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Medieval MC [FORGE] 1.20.1 v29 [Maledictus Update] Forge is now 47.3.12

Mods:

Added Toni's Immersive Lanterns (by Txni) Added Sodium/Embeddium Dynamic Lights (by Txni) Added AllTheLeaks (Memory Leak Fix) Added Long NBT Killer (by Dovecot_Official) Added Structure Layout Optimizer (by telepathicgrunt) Added Quests Freeze Fix (by Txni) Removed Cataclysmic Illagers (incompatible with latest Cataclysm) Removed Nyf's Compat (incompatible with latest Serene Seasons) Configs:

Added Boss Quest for Maledictus Added Better Combat animations for Cataclysm weapons Updated Sawmill datapack Fixed and Enabled Town Portal Scrolls Fixed Eidolon Silver Armor not being able to be picked up (still not craftable) Fixed other players always displaying as Level 1 Changes:

Added a new boss, Maledictus (L_Ender's Cataclysm) Added Candy Cavity biome, a new cave biome full of sweet treats and sugary creatures (Alex's Caves) Added new weapon, The Keres (Celestisynth) Weapon tooltip overhaul(Celestisynth) Overhauled Crescentia, Solaris, Rainfall Serenity, and more (Celestisynth) Compatibility with Iron's Spellbooks, Apotheosis, and Passive Skill Tree (Celestisynth) Fixed crash MacOS (AAA Particles) Added cannons, cannonballs, throwable slimeballs, awnings, many new blocks, and more (Supplementaries) Hundreds of other improvements or bug fixes from Supplementaries Big Worldgen and Memory Usage improvements thanks to new mods!

[STONEBORN Update]

FORGE IS NOW 47.2.17

Mods:

  • Added JourneyMap Teams

Resource Pack:

  • Added STONEBORN - Dwarven-Fantasy Inspired UI Overhaul

Configs:

  • Fixed Resource Pack order and Keybinds resetting

Changes:

  • Relic abilities will no longer target or damage pets or players on your team (Relics)
  • Removed friendly-fire for relic's active abilities (Relics: Alex's Mobs Compat)
  • Nerfed wildfire crown (Friends&Foes)
  • Baby winged animals inherit their wing color from their parents (Aether: Lost Content Addon)
  • Phoenix tools are properly considered as Aether tools (Aether: Lost Content Addon)
  • Aechor Plants no longer disappear when hit with a Gravitite Sword (The Aether)
  • Aether flower bounding boxes now offset properly (The Aether)
  • Ambrosium no longer can enchant all blocks (The Aether)
  • Added Waystones to Cherry and Bamboo Repurposed Structures villages (Waystones)
  • Inject waystone pieces into Repurposed Structures zombie village variants (Waystones)

Fixes:

  • Crash with some modded advancements (Advancement Plaques)
  • Incorrect use of accessory tags. Should work with the normal curios slots now (Aether: Lost Content Addon)
  • Dendler not spawning properly in the hasturian wastes (Eldritch End)
  • Animated texture optimizations causing animated textures to be out of sync (Embeddium)
  • "Loading terrain" screen not going away for a long time when facing certain directions in the world (Embeddium)
  • Another edge case where chunk regions are ordered incorrectly, causing water to disappear behind stained glass (Embeddium)
  • Crash related to blaze/wildfire/illusioner (Friends&Foes)
  • Portals still being linked to return portal positions even after those portals are broken (NetherPortalFix)
  • Buckets not having any effect on waterlogged waystones (Waystones)
  • Warp stone cooldown getting corrupted into millions of seconds (Waystones)
  • Issues with What Are They Up To Mod

AS ALWAYS MAKE SURE TO BACKUP YOUR WORLD BEFORE UPDATING

[Huge Update] - FORGE IS NOW 47.2.16

Almost 1:1 with Curseforge Modpack

HotFix:

  • Removed Visual Wokrbench

Mods:

