Quartz's Console: Rewritten has been archived. Quartz's Console: Rewritten will not receive any further updates unless the author decides to unarchive the project.
90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Filter loader...
Filter channels...

Changelogs

  • Updated Minecraft Console Edition logo
  • All resource files have now been moved intentionally to "LCE Visuals"
  • Fixed crosshair via resource pack
  • Added WI Zoom (binded key: "C")
  • Added CollisionFix
  • Added LevelTextFix
  • Added Sit - using "Sit!" mod will crash

Removed mods

  • Removed Soul Fire'd
  • Removed VillagerConfig
  • Removed Nvidium
  • Removed Icterine
  • Removed Bedrock Bone Meal
  • Removed Don't Make Me Turn This Boat Around - broken for controllers
  • Removed "Load My Resources" - broken

Attribution

  • Wilyicaro - Logo and Console Edition files, with modification
  • Leobaker202 - LCE Visuals (now modified to put LMR files in there)
  • Tranq - Crosshair fix
  • Theorem (omoso & serpo) - Some parities from Serpo's Console

Known issue:

  • I accidentally disabled Console Aspects due to a Legacy4J mod reinstall. Please re-enable.

Response to Theorem's statement on a new Serpo's Console update

I'm taking down TU19 to TU21 because of changes I stole from someone's fork (which is not anymore), I don't want anyone to receive hate from me and I'm about to quit from modding because of that.

I am fully aware of this statement, and I've been a really bad person not just stealing mods but my entire life since 2021. I deeply apologize for everything I've done, and made Theorem upset.

I'm removing and replacing some mods that I stole from you, most of them will keep along with the credits and stuff.

Everyone should check out Serpo's Console, it's more optimized.

General

  • Updated Legacy4J
  • Fixed World Freezing
  • Removed "Remove Reloading Screen"

Steam Input is finally deprecated! Experimental Controller Support has been added! Most features have to be removed. So when a new update for L4J arrives, the features should be added in the mod.

To fix stuck on loading, you have to "Play Tutorial", leave the world, then load the world.

Not recommended for Steam Deck at the moment.

General

  • Updated Legacy4J
  • Updated C2ME
  • Adjusted settings to prepare for controller support.
  • Removed BetterControls

Known issues:

  • Choppy and glitched look movement on controls.
  • Stuck in world generation.

General

  • Updated Legacy4J twice
  • Removed Console Aspects (it's now added in L4J 1.4)
  • Removed edited UI sounds as they were changed in L4J 1.4.1.
  • "Force Yellow Text" is enabled by default
  • "Display Vanilla Tabs" is disabled by default
  • "Music" volume is set to 70% by default
  • Added workaround to hide resources reloading.

Known issue:

  • Resource is reloading when you load the world once. Workaround is now applied.

General

  • Workaround by setting simulation distance to "8" by default to fix the infested mob spawn rate. Apparently, disabling tick view distance in the C2ME config isn't fixing the problem at all.

General

  • Re-added Indium
  • Added Enhanced Block Entities
  • Performance improved for Steam Deck
  • Removed TitleChanger, odd performance issues
  • Rolled back Classic Minecraft Icon
  • Rolled back Custom Window Title

Known issues:

  • Used to be performance issues, it's Title Changer's fault. Now, a feature has been rollback and resolved.

General

  • Added "Remember My Txt"
    • Open Mod Menu by pressing "N"
  • Fixed some keybinds defaulted to "Not Bound", stupid options.txt
  • Added awful workarounds to find a way on how to Toggle Sprint and Shift.
    • For PC and Linux users, use "CTRL+Y" to open menu.
    • For Steam Deck users, update controller layout to the latest matching version, then use the left radial menu to open menu. Working on it...

I know I dislike the change for Shift and Sprint options but I don't have a better choice.

Known issues:

  • None.

Changes in creative fly & building mechanics.

Creative Flying speed in Legacy is different compared to Java.

Based on the Xbox 360 Edition, default flying is a bit slow, and sprint flying is way faster. Now, I'm implementing that same behaviour to Java, minus bi-directional flying. It's even better than Carpet's flying mechanics.

There are some drawbacks, but I don't care bro enjoy da feature then xd

Block placement in Legacy is, of course, different to Java as well.

After finding a good block placement mods out there, the only mod that's working properly is "Accurate Block Placement Reborn." The mod fixed an issue regarding unwanted block placements.

Okay back to the changelogs...

Non-Legacy

  • Improved window title
  • Replaced Minecraft icon
  • Added Sign Edit Lite
  • Added TitleChanger
  • Added Better Suggestions

Legacy Parity

  • Added BetterControls, implements flying in LCE than Carpet
  • Added Accurate Block Placement Reborn, implements fast block placement in LCE

General

  • Updated C2ME
  • Removed "Custom Window Title"
  • Removed "World List" Icons
  • Removed Starlight
  • Removed Bedrodium
  • Removed Sodium Core Shader Support
  • Removed Quick Menu

Resources

  • "Legacy4J Water Resources" no longer enabled by default
  • Compressed new Console Aspects to ZIP

Note: Some of these optimization changes have been requested by a member of Quartz's Console Discord Server. It had clear explanations of why it had to be removed.

