profession by placing the architectural reconfiguration software next to it, this would make it sell different TARDIS items, keys remotes, and some hard to aquire TARDIS blocks. You could also sell plastic for emeralds

This could help integrate dalek mod Into already made vanilla features, making it seem more like a full game instead of just an addon. On a more player based level, this could help players get certain TARDIS items they want, or sell TARDIS items they don't need.

Features

  • TARDIS Technician Villager
    • Job Site: Architectural Reconfig System
    • Interested Blocks: TARDIS, TARDIS Seed
    • Trades:
      • Novice:
        • 15 Plastic Chunks -> 1 Emerald (Max 12) (1 Villager XP) (0.2 Multiplier)
        • 15 Silicon -> 1 Emerald (Max 12) (1 Villager XP) (0.05 Multiplier)
        • 20 Cinnabar -> 1 Emerald (Max 16) (1 Villager XP) (0.05 Multiplier)
        • 20 Zeiton -> 1 Emerald (Max 16) (1 Villager XP) (0.05 Multiplier)
      • Apprentice:
        • 5 Circuits -> 1 Emerald (Max 12) (1 Villager XP) (0.2 Multiplier)
        • 4-7 Stainless Steel Ingot -> 1 Emerald (Max 12) (3 Villager XP) (0.05 Multiplier)
        • 1 Emerald & 1 Circuit -> Random Chameleon Circuit (Max 3) (3 Villager XP) (0.2 Multiplier)
      • Journeyman:
        • 4-7 Dalekanium Ingot -> 1 Emerald (Max 12) (4 Villager XP) (0.05 Multiplier)
        • 4 Emerald -> 1 Discarded Plunger (Max 12) (4 Villager XP) (0.2 Multiplier)
      • Expert:
        • 1 Sonic Emitter -> 1 Emerald (Max 12) (3 Villager XP) (0.2 Multiplier)
        • 1 Emerald & 1 Circuit -> Random Chameleon Circuit (Max 3) (3 Villager XP) (0.2 Multiplier)
      • Master:
        • 1 Emerald & 1 Circuit -> Random Chameleon Circuit (Max 3) (3 Villager XP) (0.2 Multiplier)
        • 1 Emerald & 1 Stick -> Sonic Screwdriver (Max 1) (7 Villager XP) (0.05 Multiplier)

Day 24

by Bug1312 on Dec 24, 2023
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Umbrella

This mod adds the 7th Doctor's Umbrella which provides knockback. This addon is based on suggestion #443:

To add the 7th doctors umbrella and make it act like the wooden cane

I think it should kinda be like a cane but if you would crouch it would extend and the part of it i want to be cane like is the knock back

Not much benifit its more for style and knock back

Features

  • Umbrella Item
    • Provides knockback
    • Shift-right-click to open/close

Day 22

by Bug1312 on Dec 22, 2023
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Ore Block Roundels

This mod adds new ore block based roundels and is based on suggestion #379:

Diamond, Emerald, Iron and Gold roundel blocks

Roundel blocks but their base block is gold iron diamond or emerald for those who want a fancy tardis.

We already have dalekanium and steel roundels, why not complete it with other ores?

Features

  • Coal Block Roundel
  • Iron Block Roundel
  • Gold Block Roundel
  • Redstone Block Roundel
  • Emerald Block Roundel
  • Lapis Lazuli Block Roundel
  • Diamond Block Roundel
  • Netherite Block Roundel

Day 21

by Bug1312 on Dec 21, 2023
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Isomorphic Locking Controls / Companions

This mod adds TARDIS companions back in a unique way! Owners can add/remove players from their companion list and others will not be allowed to interact with TARDIS Controls when the Isomorphic Control Block is powered, be weary though, they can still turn off the control! Unless you have a creative-only Super Isomorphic Control Block, which disallows interacting, placing, or breaking anything in the TARDIS. This addon is based on suggestion #98:

Isomorphic Panel

Would allow they player to toggle isomorphic controls on the TARDIS. If anyone else tried to use the controls they'd be shocked (like Ian in An Unearthly Child) and damaged slightly. The owner would also be able to configure it and allow whoever they want to use the controls.