  • Added Apotheosis
  • Added Apotheotic Additions
  • Added Medieval Origins Revival
  • Added Passive Skill Tree
  • Added Simply Swords
  • Added Bosses of Mass Destruction [FORGE]
  • Added Epic Samurai's
  • Added Epic Empires
  • Added Epic Knights'n'Mages
  • Added Minecolonies
  • Added ChristmasColonies
  • Added Stylecolonies
  • Added Cosmetic Armor Reworked
  • Added GeOre
  • Added GeOre Nouveau
  • Added Handcrafted
  • Added Immersive Armors
  • Added JadeColonies
  • Added Sons of Sins
  • Added Mutant Monsters
  • Added Shield Overhaul
  • Added Relics: Alex's Mobs Compat
  • Added StarbuncleMania
  • Added TACT - Tiny Alex's Caves Tweaks
  • Added Tetra Extras
  • Added What Are They Up To (Watut)
  • Added Deep Aether
  • Added Guard Villagers
  • Added Chunk Sending
  • Added Loot Integrations
  • Added fix GPU memory leak
  • Added Structure Essentials
  • Added Better Fps - Render Distance
  • Added Connectivity
  • Added Server Performance - Smooth Chunk Save
  • Added Farsight
  • Added Memory Settings
  • Added Better chunk loading
  • Added Biome Music
  • Added Client Crafting
  • Added Recipe Essentials
  • Added Redirector
  • Added Too Fast
  • Added Paintings ++
  • Added Corial Woodcutter
  • Added DespawnTweaker
  • Added Snow Real Magic!
  • Added Krypton Reforged
  • Added RevampedWolf
  • Added SparseStructuresReforged
  • Added Stalwart Dungeons
  • Added Void Totem
  • Added Medieval Music
  • Added Aether Steel
  • Added All the Trims
  • Added CullLessLeaves Reforged
  • Removed Cull Leaves (Replaced)

Resource Packs:

  • Added Custom Resource Pack

Configs:

  • Blacklisted Relics Table from CarryOn

Changes:

  • Curios inventory keybinding now also closes the current container to mimic the behavior of the vanilla inventory keybinding (Curios)
  • Added Dendler (Eldritch End)
  • Reworked Copper Golem AI to use brain/tasks instead of goals (Friends&Foes)
  • Reworked Copper Golem animations to use keyframe animations (Friends&Foes)
  • Improved Copper Golem oxidized statue state (Friends&Foes)
  • Improved compatibility with other mods tweaking lightning rod (Friends&Foes)
  • Boosted Mauler scaling allowing significant growth when fed with enchanted items (Friends&Foes)
  • Changed Wildfire Crown Fragments to be immune to fire/lava (Friends&Foes)
  • Infrastructure changes across all versions allowing faster development flow/ports (Friends&Foes)
  • Wolves equipped with Wolf Armour will now drop the Wolf Armour on death (What Are You Voting For? 2023)
  • Added the ability to switch dimensions viewed on the map without physically switching dimensions. You can do it from the map switching menu, with a quick toggle button on the map screen or with a key binding (Xaero's World Map)
  • Added the ability to teleport between dimensions by right clicking a map of another dimension (Xaero's World Map)
  • You can now connect waypoint sub-worlds that are from the same dimension (Xaero's Minimap)
  • Optimisation of tracked player dimension filtering when rendering them (Xaero's Minimap & World Map)
  • Some general waypoint-related optimisations (Xaero's Minimap & World Map)
  • Slightly optimised region unloading (Xaero's World Map)
  • FTB Teams support (Xaero's Minimap)

Fixes:

  • Known Problems with the Modrinth Version
  • Slots failing to sync after world load (Curios)
  • Slots desyncing after dying or dimension changing (Curios)
  • Golems pattern spawns with dispenser (Friends&Foes)
  • Golems and Wildfire immunity to fall damage (Friends&Foes)
  • Compatibility problems leading to client/server crashes related to Illusioner and Blaze interactions (Friends&Foes)
  • Mauler collider box scaling issues (Friends&Foes)
  • Crash related to blaze (Friends&Foes)
  • Mauler being immortal (Friends&Foes)
  • Error that would cause naturally spawning Penguins to freeze the game (What Are You Voting For? 2023)
  • Waypoint dimension scaling not working quite right for modded dimensions. Requires visitting the dimensions once after updating (Xaero's Minimap)
  • Incorrect waypoint order when rendering them with dimension scaling (Xaero's Minimap)
  • "Load New Chunks" and "Update Chunks" options not working for non-world-save maps in singleplayer (Xaero's World Map)
  • Some regions refusing to load under some conditions that could be caused by quickly switching between dimensions (Xaero's World Map)
  • Fixes (Supplementaries)