Known issues:

  • Rare crash related to chunks, I believe it's caused by the C2ME update.
  • Toggle Sprint and Toggle Sneak Options are greyed out and unable to be checked. Workaround will apply.

sorry i reuploaded twice today cus something is wrong with advancements and recipe toasts

  • Added Console Aspects with new fixes, will be enabled by default.
  • Removed some of the unused configuration files. Reinstall to remove.
  • Updated ImmediatelyFast
  • Updated Jump Tilt
  • Re-added Infinite Music
  • Added World Host
  • Removed Cart Boosts - has unwanted feature, sorry
  • Fixed mobcap by disabling "No Tick View Distance" in C2ME.
  • Added a patch resource pack to fix water by default.
  • Removed Infinite Music will be re-added, i thought the new Legacy4J update changed something.

Known issues:

  • Since the issue I've submitted on Legacy4J's repo find it completely confused, I'll fix it myself.

The new update fixes water transparency issue. PLEASE DISABLE "LEGACY4J WATER RESOURCES" TO FIX THE ISSUE. It's being enabled by default.

  • Updated Legacy4J
  • Added Concurrent Chunk Management Engine

Known issue:

  • Heavy performance issues in the World Creation GUI on low-end hardware.
  • Crashes when opening a vanilla resource pack selection screen

credit: raamviot50 - community change

  • Added Lightspeed Boat
  • Added "Don't Make Me Turn This Boat Around"
  • Added Bobby
  • Added Jump Sounds - jumping and landing sound logic from Bedrock
  • Added "Do Not Tilt The Camera In Relation To Damage Direction" (aka Old Damage Tilt, pre-1.19.3)
  • Added Jump Tilt - reduced "aggressivity" to 0.3 in config
  • Forgot to say that I added Old Combat as well, as gamerule like in original QC.

There's a change with portals. It isn't related to LCE, in any form. But I proceed to adding them in.

  • Added Disable Portal Check
  • Added NetherPortalFix
  • Added Better Impaling
  • Re-added LEM server list. I don't understand why I did not include "servers.dat" but it's here now.
  • idk, i decided to update a bit more for the last day of january, sorry modrinth

Known issues:

  • None.

Panorama Update! Every new Minecraft update, panoramas change.

  • Changed Minecraft panorama
  • Removed StutterFix
  • Removed Ksyxis
  • Enabled "Remove Spawn Chunks" in ModernFix as a replacement for Ksyxis.

Known issues:

  • The water gets more and more opaque in the update, or is it just me?

credit: raamviot50 - community change

  • Updated Sodium
  • Updated ETF
  • Added Cart Boosts - slightly boosts minecart speed
  • Text field texture is now light gray from black
  • Console sounds are less quieter

Known issues:

  • None.

Quilt API and Libraries are not installed. Wait for a new version to come out.

"It's just Fabric without Carpet." - said someone from my Discord server

Everything should work like in the Fabric version, minus Carpet.

Missing features, that needed Carpet:

  • Fast creative fly speed
  • Movable Block Entities
  • Optimized TNT

If you want these features, use the Fabric version.

TU3 controller layout is still supported

  • Fixed HUD being transparent even on >99%

Reupload, it's missing skin packs.

Textures have been reverted back to it's new default textures to comply with the term "Remodernized."

  • Reverted back to Regular Loading Screen, temporary
  • GUI Scale is set to "Auto" by default
  • Updated Sodium
  • Updated Legacy4J
  • Added WayGL compatibility for Steam Deck
  • Added StutterFix
  • Added rail optimization
  • Added Noisium
  • Added Carpet Extra
  • Added LEM server lists, includes experimental
  • Accidentally added Old Combat, but will be removed in the next version
  • Removed FancyMenu, and it's dependencies to improve performance.
  • Removed Indium, wait until CaffeineMC updates to support Sodium 0.5.6.
  • Removed annoying nag screen from start

Known issues:

  • Opaque Water!
  • HUD is TOO SMALL!
  • Resource Packs shows all mods which is annoying to navigate. Workaround, you can use the vanilla resource pack screen by hold "Shift" and click on Resource Packs.

Since Modrinth is still reviewing something else, I'm releasing TU2 now.

  • Updated Legacy4J
  • Underwater fog customization is disabled to avoid conflicts.
  • Adjusted Overworld Fog
  • Removed BedrockWaters, which fixes resource reload error from the start. Replaced with Legacy4J's feature.
  • Leftover resource packs have been loaded.
  • Removed World Host and Zoomify - as they're not doing anything
  • Fixed Minecraft logo
  • Fixed HUD conflicts
  • Fixed map rendering, thanks Legacy4J

Details

Licensed MIT
Published 9 months ago
Updated 8 months ago