Would add further security for your TARDIS by adding in the permissions functionality from 1.12 as an actual item that can be crafted, meaning that player has to work to get the additional security as an upgrade.

Features

  • Isomorphic Control Block
    • Allows TARDIS Owners to set companions
    • When powered, players without permissions cannot use TARDIS controls
  • Creative/Super Isomororphic Control Block
    • Allows TARDIS Owners to set companions
    • When powered, players without permissions cannot place, break, or interact with anything inside the TARDIS

Day 20

by Bug1312 on Dec 20, 2023
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TARDIS Control Disc

This mod adds the Control Disc, a single-use unlock and summoning item for the TARDIS and is based on suggestion #195:

Authorized TARDIS Control Discs.

The TARDIS Control Discs can be seen as a single use Stattenheim remote/TARDIS key, working similarly to how the TARDIS key worked in DM 1.12, being able to summon and unlock a TARDIS it is bound to, allowing another player to use and pilot the TARDIS. (For one journey. Or something like that)

Personally I think this is a good feature to allow other trusted "players" aside from yourself to access your TARDIS. This could allow players to escape from sticky situations without the pilot having to drop whatever they're doing to save them, especially when they're not AT the TARDIS. (Besides, trading coordinates can be kinda tedious). So simply make a control disc, bind it to a TARDIS, give it to a player, and problem solved!

Features

  • TARDIS Control Disc

Day 19

by Bug1312 on Dec 19, 2023
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TARDIS Key & Remote Keychain

This mod adds the TARDIS Keychain and can hold 5 TARDIS Keys or Remotes in one slot. To add a key, simply hold both in your hand and right click. To swap between the items, shift-right-click in the air. This addon is based on suggestion #122:

KeyRings

you craft together up to 6 keys and 3 remotes and use Shift-Clicking to move through the keys / remotes

it allows people to better manage having multiple tardises or being entrusted to multiple instead of needing to have an inventory full of keys

Features

  • TARDIS Keychain item that can hold up to 5 TARDIS Keys or Remotes

Day 18

by Bug1312 on Dec 18, 2023
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Time Ring

This mod adds a Time Ring like item to teleport players to their TARDIS is based on suggestion #174:

a Time Ring.

So in the episode genesis of the daleks (classic who) the doctor is transmatted to skaro by a time lord so he could try and change the genetics of a dalek in their early stages of being created and other stuff. Anyways he is given a “Time Ring” by the other time lord and what it does is it teleports the doctor back to his tardis when he has completed his mission. But, i thought it would be a cool feature for new players in or outside of dmu if they don’t have a tardis key yet but have a tardis and don’t want to lose it. Maybe the recipe could be easier to create and make it easier to obtain than a tardis key? or it could be a dmu specific thing that you can just buy in the shop.

It could benefit new players that are just starting off with the mod in or outside of dmu. It could be easier to obtain than a tardis key so you don’t lose your tardis and have to ask a mod to find it with the coords you (potentially) wrote down or find it manually in a survival world.

Features

  • Time Ring

Day 17

by Bug1312 on Dec 17, 2023
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Broken (Not Destroyed) Stattenheim Remote

This mod updates how the Stattenheim Remote works and instead of destroying the remote when it's fully used, it will be disabled and await repairs with circuits. Similar to the Elytra. This addon is based on suggestion #371:

Fixable Stattenheim Remote

Instead of the stattenheim remote just self-destructing after 10 uses, it becomes a broken form like the elytra when it runs out of durability. It should be repairable using another remote or a redstone circuit.

Instead of having to waste tons of resources on new remotes early game (before enchantments), you can just repair the remote which I belive is more fair (especially if you guys are hellbent on keeping the durability).