AS ALWAYS MAKE SURE TO BACKUP YOUR WORLD BEFORE UPDATING

[Tome of Blood Update]

FORGE IS NOW 47.2.6

Mods:

  • Added Tome of Blood: Rebirth
  • Added Geophilic Reforged – Biome Additions
  • Added Stony Cliffs Are Cool
  • Added Eldritch End
  • Added Connector Extras
  • Added Sinytra Connector
  • Added Ocean's Delight
  • Added Cuisine Delight
  • Added Ping Wheel

Changes:

  • Short and Tall Aether doors and the addons Aether Redux and Deep Aether are now treated as Aether blocks for the purpose of tool mining speed (Dramatic Doors)
  • Added New School, Eldritch (Iron's Spells 'n Spellbooks)
  • Added Misc things (Iron's Spells 'n Spellbooks)
  • Spell Balance Changes (Iron's Spells 'n Spellbooks)
  • Misc Changes (Iron's Spells 'n Spellbooks)
  • Big improvements to damage numbers for entities (Target Dummy)
  • Fully reworked Researching Table UI (Relics)
  • Added ability to convert regular Vanilla experience into the relic experience (Relics)
  • Reworked Researching Table block model (Relics)
  • Added sound effects for the table UI widgets (Relics)
  • Table UI now can be closed by pressing E (Relics)
  • Ogana Burdock as a plant for getting the fruit (Endorium)
  • Implemented Cherrier Groves (Geophilic – Vanilla Biome Overhauls)
  • Added direction indicator to show off-screen pings (Ping Wheel)
  • Improved render order of pings to reflect their distance (Ping Wheel)
  • Upgraded Endorium tools are now stronger than that of Netherite, but require Dragon Breath (Endorium)
  • Ender Boots upon teleporting will keep the look direction on the target (Endorium)

Fixes:

  • Mob level being reset when summoned with commands (Auto Leveling)
  • Attribute modifiers not being applied to mobs summons with commands (Auto Leveling)
  • Tamed wolf reset their health (Auto Leveling)
  • Rendering for short and tall TF Lost Blocks doors, now windows won't make the blocks invisible (Dramatic Doors)
  • Crash with Apotheosis (Eidolon : Repraised)
  • Spell Power and Resistance Attributes not being able to go below 1 (Iron's Spells 'n Spellbooks)
  • Fireward Ring strange behavior due to reliance on mob effect (Iron's Spells 'n Spellbooks)
  • Sending packets while client is not ready (JourneyMap)
  • Some mod interaction issues (JourneyMap)
  • Input handling where in some cases shortcuts weren't triggered on button/key release (libIPN)
  • Issue with player dmg particles (Target Dummy)
  • Missing Eng translation for some table UI elements (Relics)
  • Weird rendering of experience value in the table UI (Relics)
  • Wrong tooltip description of the max-leveled relics in the table UI (Relics)
  • Bowls and nautilus shells not returning when eaten (Crabber's Delight)
  • Tool material stats (Endorium)
  • Magnum torches occasionally missing out on spawns at their range's edge (Magnum Torch)
  • Block placements not updating the chunk visually (Embeddium)
  • Transmitter durability (Endorium)

AS ALWAYS MAKE SURE TO BACKUP YOUR WORLD BEFORE UPDATING

⚔️ Most features from Medieval MC [FORGE] - MMC4 that is on CurseForge

⚔️ Modrinth still lacks a lot of mods so consider this version the "LITE" version of Medieval MC [FORGE] - MMC4

Details

Licensed ARR
Published a year ago
Updated a month ago