Features

  • Stattenheim Remote will no longer destroy when running out of uses
  • Stattenheim Remote can be repaired by circuits

Day 16

by Bug1312 on Dec 16, 2023
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Stattenheim Remote Dematting

This mod makes it so you can dematerialise your TARDIS by using the Stattenheim Remote on it and is based on suggestion #525:

Simple Stattenheim remote change

When right clicking on an active tardis with the stattenheim remote, it dematerializes

When you’re at a location and want your Tardis to be gone but you don’t want it to be in another place, you can dematerialize it from the outside and not be stuck inside

Features

  • Stattenheim Remote now can demat a TARDIS Exterior

Day 15

by Bug1312 on Dec 15, 2023
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Suggestion 68

Centered Classic Flowers

This mod is a small change to center the classic flowers and is based on suggestion #68:

Minor Visual Aesthetic Addition To Classic/Infdev/Beta Flowers and Mushrooms

One of the updates in the last few years of minecraft has made it so all flowers spawn off-centre from the block itself. I propose that the classic flowers and mushrooms where applicable spawn on the centre of the block it's placed on top of.

It is not something I am requesting as a priority thing but as a Somewhere Down The Line thing. Just a little bit of fixing anachronisms.

Features

  • Classic Red Flower is now centered
  • Classic Yellow Flower is now centered

Suggestion 74

Classic Blue Flower

This mod adds simply the classic blue flower and is based on suggestion #74:

Blue Roses and Suspicious Stews

Implements the Blue Rose from Minecraft Pocket Edition, as well as adding all of the mod's new flowers into the pool for suspicious stew recipes (which I believe is handled through code only)

While the blue rose is solely because it's a nice looking block from Minecraft's past, having it and the rest of the flowers in the mod usable for suspicious stews would be a great way to make the mod feel more integrated into the game.

I already added suspicious stew effects to the base mod soon after this suggestion.

Features

  • Adds Classic Blue Flower
    • Generates in Minecraft Classic
    • Suspicious Stew effect is Jump Boost
    • Potted variant

Day 14

by Bug1312 on Dec 14, 2023
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Chameleon Data Modules

This mod adds the ability to write chameleon exteriors to data modules and is based on suggestion #205:

Data modules remember chameleon settings

It would be very neat if data modules could also remember what exterior you used when writing the data module so you could for example, use the normal blue box exteriors normally but if you travel using a data module to X location , youd automatically switch to say, the blockstack exterior, because maybe that makes more sense for the location of the data module.

It would make the chameleon circuit work more as a disguise like its supposed to and give the chameleon system a bigger gameplay feature than just being a cosmetic choice.

Features

  • Data Modules can contain Exterior data
    • Use data write and /chameleon command to write them

Day 13

by Bug1312 on Dec 13, 2023
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Stattenheim Remote Dispenser Interaction

This mod makes it so when a Stattenheim Remote is in a Dispenser it will summon the TARDIS and is based on suggestion #499:

the Stattenheim Remote usable in a dispenser

its mostly self explanatory instead of just being shot out of the dispenser it instead uses up durability and summons the Tardis linked to it facing the opposite direction

this would allow a portable way to send your Tardis home if you don't have enough artron this could also just be a cool flex to just have all your Tardis's warp home

Features

  • Stattenheim Remote now works in a Dispenser

Day 12

by Bug1312 on Dec 12, 2023
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TARDIS / Police Box / Roundel Door Redstone Interaction

This mod adds redstone interaction to the TARDIS doors and is based on suggestion #154:

Tardis exterior and interior doors can be activated by pressure plates.

Like any door in Minecraft would react when a pressure plate is used on them.

You could make it so both doors open, or just one of the doors reacts.

Roundel doors will still take longer to open when pressure is applied but if the pressure isn’t applied half way through the door opening, the door just starts closing again.

It would integrate the mod further into Minecraft style gameplay. It’s benefits the play for the same reason people put pressure plates down at their doors in bases, it is a safety feature as mobs will be shut out as you walk in, plus a convenience since you don’t have to click the doors.

Features

  • TARDIS Exterior redstone interaction
  • Police Box Doors redstone interaction
  • Roundel Doors redstone interaction

Day 11

by Bug1312 on Dec 11, 2023
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TARDIS Key TARDIS Tracker

This mod will make it so using the TARDIS Key will rotate you towards the TARDIS if you're in the same dimension and is based on suggestion #77:

TARDIS Key TARDIS Tracker

Makes it so When you Right Click the Air with a TARDIS Key, It will Point you in the Direction of your TARDIS, not Exact Coords but in a General Direction until you reach your TARDIS

Makes it so Even if you Lose Your Remote or you Don't Have a Remote, you could Find your TARDIS Instead with your Key Guiding you to it.

Features

  • TARDIS Key will rotate towards the TARDIS when being used in the air

Day 10

by Bug1312 on Dec 10, 2023
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Tardis Key Perception Filter

This mod allows you to wear the TARDIS Key to become invisible and is based on suggestion #486:

Perception filter keychain

in I believe season 3 the 10th doctor uses the Tardis keys to make himself almost invisible to hide from the master. So I am suggesting an item that the TARDIS key can be used for is a necklace that makes you almost invisible. It would remove your name tag while being worn, but make you have 90%/85% opacity making you almost invisible. it only works if you have no armor on. If you hit a mob while wearing it it will see you like normal invis. the invis last 1 minute. and can be crafted using a lead a TARDIS key and a Redstone circuit

it would be a great addition to the key list and a alternative to invis pots, while not out saying its quality as an invis item

Features

  • Putting Tardis Key in ChestPlate slot gives Invisibility

Day 9

by Bug1312 on Dec 9, 2023
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TARDIS Siege Mode

This mod adds the ability to put your TARDIS into Siege Mode, allowing players to pick it up and move it around. This addon is loosely based on suggestion #242:

Tardis Shrinks

TARDIS shrinks to a small box when is badly damaged

Imagine being able to pick up the tardis when it's too damaged and placing it somewhere else to "heal" sorta speaking.

Features

  • Siege Lever with glass shield to prevent Siege Mode misclicks
  • Siege Mode TARDIS which can be picked up and dropped by players to transport the TARDIS
  • Advancement for activating Siege Mode for the first time

Day 8

by Bug1312 on Dec 8, 2023
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Rainbow Fez

This mod adds a Rainbow Fez to the mod and is based on suggestion #368:

A rainbow fez

it's a rainbow colored fez

i just think it's neat

Features

  • Rainbow Fez, can be purchased with Kerblam or crafted

Day 7

by Bug1312 on Dec 8, 2023
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Teleporter Toggle

This mod changes the teleporter blocks so if either is powered, the teleporter will disabled and is based on suggestion #194:

toggleable teleporters

You could right click the teleporters with a tardis key to lock/unlock them or perhaps they could be toggled with redstone.

It would make teleporters more secure on multiplayer if you wanted to say, make a teleporter to a secret vault that only you can go to, or maybe with redstone, a teleporter that only works after you solve a puzzle, ect

Features

  • Powering Teleport Pad will disable teleportation
  • Powering Teleport Receiver will disable teleportation

Day 6

by Bug1312 on Dec 7, 2023
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TARDIS Sonic Interaction

This mod adds a sonic interaction to dematerialise a TARDIS and is based on suggestion #166:

If you sonic a TARDIS (on the exterior) it will dematerialise

If you use a sonic screwdriver on potentially a new level (level 4) it would have to capacity to dematerialize the TARDIS from the exterior.

It would be quite useful if you are sneaking in a place and don't want the TARDIS to stay there. It would also add a new ability to the sonic screwdriver which I think would be quite favorable. On top of that, I am pretty sure the Doctor used that feature in an episode with the master (the Saxon version). Overall this would be quite a simple but very neat addition to the mod.

Features

  • Sonic now can demat a TARDIS Exterior

Day 5

by Bug1312 on Dec 6, 2023
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Distanced TARDIS Un/Locking

This mod adds the ability to un/lock your TARDIS from a short distance (or anywhere inside the interior) with your key and is based on suggestion #92:

Portably locking TARDIS

The player would be able to lock their TARDIS "like a car" like 10 in The End of Time Part 1 by right clicking the air, within the same distance that would work with snapping the doors open.

It would be useful to be able to unlock and snap the doors open from a distance rather than having to go up and unlock them making the snap redundant if you want to keep your TARDIS safe.

Features

  • Linked TARDIS Keys can now un/lock the TARDIS from 15 blocks away or anywhere inside the interior.

Project members

Bug1312

Owner

Berenvonbaggins

Artist

ranafangirl

Artist

Details

Licensed ARR
Published 10 months ago
Updated 9 months ago